Linear Fighters, Quadratic Hobgoblins - an all-fighter Ironfang Invasion PbP


Recruitment

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It looks like Vrog is submitting a human warlord*, Cuan a naiad divine caster (druid or cleric still TBD), and sixteenbiticon an ifrit rogue, plus Pennate and trawets71 will re-submit their fighters (human child of Amazen and Acavna and bloodmarked fighter) and Chapel36 will be putting together an ectoplasmatist. No real arcane caster, at least so far.

*Vrog:
Couple of clarifications on the warlord: combat leader, commanding presence, hold the line, and rallying presence all require that the warlord be an active participant in the combat, so if he is frightened, panicked, paralyzed, stunned, unconscious, or otherwise prevented from participating in the combat, the ability does not end, but the bonuses do not resume until he can participate in the combat again. Also,
as far as the inspiration ability goes, since the temp hit points last until the end of combat, you'll have to wait until after initiative is rolled to use the ability.


Still want to have a go with Gadreman, if recruitment is still ongoing. Still open to playing in one of the other two as well if there's a drop out, too.


Shisumo, I'm more than okay with all of the provisos, as they all make sense.


Here is my Spiritualist. I got so caught up in the fluff that at the end of it the crunch didn't make sense. She is now just a vanilla Spiritualist. Her Phantom is Fear focused.

I honestly could see this character as being either CN and being a sort of protector of Fangwood Forest or being NE and going the route of wanting nothing more than to eradicate all orcs and goblinoids.

CN would lean more towards being a protector of Fangwood Forest itself and being more hesitant to join others at first unless they truly need her help.

NE would be the "fight fire with fire" mentality. It takes someone willing to cross the line to keep the monsters at bay. I actually think this would be the one more likely to seek out aid. I mean, if she can kill 1 orc a day, how many could be killed if she had a merry band of adventurers.


This is Sidhe's Phantom. The ghost of her dad. Her ghost dad.

Liberty's Edge

Gadreman wrote:
Still want to have a go with Gadreman, if recruitment is still ongoing. Still open to playing in one of the other two as well if there's a drop out, too.

So far, things are going well in the other games, but I will be keeping this in mind. I will also add you to the list of possibles for this third table.

Liberty's Edge

Sidhe Sharondaerl wrote:

Here is my Spiritualist. I got so caught up in the fluff that at the end of it the crunch didn't make sense. She is now just a vanilla Spiritualist. Her Phantom is Fear focused.

I honestly could see this character as being either CN and being a sort of protector of Fangwood Forest or being NE and going the route of wanting nothing more than to eradicate all orcs and goblinoids.

CN would lean more towards being a protector of Fangwood Forest itself and being more hesitant to join others at first unless they truly need her help.

NE would be the "fight fire with fire" mentality. It takes someone willing to cross the line to keep the monsters at bay. I actually think this would be the one more likely to seek out aid. I mean, if she can kill 1 orc a day, how many could be killed if she had a merry band of adventurers.

The characters need a good reason to be in Phaendar when the game begins, in a context that doesn't include any visible threat to the Fangwood whatsoever. Sidhe doesn't sound like she fits that bill at all at this point.


Thanks :)


Found some pretty sweet character art for Raska. He definitely looks like that, hehe.


Shisumo wrote:
Sidhe Sharondaerl wrote:

Here is my Spiritualist. I got so caught up in the fluff that at the end of it the crunch didn't make sense. She is now just a vanilla Spiritualist. Her Phantom is Fear focused.

I honestly could see this character as being either CN and being a sort of protector of Fangwood Forest or being NE and going the route of wanting nothing more than to eradicate all orcs and goblinoids.

CN would lean more towards being a protector of Fangwood Forest itself and being more hesitant to join others at first unless they truly need her help.

NE would be the "fight fire with fire" mentality. It takes someone willing to cross the line to keep the monsters at bay. I actually think this would be the one more likely to seek out aid. I mean, if she can kill 1 orc a day, how many could be killed if she had a merry band of adventurers.

