paizo.com Recent Posts in Siege of Stone (GM Reference)paizo.com Recent Posts in Siege of Stone (GM Reference)2021-04-19T01:45:38Z2021-04-19T01:45:38ZRe: Forums: Ironfang Invasion: Siege of Stone (GM Reference)erucsbohttps://paizo.com/threads/rzs2u8ka&page=2?Siege-of-Stone#902023-02-12T22:46:26Z2023-02-12T22:46:26Z<div class="messageboard-quotee">slade867 wrote:</div><blockquote><p> Is it just me, or is the final fight of this book vs Elacinda AND 2 elder earth elementals extremely deadly?</p>
<p>It's a DC 28 Fortitude save or die. You have to make it every round. Being a ghost Elacinda is at half damage at best to most things and then there's 2 heavy hitters. This seems like a TPK in the making to me. </blockquote><p>It can be. Depends on whether the party just tries going toe-to-toe.
</p>
Our fighter survived 3 petrification attempts, but then he had the highest fortitude save in the party.
<br />
Rogue used the lidless charm bracelet to touch Elacnida and make herself immune. Also had greater invisibility on the rogue and eidolon.
<br />
It was a slugfest, but baleful polymorph took out one of the elementals, and cleric had enough healing to keep the fighter from dying.
<br />
There are enough clues beforehand that a canny and well-balanced party can handle it.</p>slade867 wrote:Is it just me, or is the final fight of this book vs Elacinda AND 2 elder earth elementals extremely deadly?
It's a DC 28 Fortitude save or die. You have to make it every round. Being a ghost Elacinda is at half damage at best to most things and then there's 2 heavy hitters. This seems like a TPK in the making to me.
It can be. Depends on whether the party just tries going toe-to-toe.
Our fighter survived 3 petrification attempts, but then he had the highest fortitude save...erucsbo2023-02-12T22:46:26ZRe: Forums: Ironfang Invasion: Siege of Stone (GM Reference)Mathmusehttps://paizo.com/threads/rzs2u8ka&page=2?Siege-of-Stone#892023-02-12T20:03:42Z2023-02-12T20:03:42Z<div class="messageboard-quotee">slade867 wrote:</div><blockquote><p> Is it just me, or is the final fight of this book vs Elacinda AND 2 elder earth elementals extremely deadly?</p>
<p>It's a DC 28 Fortitude save or die. You have to make it every round. Being a ghost Elacinda is at half damage at best to most things and then there's 2 heavy hitters. This seems like a TPK in the making to me. </blockquote><p>For my party, the mitigating factor (aside from the changes I had because I converted the adventure path to Pathfinder 2nd Edition: <a href="https://paizo.com/threads/rzs43mac?Balancing-a-SeventeenthLevel-Medusa#1" target="_blank" rel="nofollow">Balancing a Seventeenth-Level Medusa</a>) was Elcanida taunting the party. Those early short encounters let them learn her nature and abilities before the final battle and they prepared. For example, they had talked the dwarves Colga and Karburtin into accompanying them into the reliquary (this meant the PCs could loot the monsters but not the tombs, a small sacrifice for the extra support). After they left the reliquary to rest for the night, the next day Colga showed up with a ghost-touch weapon borrowed from her temple and Karburtin had prepared several Stone to Flesh spells (my Karburtin was 11th level). The party themselves shopped in Kraggodan to prepare and the druid prepared Stone to Flesh, too.
<p>And then in room J11, Folgrit’s Ossuary, the party made the Knowledge checks necessary to realize that Elacnida could not enter the sanctified ground of that room. They planned to ambush her with the room available for a retreat. They expecting her to escape but to become wary and avoid them later until the final battle. The monk asked whether his ghost-touch Handwraps of Mighty Blows would let him grapple a ghost. By the rules as written, no, but by the rule of cool I allowed it. After the monk grappled her, she failed the check to teleport while grappled and ended up stuck in place one extra round, which let the party kill her. So I didn't get to run the final fight with Elacnida as written.</p>
<p>I dropped the two elder earth elementals in the Chamber of Keys as anti-climactic on their own, and instead for the climax had the party re-enact the death of Elcanida to put the local haunts and Elcanida's spirit to permanent rest.</p>slade867 wrote:Is it just me, or is the final fight of this book vs Elacinda AND 2 elder earth elementals extremely deadly?
