I had an Idea.. For a Broodmaster Summoner..


Advice


So, Iv been pondering a bunch and asking a bunch of questions, Trying to figure out what to play if something hapens to my Cleric (I do like my cleric but I like to plan ahead) And I do like the Oracle (Even if it is a bit similar to the Cleric so I am considering not playing it right after the Cleric)And another class I like is the Summoner, And my GM said he realy likes the summoner class so he's all for me playing a Summoner. And when reading about the summoner, I spotted the Broodmaster, And it just seems fun. I was unsure, But then I got an idea, What do you think about this?

The idea is building the two Eidolons as one Biped, And one Quadruped, The Biped is going to get the skill points, And basicaly be a skill monkey and a archer, Standing back and shooting, While almost everything else goes intot he Quaruped, Who is a natural attacker, Charging in and biting and clawing and tearing away at the enemies!

Would this be viable? It seems like it would be realy fun to play! And I asked the party and they seem to be all for it too.


If your party and your GM are all for it, there's really not much else to say. XD As a GM myself, though, I do have a few pieces of advice.

1) Try to write up your statblock ahead of time and make sure the numbers are about where you want them to be. You don't want to find that you're too strong or too weak, after all.

2) With this setup, you'd have three characters - yourself (with support spells), and your two eidolons. That's a lot for one person to play, and while your party may appreciate the character itself, they might not enjoy the extra time it will take you to play three characters unless your games have a lot of that. Consider letting someone else control one of your Eidolons during battle - the archer, methinks, since that's pretty straightforward round-after-round - to help keep them involved.


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You will reach a point of diminishing returns. At low levels, a skill monkey eidolon with a single hit die and numerous instances of the Skilled evolution can do well. At higher levels, the hit die limit on skill ranks will eventually cause the skill monkey eidolon to fall behind unless you take hit dice away from the tank eidolon.


Yeah.. I had missed the Max Skill Rank = Hit Dice.. And not that many Hit Dice to share between them.. Well.. That puts a dampener on the idea.. Maybe I'l just got for a regular Summoner.. Oh well..

The closer I read.. The more I wonder "How are you suposed to make this work..?" The Broodmaster sounds hilariously awesome, But.. I just dont know how to make it work..


Keep in mind that you don't get multiple sets of evolution points with that archetype, You get one pool, and you have to split resources between your eidolons.

Also remember if one is going to ride the other, the other will need both the mount evolution and a size larger than the other eidolon, which if you make small, will impact it's damage capability.


I know you have to split resources like Hit Dice, Skill Points, Feats, Evolution Points and so on between them. Oh well, I'm thinking of just going for the regular Summoner as I found fatal flaws in my hastily thought out idea.

Now I must plan out how to build my Eidolon for the regular summoner.. Hmm..


Merellin wrote:

I know you have to split resources like Hit Dice, Skill Points, Feats, Evolution Points and so on between them. Oh well, I'm thinking of just going for the regular Summoner as I found fatal flaws in my hastily thought out idea.

Now I must plan out how to build my Eidolon for the regular summoner.. Hmm..

Why not just go for a centaur like model? choose a form that's a quadraped and then add a head and arms, or go biped and add legs as you get the points.


Not sure if I want to go for many natural attacks, Or using weapons.. Or some kind of mix.. Hmm.. A Centaur like model would be intresting.. *ponders*


I have a question on weapons and attacks for the Eidolon!

If a Eidolon has a single sword, Does that mean he only gets one attack, Or does his attacks scale with BAB like for player classes? If it scales, How do you calculate it?

If you give a Eidolon six arms and six swords, Does that mean he gets six attacks? At what penaty?


With a weapon they use the normal iterative attacks, scaling with BAB.

With six weapons assuming it takes the Multiweapon Fighting feat then on a full attack the primary hand gets the iterative attacks with a -4 penalty, the other five each get a single attack at -4. It's not explicitly stated but I'd assume that if all the off-hand weapons were light those penalties would drop to -2.

I'm also assuming that your eidolon is proficient with any weapons used of course.


Thanks for the information ^_^ If I go for weapons I was planning to take either the evolution or the feat to use the weapon I chose. I dident know of the Multiweapon Fighting feat but it does seem like the thing to use for it, Thank you! ^_^

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