The characters need a good reason to be in Phaendar when the game begins, in a context that doesn't include any visible threat to the Fangwood whatsoever. Sidhe doesn't sound like she fits that bill at all at this point.

Yeah, I literally posted it. Got up to get some water and thought "Well shit. I didn't tie this character into Phaendar at all."

I just went back and made some amendments to the end of her background. She isn't just a forest monster now. Actually goes out into the world. And I tied the midwife thing into it as well which means I a skill point from Intimidate and put it into Heal instead.

ALl in all I think it softened the character as well. Definitely don't see her as NE anymore at all. CN "live free, be yourself don't let anyone hold you back." N "bad stuff happens good stuff happens just try to have a good life." Or possibly NG "Bad stuff has happened in my life, I should do what I can to keep bad things from happening in other people's lives."


I'm still parsing out his back story, but the elevator pitch is that the old man who raised him was a legendary general who taught him to be a leader. His first real battle with hobgoblins nearly got him killed, but he managed to rally the survivors and fall back in good order.

Liberty's Edge

Okay, so I'm going to give until midnight my time (CDT) on Sunday night for people to post their interest - still limited to those who applied for the original tables and weren't chosen - and you'll have until midnight Monday night to post complete stats and give me a background.

Remember, unlike the original recruitment, this time I am looking for a party balanced along fairly traditional lines, so there's probably not room in a five-person party for more than two front-line martial types, and I would like to have a full caster for each of the divine and arcane varieties. These viewpoints will significantly influence my final choices.


After some more thought I'll be going for the Nature Priest Druid and pick Druidic Herbalism as my nature bond.

As far as who she is devoted to I'm still figuring that out. The idea so far is that she originally was a priestess of Shelyn but since she has been attacked by the blight touched fey she is no longer convinced of the beauty of the natural world. Instead she has started to drift towards the Green Mother and at the start of the game she'd already be Neutral instead of Neutral Good (I don't anticipate she'll become evil). Only question is whether or she already transferred her devotion.

As for how she came to Phaendar, my idea is that she came there many years ago after falling in love with a hunter from the town. They never got into a relationship as she discovered he was already married and had two children. Initially she wanted to try to break them up but after seeing the kids she couldn't. Besides, she'd only get her heart broken when the man got old and died and she lived on for many more years. Instead she watched the family from a distance and helped them, and later the town, with her skills as a herbalist. At the start of the game those children would already be grandparents themselves.

Calliae would have stayed in Phanedar for most of the time but would leave every year to enjoy the summer equinox with her fey friends and family back in the Fangwood. When she did so two years ago she was ambushed by blighted fey that had once been her sisters and some of her friends. She barely got away, only managing to stave off the blight through her herbs. The scar that runs from her right cheek and down her throat to her chest is a permanent reminder of that day.


Shisumo, I have a question.

I'd like my character to pick up a familiar and I'd like it to be a tree frog. The issue is that such a creature doesn't exist in print (the toad really doesn't fit the bill). Would you be ok with approximating it based on other critters?

Using the toad as the base creature I'd say it would be as simple as upgrading it's movement. Up the speed to 10 ft. and add a 10 ft. climb speed.
Another approach would be using the Poison Frog as the basis and then dropping the poison, adding a 10 ft. climb speed and either dropping or halving the swim speed. This version would be bigger and sturdier than the toad based one but would lose scent. You could make it the same size by slapping on the Young template, in which case it's scent vs 4 Dex (and possibly swim)
Either version would be well in range of other familiars.


Raska is all set and ready to go.


Cuàn wrote:

Shisumo, I have a question.

I'd like my character to pick up a familiar and I'd like it to be a tree frog. The issue is that such a creature doesn't exist in print (the toad really doesn't fit the bill).

What familiar bonus are you wanting it to have?

What about the lizard?


Coming in at the wire here but, I whipped up a Wizard (Pact Wizard) today in my downtime and thought I could throw him in the ring as well.

Familiar is a Skunk famed Felix.

