powerdemon |
Under the Archer archetype the ability Trick Shot lists feint as a combat maneuver (as far as I know, it's not). The ability says -4 to CMB, but feint uses bluff.
How should I handle that? Make it into a CMB check? Bluff -4?
Also, the rules say :
If successful, the next melee attack you make against the target does not allow him to use his Dexterity bonus to AC (if any).
Would I get any benefit from feinting anyway? Or would I be using an arrow to feint, then have to run up to the target and attack next round?
James Risner Owner - D20 Hobbies |
At 3rd level, an archer can choose one of the following combat maneuvers or actions: disarm, feint, or sunder. He can perform this action with a bow against any target within 30 feet, with a –4 penalty to his CMB.
Bluff at -4 and uses an arrow.
Ask your GM which of these are valid:
- 30 ft away, full attack with bow 1st arrow to feint at bluff -4, 2nd arrow to enemy denied dex.
- 5 ft away, full attack with bow 1st arrow to feint at bluff -4, quick draw a longsword, 5 ft step, 2nd attack with longsword.
- 5 ft away, attack attack with bow to feint at bluff -4, draw a longsword, 5 ft step. Next turn 1st attack with longsword is denied dex.
Mr. Bonkers |
It is true that the feint option is not that useful on its own, as the denied Dex only counts for your melee attacks. As an Archer, you most likely won't use that option unless there is no other choice.
But there is support for it through the form of teamwork feats. If you can convince your team to take (and you yourself have room for) Feint Partner and Improved Feint Partner, you can get a lot of fun out of it.
Or forget about taking Feint and just choose Disarm or Sunder, as Ultimate Intrigue introduced the Ranged Feint feat. This allows exactly the same thing, but also allows your ranged attacks to benefit from the feint.