It's a DC 28 Fortitude save or die. You have to make it every round. Being a ghost Elacinda is at half damage at best to most things and then there's 2 heavy hitters. This seems like a TPK in the making to me.
For my party, the mitigating factor (aside from the changes I had because I converted the adventure path to Pathfinder 2nd Edition: Balancing a Seventeenth-Level...Mathmuse2023-02-12T20:03:42ZRe: Forums: Ironfang Invasion: Siege of Stone (GM Reference)slade867https://paizo.com/threads/rzs2u8ka&page=2?Siege-of-Stone#882023-02-12T18:23:40Z2023-02-12T18:23:40Z<p>Is it just me, or is the final fight of this book vs Elacinda AND 2 elder earth elementals extremely deadly?</p>
<p>It's a DC 28 Fortitude save or die. You have to make it every round. Being a ghost Elacinda is at half damage at best to most things and then there's 2 heavy hitters. This seems like a TPK in the making to me.</p>Is it just me, or is the final fight of this book vs Elacinda AND 2 elder earth elementals extremely deadly?
It's a DC 28 Fortitude save or die. You have to make it every round. Being a ghost Elacinda is at half damage at best to most things and then there's 2 heavy hitters. This seems like a TPK in the making to me.slade8672023-02-12T18:23:40ZRe: Forums: Ironfang Invasion: Siege of Stone (GM Reference)Billy Buckman (alias of WizardlyBlood)https://paizo.com/threads/rzs2u8ka&page=2?Siege-of-Stone#872022-08-11T20:43:37Z2022-08-11T20:43:37Z<p>I also had the rift drake encounter at the ruined excavation. The open territory gave the drakes plenty of room to maneuver for their breath weapons and flyby attacks, and were actually pretty vicious foe for my party. </p>
<p>I believe I actually combined the ogre encounters. The PCs arrive at Kosseruk's abandoned encampment and engage the 6 brutes. Several round into combat, Origa and the two hunters arrive on scene and join the fray. Origa pops off some of her abilities, but I had her flee when it became clear the ogres were done for. The PCs nearly killed her as well, but I had her fly off and join up with hobgoblin bounty hunters from the back of Book 2, which I developed into a subplot throughout Book 3 and the beginning of Book 4. </p>
<p>Their final confrontation with Gaugagh, Qa'al, and Origa goes down in the atmospheric water hall in the dwarven ruins where the PCs face the cephalophores.</p>I also had the rift drake encounter at the ruined excavation. The open territory gave the drakes plenty of room to maneuver for their breath weapons and flyby attacks, and were actually pretty vicious foe for my party.
I believe I actually combined the ogre encounters. The PCs arrive at Kosseruk's abandoned encampment and engage the 6 brutes. Several round into combat, Origa and the two hunters arrive on scene and join the fray. Origa pops off some of her abilities, but I had her flee when...Billy Buckman (alias of WizardlyBlood)2022-08-11T20:43:37ZRe: Forums: Ironfang Invasion: Siege of Stone (GM Reference)erucsbohttps://paizo.com/threads/rzs2u8ka&page=2?Siege-of-Stone#862022-07-13T22:41:49Z2022-07-13T22:41:18Z<p>agreed.
<br />
I ran as is and ended up having NPC crafter wizard in Longshadow work with miners from Longshadow to look at re-establish mining operations in the Valley once the PCs had cleared out the major menaces. Was background but gave them a link to the wider world, the widening sphere of influence, and a cut of future profits (with an eye to the beginning of Book 6).
<br />
I like the journal idea, and adding the haunt gives some exposure to that mechanic before the end of the book.</p>agreed.
I ran as is and ended up having NPC crafter wizard in Longshadow work with miners from Longshadow to look at re-establish mining operations in the Valley once the PCs had cleared out the major menaces. Was background but gave them a link to the wider world, the widening sphere of influence, and a cut of future profits (with an eye to the beginning of Book 6).