Opposition schools are Illusion, Necromancy and Enchantment.


I have reposted my character with his backstory here:

Edvard Maldeen:

NG Human Warlord 1
STR 16
DEX 10
CON 14
INT 14
WIS 10
CHA 16
HP 12
AC 18 T 10 FF 18
BAB 1
Init +4
Fort +4
Ref +0
Will +2
Speed 30'
Shortspear: +5 (6 w/standard) to hit; 1d6+4 (5 w/standard); 20/x2 crit.
Skills: Profession (Soldier) r1 +4, Diplomacy r1 +7, Intimidate r1 +7, Perception r1 +4, Knowledge (History) r1 +6, UMD r1 +4
Feats: Standard Bearer
Traits: Reactionary, Ironfang Survivor
Alternate Racial Trait: Dual Talent
Class Features: Combat Leader (30'; +2 to initiative), Commanding Presence (+1 to hit and damage for all allies who can see me), Inspiration (1d6 temps; 3/day)
Equipment: Shortspear, Heavy Steel Shield, Standard, Four-Mirror Armor, Dungeoneer's Pack

Backstory:

Edvard doesn't really remember his parents' faces, just how they died.

His parents were acrobats in a travelling show, who loved their son and their life. All of that ended the day the Hobgoblins descended on their caravan. That day Edvard's mother told him to run into the woods and hide. He ran into the woods and kept running, trying to find a place to hide. When he got to the clearing, the cabin looked abandoned, and so he ran in and slammed the door closed, and hid under the bed.

The cabin was not empty, however. The man who lived there heard his door slam and the sounds of running feat and came around to the front of his house to find a group of hobgoblins opening his door. None made it across the threshold.

When he entered his home several minutes later, he lifted up his bed and said "Who the %^#k are you kid?" Not knowing what to say, Edvard explained everything: His parents, the caravan, and the hobgoblins. The man listened as he made the boy a sandwich, told him to stay put while he buckled on his armor, and then grabbed his spear and shield from a closet and headed out.

Several hours later, the man returned, bloodied but very much alive. He explained that the caravan had not survived and that the boy was likely the only survivor. The man introduced himself only as Maldeen.

Time passed, and Maldeen taught Edvard to be a leader of men, a survivor of battles, and a warrior. When he came of age, he took Maldeen as his surname (both to honor the old man and because he couldn't remember his old last name). When the call came for soldiers to help defend Nirmathas. With the old man's approval, Edvard enlisted and (he found out later was thanks to Maldeen) was promoted to the rank of 2nd lt. and given command of a unit of mercenaries. His unit was sent to fortify Fort Ramgate. Everything was good for the first few weeks: They had minor skirmishes with bandits in the area, but no real action until the Ironfang Legion arrived.

Being a mercenary unit, his force was posted outside the wall in the tent city that had sprung up outside the fort. While most of the mercenaries there were taking it easy, Edvard's unit did not. They pulled guard duty around their assigned perimeter, had muster every morning, and trained daily. He was the most unpopular leader in the entire tent city, with only the fear of making an enemy of his noble family (which most people assumed he was a minor nobleman's son, something he did not dissuade them of).

The screaming signaled when the legion arrived. Men died in burning tents and to blades they could not see because the sentries had either died or were asleep. When a detachment of the legion approached the section of the city where Edvard's unit was stationed, the found no one in any of the tents. confused, they gathered up to move to the next section and that's when Edvard and his men returned, fully armored and armed and wearing goblinoid blood on their tabards.

The battle was bloody, and history will remember it a rout, but for Edvard, it was the first time he got to see his training pay off. He could see it in the eyes of the survivors: they were believers. While the fort burned, Edvard and his men made a fighting retreat, picking up stragglers as they went. By the time they arrived back in Tamran, he was leading a force of survivors who numbered into the hundreds. He reported what had happened and then promptly made sure that his army was paid and thanked them for their service.

Edvard returned to the only place he really knew as home, Maldeen's cabin. He knew something was amiss when he arrived. The door was open, and there was blood everywhere. The main cabin room was an abattoir, with dead bodies everywhere. Eventually, he found Maldeen's body, cut in two by a hobgoblin blade. He also found Maldeen's journal from when he was a general in the Nirmathas army, detailing his battles against Molthuni, Hobgoblins and Orcs, Druids in the Fangwood, and other enemies of Nirmathas.

Burying the old man and then burning his cabin, Edvard wandered around for a bit before settling the town of Phaendar, where he sits and awaits new orders.


DM Shisumo wrote:
Cuàn wrote:

Shisumo, I have a question.

I'd like my character to pick up a familiar and I'd like it to be a tree frog. The issue is that such a creature doesn't exist in print (the toad really doesn't fit the bill).

What familiar bonus are you wanting it to have?

What about the lizard?

I actually care less about the bonus than about what it is. The tree frog is an amphibian that spends most of it's time on land but is still tied to the water, which in a way mirrors my character.

The lizard actually is a perfect chassis though. Reflavoring that as a tree frog would work fine.

Sovereign Court

Cuàn wrote:
DM Shisumo wrote:
Cuàn wrote:

Shisumo, I have a question.

I'd like my character to pick up a familiar and I'd like it to be a tree frog. The issue is that such a creature doesn't exist in print (the toad really doesn't fit the bill).

What familiar bonus are you wanting it to have?

What about the lizard?

I actually care less about the bonus than about what it is. The tree frog is an amphibian that spends most of it's time on land but is still tied to the water, which in a way mirrors my character.

The lizard actually is a perfect chassis though. Reflavoring that as a tree frog would work fine.

This is the kind of reflavoring that I've always permitted at my tables. I once had a player that wanted a fox animal companion. There weren't stats for one. He wanted to take the wolf, lower it's damage die one step, and give it +1d6 sneak attack. "Because foxes are sneakier than wolves."

I told him "no."

He claimed it was all for the flavor but, this player was notorious for "accidentally powergaming." Turns out he was planning​ on having a large companion and have Pack Flanking and Outflank and a bunch of other nonsense.

Liberty's Edge

Cuàn wrote:
DM Shisumo wrote:
Cuàn wrote:

Shisumo, I have a question.

I'd like my character to pick up a familiar and I'd like it to be a tree frog. The issue is that such a creature doesn't exist in print (the toad really doesn't fit the bill).

What familiar bonus are you wanting it to have?

What about the lizard?

I actually care less about the bonus than about what it is. The tree frog is an amphibian that spends most of it's time on land but is still tied to the water, which in a way mirrors my character.

Sure, but it's a question we would have had to answer at some point.

Cuàn wrote:
The lizard actually is a perfect chassis though. Reflavoring that as a tree frog would work fine.

Excellent. Tree frizard it is. ;)


I'm still looking at how to do all of it though. Simply put, I missed the fact that the trait that replaces the Iron Will requirement for Familiar Bond only works for that feat and not for the Improved version. This means I still need to grab Iron Will or go the Eldritch Heritage route if I want a full familiar.

Here is Calliae. Still fidgeting with a few things, among which the first feat as that depends on how I will approach the familiar thing.


An ifrit rogue and a water fey druid? This has the makings of a buddy cop movie written all over it!

Seriously though, I like the concept Cuan, very interesting. I hope you can iron out all the mechanics and make it work.

Liberty's Edge

Applications:

Raska Edan, ifrit rogue (complete) - sixteenbiticon
Calliae, naiad druid - Cuan
Edvard Maldeen, human warlord (complete) - Vrog Skyreaver
Quinn Fainlor, human wizard (complete) - Chapel36
Gadreman, half-orc fighter (complete) - evandariel
?? (posted, no character up yet) - frolik
Therrip Greenwood, bloodmarked fighter (complete) - Pennate
William Grove, human fighter (complete) - trawets71

Reminder, deadline to finish builds is tonight at midnight CDT. I will have a table ready to go by tomorrow noon or thereabouts, so look for your PMs!