I like the journal idea, and adding the haunt gives some exposure to that mechanic before the end of the book.erucsbo2022-07-13T22:41:18ZRe: Forums: Ironfang Invasion: Siege of Stone (GM Reference)Grumpus (RPG Superstar 2014 Top 32)https://paizo.com/threads/rzs2u8ka&page=2?Siege-of-Stone#852022-07-13T14:38:39Z2022-07-13T14:38:39Z<p>I had the Rift Drakes attack the party at that location.
<br />
And when they camped there, I had a Genghryl (from the back of book-3) attack as well. But yes on it's own its pretty boring.</p>I had the Rift Drakes attack the party at that location.
And when they camped there, I had a Genghryl (from the back of book-3) attack as well. But yes on it's own its pretty boring.Grumpus (RPG Superstar 2014 Top 32)2022-07-13T14:38:39ZRe: Forums: Ironfang Invasion: Siege of Stone (GM Reference)norsethunderhttps://paizo.com/threads/rzs2u8ka&page=2?Siege-of-Stone#842022-07-13T03:07:58Z2022-07-13T01:08:24Z<p>Area 1D (Ruined Excavation) seems really boring to me. 1500 gp is a pretty paltry amount at this point and no one in my party has ranks in craft/profession skills to even try for the double-or-nothing refinement process. Several of my party members and I played in a Strange Aeons campaign a few years ago and enjoyed commiserating over Paizo's love of hard-to-solve haunts, so I felt inspired to add a haunt here, albeit a bit more obvious. Based off <a href="https://www.d20pfsrd.com/gamemastering/haunts/cr-10-12/quarry-of-the-endless-toil-cr-10/" target="_blank" rel="nofollow">this</a> third party haunt from D20PFSRD.</p>
<p>[Spoiler omitted]</p>
<p>The PCs can find a journal from one of the dwarven miners describing their initial hopefulness at striking it rich in this untapped valley and their growing despair as, night by night, their colleagues are picked off by morlocks. The final entry details this lone survivor's plan to flee into the dwarven ruins for safety, unknowingly taking them straight into the morlock's clutches. I'm going to put a <a href="https://www.d20pfsrd.com/magic-items/wondrous-items/e-g/gem-of-brightness/" target="_blank" rel="nofollow">gem of brightness</a> on the ledge inside the pit as the cheese for the trap, partially because it's a big shiny gem and partially because only one of my party members has darkvision and it will probably be useful underground.</p>Area 1D (Ruined Excavation) seems really boring to me. 1500 gp is a pretty paltry amount at this point and no one in my party has ranks in craft/profession skills to even try for the double-or-nothing refinement process. Several of my party members and I played in a Strange Aeons campaign a few years ago and enjoyed commiserating over Paizo's love of hard-to-solve haunts, so I felt inspired to add a haunt here, albeit a bit more obvious. Based off this third party haunt from D20PFSRD.
...norsethunder2022-07-13T01:08:24ZRe: Forums: Ironfang Invasion: Siege of Stone (GM Reference)erucsbohttps://paizo.com/threads/rzs2u8ka&page=2?Siege-of-Stone#832022-07-06T05:29:41Z2022-07-06T05:29:41Z<div class="messageboard-quotee">norsethunder wrote:</div><blockquote> Is Origa just boned if the PCs encounter her during the day? ... </blockquote><p>She has a masterwork greatsword but she is also smart enough (Int 14 Wis 18) to play to her strengths.
<p>Her perception is pretty good (+15) and the wolves have scent so may detect the party before they detect her in the fog.</p>
<p>Unless the PCs all have darkvision, she would definitely wait until night unless she thinks she could split the party up and take them out in smaller chunks. She can also cast darkness on herself (which she can see through fine, and as she can do it at will and lasts 9 minutes she could do it on a few stones/coins if she has time before being found and cause all sorts of problems if before sunset but the fog has lifted).</p>
<p>Flying up above the fog to see if anyone chases her (assuming the whole party can't fly) is also on the cards (particularly if she could charm one and send it back). Unfortunately deep slumber is pretty useless at this stage (swapping it for Hold Person might be interesting - especially against someone flying).</p>
<p>If it does come to battle with the ogres in the fog I suspect she would let them engage and alternatively use invisibility and move close, then attack and disappear back into the fog (step away then fly up).</p>norsethunder wrote:Is Origa just boned if the PCs encounter her during the day? ...