Calliae is done. I decided on a last minute switch to the Menhir Savant archetype. I was tempted to switch to Defender of the True World as that would work perfectly for a fey druid who now feels she needs to protect the world from her twisted kin, but I figured all the abilities keyed to fighting fey would end up going wasted.

I also decided to go the Eldritch Heritage route for the familiar so it won't come in until 3rd level.

Liberty's Edge

Cuàn wrote:

I figured all the abilities keyed to fighting fey would end up going wasted.

...Hunh. That's an interesting theory, I suppose.


Shisumo wrote:
Cuàn wrote:

I figured all the abilities keyed to fighting fey would end up going wasted.

...Hunh. That's an interesting theory, I suppose.

It's more that you give up more genera; things for rather niche abilities which, as far as I know, only really benefit us in book 5. That is quite far away and only a small part of the AP.

That said, please tell me if I'm wrong there even in a minor way as I love the archetype, how it fits my character's backstory and how it conflicts with her own nature and would gladly make another archetype swap.

Liberty's Edge

I would categorize "[anti-fey abilities] only really benefit us in book 5" as wrong in at least a minor way, yes.


Shisumo wrote:

Applications:

Raska Edan, ifrit rogue (complete) - sixteenbiticon
Calliae, naiad druid - Cuan
Edvard Maldeen, human warlord (complete) - Vrog Skyreaver
Quinn Fainlor, human wizard (complete) - Chapel36
Gadreman, half-orc fighter (complete) - evandariel
?? (posted, no character up yet) - frolik
Therrip Greenwood, bloodmarked fighter (complete) - Pennate
William Grove, human fighter (complete) - trawets71

Reminder, deadline to finish builds is tonight at midnight CDT. I will have a table ready to go by tomorrow noon or thereabouts, so look for your PMs!

Hey, I just wanted to clarify that Quinn is a Half-Elf and not human.

Liberty's Edge

Quinn Fainlor wrote:
Shisumo wrote:

Applications:

Raska Edan, ifrit rogue (complete) - sixteenbiticon
Calliae, naiad druid - Cuan
Edvard Maldeen, human warlord (complete) - Vrog Skyreaver
Quinn Fainlor, human wizard (complete) - Chapel36
Gadreman, half-orc fighter (complete) - evandariel
?? (posted, no character up yet) - frolik
Therrip Greenwood, bloodmarked fighter (complete) - Pennate
William Grove, human fighter (complete) - trawets71

Reminder, deadline to finish builds is tonight at midnight CDT. I will have a table ready to go by tomorrow noon or thereabouts, so look for your PMs!

Hey, I just wanted to clarify that Quinn is a Half-Elf and not human.

Duly noted. That's my bad.


I would just hate for you to be like "What do you mean you have elven immunities?!"

Liberty's Edge

No, I just wasn't paying attention when I typed the list. I got it when I was looking at the actual character...


Well, far be it from me to harp on someone for typos.

Liberty's Edge

By the way everyone, invitations have been sent out and accepted for the third table. Thanks so much to everyone who was still checking the thread out for the chance to play!


Shisumo wrote:

With the release of the Ironfang Invasion Player's Guide, the time has come to begin recruitment for this PbP! As the title indicates: all characters for this PbP must be fighters. The character creation guidelines are as follows:

* Races: any race from the Core and Featured Races in the Advanced Race Guide except hobgoblins, plus androids, changelings, gillmen, gripplis, kitsune, nagaji, samsarans, vanaras, vishkanyas, and wayangs.
* Classes: fighters only. Any Paizo-printed archetype is legal, and Variant Multiclassing, from Pathfinder Unchained, will be available. Any prestige class that you might qualify for, you can take, but doing so excludes using VMC and vice versa.
* Abilities: 20 point buy. Be aware that I regard scores of 7 or lower after racial modifications with some skepticism.
* Traits: One Campaign Trait from the Ironfang Invasion Player's Guide, plus any one Paizo-printed trait that is legal for your character.