She has a masterwork greatsword but she is also smart enough (Int 14 Wis 18) to play to her strengths. Her perception is pretty good (+15) and the wolves have scent so may detect the party before they detect her in the fog.
Unless the PCs all have darkvision, she would definitely wait until night unless she thinks she could split the party up and take them out in smaller chunks. She can also cast darkness on...erucsbo2022-07-06T05:29:41ZRe: Forums: Ironfang Invasion: Siege of Stone (GM Reference)norsethunderhttps://paizo.com/threads/rzs2u8ka&page=2?Siege-of-Stone#822022-07-06T01:03:35Z2022-07-06T01:03:35Z<p>Is Origa just boned if the PCs encounter her during the day? She seems to rely pretty heavily on ranged attacks, but the fog prevents her from seeing more than 5 feet away, and even firing blindly she has a 50/50 shot to even hit. The PCs are also hindered by the fog so they're likely to wait until the 2 hours of dusk when the fog lifts (or nighttime), but there's a decent chance they could just blunder into her in the fog. Will probably give her some <a href="https://www.d20pfsrd.com/magic-items/wondrous-items/h-l/lenses-fogcutting/" target="_blank" rel="nofollow">fogcutting lenses</a>, and I'm sure my archer PC will appreciate not being equally hampered once they kill her.</p>Is Origa just boned if the PCs encounter her during the day? She seems to rely pretty heavily on ranged attacks, but the fog prevents her from seeing more than 5 feet away, and even firing blindly she has a 50/50 shot to even hit. The PCs are also hindered by the fog so they're likely to wait until the 2 hours of dusk when the fog lifts (or nighttime), but there's a decent chance they could just blunder into her in the fog. Will probably give her some fogcutting lenses, and I'm sure my archer...norsethunder2022-07-06T01:03:35ZRe: Forums: Ironfang Invasion: Siege of Stone (GM Reference)erucsbohttps://paizo.com/threads/rzs2u8ka&page=2?Siege-of-Stone#812022-01-31T11:14:08Z2022-01-31T11:14:08Z<p>Nothing came of it from my group, though they haven't shown much interest in all the side-quest possibilities, background info, or extra role-playing.</p>Nothing came of it from my group, though they haven't shown much interest in all the side-quest possibilities, background info, or extra role-playing.erucsbo2022-01-31T11:14:08ZRe: Forums: Ironfang Invasion: Siege of Stone (GM Reference)Billy Buckman (alias of WizardlyBlood)https://paizo.com/threads/rzs2u8ka&page=2?Siege-of-Stone#802021-12-26T03:24:58Z2021-12-26T03:20:50Z<p>About to run the Even-Handed Synod. Very stoked on the aesthetic of Kraggodan, and I have a good idea for the character of the dwarves. </p>
<p>Has anyone done anything with the especially tantalizing hook of the actual king and heir being down in the final vault. Have anyone's parties asked to go down and meet with King Borom or tried to release Darund from his crystalline prison? The way it's described in the book, it's hard to imagine a party not wanting to investigate this strange mystery, it almost comes across as the main plot.</p>About to run the Even-Handed Synod. Very stoked on the aesthetic of Kraggodan, and I have a good idea for the character of the dwarves.