Hi! I've taken over one of the tables that Shisumo created for his all-fighter Ironfang Invasion AP adventure. We've lost a couple players along the way as well, so we now have room for one or two new fighters to join the Heroes of Phaendar who are leading the group of refugees to safety!

The party is Third level now, and otherwise the character creation rules are above, as established by Shisumo.

I'll keep recruitment up at least through the weekend, depending on how many responses we receive. The gameplay is here, if you'd like to check us out.

Sovereign Court

It’s a challenge, but that’s what makes this great. Being starved on everything from skills to arcane/divine magic has made this quite an adveture. But it’s working out. This campaign will be a lot of fun if you enjoy martials:)


It's a great campaign!

Grum and Amkarang are the heavy hitters. Benedict is the face/skillmonkey (other than traps) and has good AC. Amélie, when she joins us, is an archer. Grum's familiar, Sir Kingston the Hedgehog, is our scout.

Gear is also very limited - we don't have access to shops.

The lack of healing has led Benedict (as the tactician) to emphasize positioning and readied actions to minimize the damage we take. This is not a PFS campaign where the barbarian charges in, takes tons of damage, and uses a Wand of CLW to get back to full between every room. There are several ways to heal as a martial (Heal skills with or without Occult unlock, Eldritch Heritage - Celestial, Believer's Hands, Curative Mastery) and we have a fair number of potions, but there is still some merit in finding ways to not take damage in the first place.


Sounds like a decent opportunity for a polearm fighter too, for battlefield control.


After a discussion about what you can and can't do with a fighter in PF during an online session here a couple of weeks back, I've been looking to try a build without any archetype or VMC or multi class. Heavy Armor specialist looking to stack DR as far as I can get it. Doesn't really kick in until 7th level, though.

Have too see if I get time to look at it over the weekend or not. Odds are poor this weekend, but, we'll see.


I was previously on one of these tables (maybe the other one) until real life intervened about this time last year. I’d love to jump back in. Was a dex-based Elven Mutagen Warrior/Ustalavic Duelist. Not sure how well that would fit in with y’all. I can dig out the HeroLab sheet in a bit.


A Stalwart table? Dot.


So I had a quick look and there's enough splat books published that fighters can do some quite surprising things, e.g Abundant Tactics + Barroom Brawler + Item Mastery feats... I might throw something together.


Yes, the Iron Caster build. We had talked about it in our Discussion thread. Requires Advanced Weapon Training, or two Advanced Weapon Training to use it with Abundant Tactics. So it is 1/day until level 9 unless you are a Weapon Master archetype.

We don't have access to a magic shop, but do have a fairly eclectic assortment of magic items that could enable a few Item Mastery feats. A level 4 Weapon Master could have Barroom Brawler and flex into one Item Mastery feat per day, which could be useful but not game-breaking. Any other fighter that keeps Weapon Training can do this at 5.

As to the other ideas, we did have a polearm user who was a great asset (player ghosted), DR would be very useful as it is a martial-heavy opposition, and a mutation warrior / duelist would add some unique capabilities of his own.


I'm interested! Putting something together now.


I'd love to try for this one again.

The idea so far is for a Ratfolk Opportunist Fighter, so more or less a martial alchemist. He'd also make great use of his Swarming racial trait via the Scurrying Swarmer feat, meaning he can share the space of any ally and get a flank if he attacks the same target as that ally.

Now just trying to figure out whether I want the guy to be a natural attacker next to his alchemical weapons or go with a shield and a breakaway shield boss (shield bash with alchemical weapons).


Hi, eriktd here! I decided to go with a roguelike Gloomblade Fighter, complete with Rogue VMC. I've built the character, now I just need to work on the background. Big picture, she's a wayang refugee from Nidal who got caught in the Ramsgate Massacre and has been hiding in the wilderness ever since. Now that she is running out of food, she has decided to risk approaching human civilization, specifically the settlement of Phaendar, hoping that their need for guerilla fighters against the Ironfang invasion will overcome the automatic fear and hatred to which she has grown accustomed in human lands.

She is designed to be incredibly flexible, as shadow creatures tend to be, so I'm planning on Barroom Brawler at level 4, to be able to use an Item Mastery feat once a day at level 5. To enable the healing feats in case of emergencies, I'm planning on taking Heal ranks and Signature Skill (Heal) at level 5. She's also got good Acrobatics, Perception, Stealth, Use Magic Device, and of course Disable Device. To start with, she'll probably fight with a bardiche, but that will likely transform into a two-bladed sword once she gets going.


Gloomblade looks neat, not seen that archetype before.


I'm very intrigued. I see there is an NPC who is sometimes with the party in the role of an archer. In terms of party roles, are you then thinking the ranged combat role is covered and you're looking for other types of roles to be filled? Just trying to chew on some ideas and narrow them down.


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I made Amélie the archer because at first I joined as a player to fill a spot for someone who left. When the first substitute GM had to leave, I filled in and kept Amélie as a GMPC.

Now that we're looking for another player, I'll probably retire her permanently if we get a couple good players to fill both her spot and the one vacated by the player.

Therefore, there's room for archer/ranged submissions!


Awesome, thanks for the quick reply. I keep wanting to find a way to make a crossbowman work but... nope. I was also playing with the idea of a dwarven phalanx soldier with combat reflexes and improved trip, but I think someone else is already considering a submission like that. So... here's my drop in the hat.

Orianna Shadowblood, Tiefling Fighter (Archer):

Orianna Shadowblood
Female tiefling fighter (archer) 3 (Pathfinder RPG Advanced Player's Guide 104, Pathfinder RPG Bestiary 264)
CG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +1
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 26 (3d10+5)
Fort +5, Ref +5, Will +2
Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee cold iron dagger +6 (1d4+3/19-20) or
. . dagger +6 (1d4+3/19-20) or
. . mwk longsword +7 (1d8+3/19-20)
Ranged mwk composite longbow +7 (1d8+3/×3)
Spell-Like Abilities (CL 3rd; concentration +2)
. . 1/day—darkness
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 13, Int 14, Wis 10, Cha 8
Base Atk +3; CMB +6; CMD 19
Feats Deadly Aim, Point-Blank Shot, Precise Shot, Rapid Shot
Traits highlander (hills or mountains), ironfang survivor
Skills Bluff +1, Climb +8, Handle Animal +3, Intimidate +3, Knowledge (dungeoneering) +6, Perception +1, Ride +6, Sense Motive +1, Stealth +11 (+13 in hilly or rocky areas), Survival +4, Swim +6; Racial Modifiers +2 Bluff, +2 Stealth, highlander (hills or mountains)
Languages Common, Elven, Goblin, Infernal
SQ prehensile tail[ARG], trick shot (trick shot: disarm[APG])
Combat Gear potion of cure light wounds (3), potion of hide from animals (2); Other Gear mwk chain shirt, buckler, arrows (40), barbed arrow (5), blunt arrows[APG] (20), cold iron dagger, dagger, mwk composite longbow (+3 Str), mwk longsword, cloak of resistance +1, bandolier[UE], bedroll, belt pouch, canteen[UE], flint and steel, masterwork backpack[APG], silk rope (50 ft.), tindertwig (10), 396 gp, 9 sp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Trick Shot: Disarm Disarm with a bow at 30' and -4 CMB.

Build Notes:

* Favored Class Bonus: +1 Skill Point; +2 Hit Points
* Went with average HP at level 2 and 3 (5 and 6 points, respectively), but I can handle that however you like

High-level character concept:

Since she would be joining after the party has already been traveling a bit, I'm thinking she has, until now, been something of a loner. Her heritage resulted in shunning and exclusion, which has left her slow to trust others or ask for help, but she's actually not an unkind person even though she can come across as cold and haughty. She barely survived her own brush with the Legion (maybe her tiefling heritage even engendered an offer to join up, but she would have refused) and this is what's brought her into the same area as the party.

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