Has anyone done anything with the especially tantalizing hook of the actual king and heir being down in the final vault. Have anyone's parties asked to go down and meet with King Borom or tried to release Darund from his crystalline prison? The way it's described in the book, it's hard to imagine a party not wanting to investigate this strange mystery, it...Billy Buckman (alias of WizardlyBlood)2021-12-26T03:20:50ZRe: Forums: Ironfang Invasion: Siege of Stone (GM Reference)erucsbohttps://paizo.com/threads/rzs2u8ka&page=2?Siege-of-Stone#792021-11-19T08:39:42Z2021-11-19T08:39:42Z<div class="messageboard-quotee">Erpa wrote:</div><blockquote> Yeah, if they don't get grappled, they have the ability to run away out of range. </blockquote><p>That's a long way to run! Basically occupies the entire room (since it all falls within the 75' radius) and it is considered difficult terrain, so unless they are near the edge or have dimension door / teleport / etc. they might not make it to safe ground. Plus I'm enforcing vision limitations and as my group is all using darkvision their ability to see where to run too could be limited (except for the rogue who has See in Darkness).Erpa wrote:Yeah, if they don't get grappled, they have the ability to run away out of range.
That's a long way to run! Basically occupies the entire room (since it all falls within the 75' radius) and it is considered difficult terrain, so unless they are near the edge or have dimension door / teleport / etc. they might not make it to safe ground. Plus I'm enforcing vision limitations and as my group is all using darkvision their ability to see where to run too could be limited (except for...erucsbo2021-11-19T08:39:42ZRe: Forums: Ironfang Invasion: Siege of Stone (GM Reference)Erpahttps://paizo.com/threads/rzs2u8ka&page=2?Siege-of-Stone#782021-11-19T03:49:46Z2021-11-19T03:49:46Z<p>Yeah, if they don't get grappled, they have the ability to run away out of range.</p>Yeah, if they don't get grappled, they have the ability to run away out of range.Erpa2021-11-19T03:49:46ZRe: Forums: Ironfang Invasion: Siege of Stone (GM Reference)Grumpus (RPG Superstar 2014 Top 32)https://paizo.com/threads/rzs2u8ka&page=2?Siege-of-Stone#772021-11-18T20:33:49Z2021-11-18T20:31:32Z<p>Perhaps it means this: A PC successfully evading the spectral tentacles is unaffected in later rounds. </p>
<p>So that if you escape/avoid once, you won't get hit by this part of the haunt again.</p>
<p>when my player's encountered it, they made their Perception check to know a haunt was coming, then cast a Heal spell, which neutralized it. And it never had a chance to manifest again with the 1-day reset.</p>Perhaps it means this: A PC successfully evading the spectral tentacles is unaffected in later rounds.
So that if you escape/avoid once, you won't get hit by this part of the haunt again.
when my player's encountered it, they made their Perception check to know a haunt was coming, then cast a Heal spell, which neutralized it. And it never had a chance to manifest again with the 1-day reset.Grumpus (RPG Superstar 2014 Top 32)2021-11-18T20:31:32ZRe: Forums: Ironfang Invasion: Siege of Stone (GM Reference)erucsbohttps://paizo.com/threads/rzs2u8ka&page=2?Siege-of-Stone#762021-11-18T12:53:46Z2021-11-18T12:53:46Z<p>the haunt in J16 has "<b>Weakness</b> surmountable (see below)" but there is nothing below and I can't find anything about what surmountable is supposed to mean wrt haunts.
<br />
Anyone have a clue what is going on here?</p>the haunt in J16 has "Weakness surmountable (see below)" but there is nothing below and I can't find anything about what surmountable is supposed to mean wrt haunts.
Anyone have a clue what is going on here?erucsbo2021-11-18T12:53:46ZRe: Forums: Ironfang Invasion: Siege of Stone (GM Reference)erucsbohttps://paizo.com/threads/rzs2u8ka&page=2?Siege-of-Stone#752021-10-29T00:54:52Z2021-10-29T00:54:52Z<p>btw - the effect of Wall of Ectoplasm shrinking when taking damage is cool especially as a hemisphere. Trapping someone inside and having it shrink around them (as either they do damage trying to break out or others outside try to bring it down) makes for a memorable vignette, particularly if you can play up the menacing aura.</p>btw - the effect of Wall of Ectoplasm shrinking when taking damage is cool especially as a hemisphere. Trapping someone inside and having it shrink around them (as either they do damage trying to break out or others outside try to bring it down) makes for a memorable vignette, particularly if you can play up the menacing aura.erucsbo2021-10-29T00:54:52ZRe: Forums: Ironfang Invasion: Siege of Stone (GM Reference)Billy Buckman (alias of WizardlyBlood)https://paizo.com/threads/rzs2u8ka&page=2?Siege-of-Stone#742021-10-28T15:44:40Z2021-10-28T15:44:40Z<p>Yep, I have her minutes-per-level and longer buffs and spells already running. We did a cliffhanger after some intense negotiations. They refuse her bounty to bring back the trox slaves out of hand (they HATE slavers). Kisegar tries to play diplomat, but once Rovalda sees the dwarf in the party, all negotiations are off. She hovers up from her beetle's saddle and imperiously calls down that she will not suffer upworld weaklings to walk the sacred stones of the Long Walk while she draws breath.</p>Yep, I have her minutes-per-level and longer buffs and spells already running. We did a cliffhanger after some intense negotiations. They refuse her bounty to bring back the trox slaves out of hand (they HATE slavers). Kisegar tries to play diplomat, but once Rovalda sees the dwarf in the party, all negotiations are off. She hovers up from her beetle's saddle and imperiously calls down that she will not suffer upworld weaklings to walk the sacred stones of the Long Walk while she draws breath.Billy Buckman (alias of WizardlyBlood)2021-10-28T15:44:40ZRe: Forums: Ironfang Invasion: Siege of Stone (GM Reference)erucsbohttps://paizo.com/threads/rzs2u8ka&page=2?Siege-of-Stone#732021-10-28T04:24:18Z2021-10-28T04:24:18Z<div class="messageboard-quotee">Billy Buckman wrote:</div><blockquote><p> My party has arrived at the Five-Eyed Matron. Any tips on running Rovalda? I've never run a psychic before. ...
</p>
</blockquote><p>I hadn't either.
</p>
The notes say she uses mirror image, then confusion and telekinesis, plus wall of ectoplasm.
<br />
I had her go invisible and use wall of ectoplasm as a hemisphere to limit maneuverability and line of sight (for those who could see invisible). Mirror Image was only going to be done after she was invisible so if she appeared after trying an offensive spell, she wouldn't appear as a single target. Unfortunately for her the wizard had permanent See Invisible and dropped her with an Area of Effect spell (so Mirror Image wouldn't have helped).
<br />
Confusion on the fighters might be a good option, but if they make their will save then it eats up a round for her. Remember that she will probably see the party approaching so can cast fly, true seeing, heroism, and shield before even getting to negotiations. She can also have detect thoughts going while talking.</p>Billy Buckman wrote:My party has arrived at the Five-Eyed Matron. Any tips on running Rovalda? I've never run a psychic before. ...
I hadn't either.
The notes say she uses mirror image, then confusion and telekinesis, plus wall of ectoplasm.
I had her go invisible and use wall of ectoplasm as a hemisphere to limit maneuverability and line of sight (for those who could see invisible). Mirror Image was only going to be done after she was invisible so if she appeared after trying an offensive...erucsbo2021-10-28T04:24:18ZRe: Forums: Ironfang Invasion: Siege of Stone (GM Reference)Billy Buckman (alias of WizardlyBlood)https://paizo.com/threads/rzs2u8ka&page=2?Siege-of-Stone#722021-10-27T15:12:59Z2021-10-27T15:12:59Z<p>My party has arrived at the Five-Eyed Matron. Any tips on running Rovalda? I've never run a psychic before. Just been reading and re-reading about how these phrenic amplifications all work. My plan is to separate the healer with an ectoplasmic wall. He's usually flying, so I'll put the wall as a sort of "trough" underneath him, then attempt a targeted dispel on the fly spell, with a dispelling pulse via telekinesis. </p>
<p>The duergar guards will enact their enlarge person ability to form a bulwark of protection and go toe to toe with the enlarged eidolon, while the chapel beetle will attempt to trample several PCs if the opportunity arises. The eidolon usually makes quick work of the front-liners, so I'll have limited rounds for Rovalda to put out her spells.</p>My party has arrived at the Five-Eyed Matron. Any tips on running Rovalda? I've never run a psychic before. Just been reading and re-reading about how these phrenic amplifications all work. My plan is to separate the healer with an ectoplasmic wall. He's usually flying, so I'll put the wall as a sort of "trough" underneath him, then attempt a targeted dispel on the fly spell, with a dispelling pulse via telekinesis.
The duergar guards will enact their enlarge person ability to form a bulwark...Billy Buckman (alias of WizardlyBlood)2021-10-27T15:12:59ZRe: Forums: Ironfang Invasion: Siege of Stone (GM Reference)erucsbohttps://paizo.com/threads/rzs2u8ka&page=2?Siege-of-Stone#692021-10-16T03:46:25Z2021-10-16T03:46:25Z<p>yeah - didn't have as much issue with Azaersi's squad, though having the Mothuni spies (that Eustatius was part of) teleport in seems wrong. And how the heck did the Endless Maw get to J10? Folgrit’s Ossuary (J11) is sanctified, and explicitly says it bars the abyssal gugs from entering, so I would expect the same to apply to a fiendish worm (as I expect it would have had to have come up through J15).
<br />
Haven't seen anything about the doors to J8, J11, J13, and J19.
<br />
I had the party require the use of the sigil of Kraggodan to "unlock" the doors, though again this does not explain how the worm got through from J15 to J10, nor Azaersi's group getting into J8 and J19.</p>
<p>I've apologized multiple times to my group for the inconsistencies that this book throws into the mix - a couple of steps down from books 1-2 imho.</p>yeah - didn't have as much issue with Azaersi's squad, though having the Mothuni spies (that Eustatius was part of) teleport in seems wrong. And how the heck did the Endless Maw get to J10? Folgrit’s Ossuary (J11) is sanctified, and explicitly says it bars the abyssal gugs from entering, so I would expect the same to apply to a fiendish worm (as I expect it would have had to have come up through J15).
Haven't seen anything about the doors to J8, J11, J13, and J19.
I had the party require the...erucsbo2021-10-16T03:46:25ZRe: Forums: Ironfang Invasion: Siege of Stone (GM Reference)Erpahttps://paizo.com/threads/rzs2u8ka&page=2?Siege-of-Stone#682021-10-13T17:44:20Z2021-10-13T17:44:20Z<p>Lol thank you there it is!</p>Lol thank you there it is!Erpa2021-10-13T17:44:20ZRe: Forums: Ironfang Invasion: Siege of Stone (GM Reference)Grumpus (RPG Superstar 2014 Top 32)https://paizo.com/threads/rzs2u8ka&page=2?Siege-of-Stone#672021-10-13T16:52:25Z2021-10-13T16:52:25Z<div class="messageboard-quotee">Erpa wrote:</div><blockquote><br />
<br />
<p>What I TRULY got annoyed from....where did Azaersi and Co. enter? I've chosen to have them come up the hole beneath the roper. But I feel I've scoured this AP and I cannot find the exact place that they came into this place. Is it there and I missed it? I didn't think so.</p>
<p></blockquote><p>I think they just entered through the main doors. There was almost no security at that time in the lower levels.
</p>
On page 35 it says: "...allowed Azaersi’s squad access to the nearby entrance to the Reliquary of Ascension without alerting responders"</p>Erpa wrote:What I TRULY got annoyed from....where did Azaersi and Co. enter? I've chosen to have them come up the hole beneath the roper. But I feel I've scoured this AP and I cannot find the exact place that they came into this place. Is it there and I missed it? I didn't think so.
I think they just entered through the main doors. There was almost no security at that time in the lower levels.
On page 35 it says: "...allowed Azaersi’s squad access to the nearby entrance to the Reliquary of...Grumpus (RPG Superstar 2014 Top 32)2021-10-13T16:52:25ZRe: Forums: Ironfang Invasion: Siege of Stone (GM Reference)Erpahttps://paizo.com/threads/rzs2u8ka&page=2?Siege-of-Stone#662021-10-13T02:52:58Z2021-10-13T02:52:58Z<p>With J7, as I had to put it in, Ishy has a ring with comprehend languages, which to me, allowed him to read dwarven, and disable the trap. Any hobgoblins that may have gone this way must have been eaten by other gugs.</p>
<p>That's my explanation.</p>
<p>What I TRULY got annoyed from....where did Azaersi and Co. enter? I've chosen to have them come up the hole beneath the roper. But I feel I've scoured this AP and I cannot find the exact place that they came into this place. Is it there and I missed it? I didn't think so.</p>With J7, as I had to put it in, Ishy has a ring with comprehend languages, which to me, allowed him to read dwarven, and disable the trap. Any hobgoblins that may have gone this way must have been eaten by other gugs.
That's my explanation.
What I TRULY got annoyed from....where did Azaersi and Co. enter? I've chosen to have them come up the hole beneath the roper. But I feel I've scoured this AP and I cannot find the exact place that they came into this place. Is it there and I missed it?...Erpa2021-10-13T02:52:58ZRe: Forums: Ironfang Invasion: Siege of Stone (GM Reference)Mathmusehttps://paizo.com/threads/rzs2u8ka&page=2?Siege-of-Stone#652021-10-13T00:39:54Z2021-10-13T00:39:54Z<div class="messageboard-quotee">erucsbo wrote:</div><blockquote><p> One thing that has always annoyed me with dungeon traps is areas like J7.
</p>
Unless designed as per <a href="https://montycasinos.com/montypython/scripts/architec.php.html" target="_blank" rel="nofollow">Monty Python's Architect Sketch</a> there should be definite evidence of previous victims, which sort of defeats the logic of hidden traps if there is no clean-up crew or other mechanism to remove the consequences of previous activations.
<br />
Anyone else deal with this (specifically J7)? </blockquote><p>Back in <i>Fangs of War</i> the Hundred Arrows Trap (K9) in Fort Nunder bothered me, because it had no mechanism to reload the 100 arrows. However, just down the hallway was the Bow Guardian (K11) a wood golem that generated its own wooden arrows from its body. I had the bow guardian walk over to the Hundred Arrows Trap and start to reload it. The bow guardian could also have cleaned up any bodies, dumping them by the entrance.
<p>My players have not reached <i>Siege of Stone</i> yet. Glancing at the the Painted Blade Trap, it does not look like it would have an automatic cleanup mechanism. Instead, the caretakers of the reliquary would have taken the bodies way themselves.</p>
<p>Without caretakers maybe vermin such as rats have been eating the bodies, scattering the bones about the hallway so that the location of the trap is obscured. Vermin could be too small to trigger the trap.</p>erucsbo wrote:One thing that has always annoyed me with dungeon traps is areas like J7.
Unless designed as per Monty Python's Architect Sketch there should be definite evidence of previous victims, which sort of defeats the logic of hidden traps if there is no clean-up crew or other mechanism to remove the consequences of previous activations.
Anyone else deal with this (specifically J7)?
Back in Fangs of War the Hundred Arrows Trap (K9) in Fort Nunder bothered me, because it had no...Mathmuse2021-10-13T00:39:54ZRe: Forums: Ironfang Invasion: Siege of Stone (GM Reference)erucsbohttps://paizo.com/threads/rzs2u8ka&page=2?Siege-of-Stone#642021-10-11T15:13:15Z2021-10-11T00:26:33Z<p>One thing that has always annoyed me with dungeon traps is areas like J7.
<br />
Unless designed as per <a href="https://montycasinos.com/montypython/scripts/architec.php.html" target="_blank" rel="nofollow">Monty Python's Architect Sketch</a> there should be definite evidence of previous victims, which sort of defeats the logic of hidden traps if there is no clean-up crew or other mechanism to remove the consequences of previous activations.
<br />
Anyone else deal with this (specifically J7)?</p>One thing that has always annoyed me with dungeon traps is areas like J7.
Unless designed as per Monty Python's Architect Sketch there should be definite evidence of previous victims, which sort of defeats the logic of hidden traps if there is no clean-up crew or other mechanism to remove the consequences of previous activations.
Anyone else deal with this (specifically J7)?erucsbo2021-10-11T00:26:33Z