Reincarnate and the Fey Creature Template


Rules Questions


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If a Fey creature is reincarnated, do any of the effects of the template remain, or does it lose everything but mental ability boosts?


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That's pretty strictly up to GM interpretation.

The spell itself was clearly only ever developed with humanoids in mind; that said, for specially templated humanoids (like a fey human), you might assume that the base race is what alters, but, because it is really a fey, it becomes a fey-template whatever. Maybe this is even the origin of "half"-celestials, -fiends, or -dragons: an angel, daemon, or dragon was reincarnated and now there is a humanoid with elements of its former existence. This matches with the idea that transmutation magic doesn't fundamentally alter the core of what it transmutes, which is in keeping with the implications of PF's take on the polymorph line of spells (though this isn't Polymorphing); also in keeping with PF's take on, "magic is quirky" that you often see in APs. It is less in keeping with rules elements, though.

On the other hand, you may assume that reincarnate is pretty strictly a sucky and inferior version of raise dead, in which case it just comes back as a humanoid; sucks to be the former fey, I guess (but getting that strength back could be cool). This is the most RAW and RAtT version of the rules. This is akin to the ways that alter self pretty exclusively turns you into a small or medium humanoid, no matter what you used to be, in PF.

The most RAI version seems to be that the spell functions differently for different creature types... at least, that's what it feels like with many people (including myself!) coming up with variant rules and lists. In something like this, you might assume the fey-template thing, or that it just comes back as a random fey.

EDIT: added some clarification


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Thanks for the advice.

Yeah, I'll talk to my GM. It might come up in the game where I have a character that has the Fey Creature template.

It also has a chance of coming up in the game I'm running, one of the future bosses I have statted up has the Forced Reincarnation Hex, and since the game is currently pretty high level, I figure they're going to try for some templates at some point with their free time and extra cash.


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dont fey creatures auto reincarnate? and they all stay fey


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Lady-J wrote:
dont fey creatures auto reincarnate? and they all stay fey

They do auto-reincarnate in the First World. Outside of that plane, they stay dead like anyone else unless somebody uses a spell or other powerful ability to bring them back.


(I should also clarify: the spell, as-printed in 3.x/d20 variants of the game was designed only with humanoids in mind. The earlier versions could potentially reincarnate you into animals like a bear or owl as well.)


Fey is a type, not a template. See the Bestiary.

There is a fey creature template; it is not used for humanoids or creatures with classes for their first HD. Example, a fey giant frog gets wings and some spells and a spell-like ability.

Reincarnate should work with fey but the spell flavor recommends a different table for non-humanoids.


So, a fey creature table might be anything with similar HD to the original, up to and including my personal favorite the fey chuul, winged, clawed, tentacled, very very sweet, and she has an alternate form of your choice.


parsimony wrote:

Fey is a type, not a template. See the Bestiary.

There is a fey creature template; it is not used for humanoids or creatures with classes for their first HD. Example, a fey giant frog gets wings and some spells and a spell-like ability.

Reincarnate should work with fey but the spell flavor recommends a different table for non-humanoids.

The template can be applied to any "living, corporeal creature", so it can be applied to something with class levels. Should have made the OP clearer, but I was referring to the template specifically. We're in a high level game that's expressively allowing things normally reserved for NPCs, GM was fine with Liches, Graveknights, etc., so I was allowed to pay for/trade some stuff for the Fey Creature template. Hence the question.


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The fey template, when applied to any creature changes its type to Fey.

Fey template, tall wall of text:
Creating a Fey Creature
“Fey Creature” is an inherited or acquired template that can be added to any living, corporeal creature. A fey creature retains the base creature’s statistics and special abilities except as noted here.

CR: 9 HD or less, as base creature +1; 10 HD or more, as base creature +2.
Alignment: Any non-lawful.
Type: The creature’s type changes to fey. Do not recalculate HD, BAB, or saves.
Senses: A fey creature gains low-light vision.
Armor Class: Reduce the creature’s natural armor, if any, by 1 (minimum of 0).
Defensive Abilities: A fey creature gains a +4 bonus on saves against mind-affecting effects, resist cold and electricity 10, and DR 5/cold iron (if 11 HD or less) or DR 10/cold iron (if 12 HD or more).
Speed: Unless the base creature flies better, the fey creature flies at 1-1/2 times the base creature’s land speed (good maneuverability), rounded down to the nearest multiple of 5 feet. If the creature already has flight with a maneuverability of good, it increases to perfect.
Special Abilities: A fey creature gains one of the following abilities for every 4 HD or fraction thereof.
Camouflage (Ex) A fey creature can use Stealth to hide in any sort of natural terrain, even if the terrain does not grant cover or concealment. It gains a +4 racial bonus on Stealth checks. This bonus does not stack with any racial Stealth bonus possessed by the base creature.
Change Shape (Su) A fey creature can change shape into a single form. Possible forms include a normal specimen of its base creature, a humanoid creature within one size category, or an animal within one size category. In all cases, the fey creature appears as the same individual of its alternate form each time it changes shape. The type of polymorph spell used should be chosen as appropriate based on the alternate form, such as alter self for taking humanoid form. This ability can be selected more than once, granting an additional form each time.
Energy Resistance (Ex) A fey creature gains resistance 10 to one energy type, or increases an existing resistance by 10. Resistance increased beyond 30 becomes immunity instead. This ability can be selected more than once.
Evasion (Ex) A fey creature gains evasion, as the rogue ability of the same name.
Long Step (Su) A fey creature can teleport up to 10 feet per Hit Die as a move action. It may use this ability once every 1d4 rounds.
Spell Resistance (Ex) A fey creature gains SR equal to 11 + its CR. This does not stack with any existing SR possessed by the base creature.
Trackless Step (Ex) A fey creature does not leave a trail in natural surroundings and cannot be tracked. It can choose to leave a trail, if it so desires.
Vanish (Su) As a swift action, a fey creature can vanish for 1 round as if affected by invisibility. It can use this ability for 1 round per day per Hit Die.
Woodland Stride (Ex) A fey creature can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at its normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect it. Optionally, this ability may function in a different type of terrain, to allow the fey creature to move through, swamps, rocky areas, ice, and so forth. Whatever the choice, this ability only functions in one type of terrain. This ability can be selected more than once, for a different terrain each time.
Spell-Like Abilities: A fey creature with an Intelligence or Wisdom score of 8 or more has a cumulative number of spell-like abilities depending on its Hit Dice. Unless otherwise noted, an ability is usable once per day. Caster level equals the creature’s HD (or the caster level of the base creature’s spell-like abilities, whichever is higher).

1–2 Dancing lights 3/day, faerie fire
3–4 Entangle, glitterdust
5–6 Deep slumber
7–8 Major image
9–10 Confusion
11–12 Feeblemind
13–14 Mislead
15–16 Project image
17–18 Irresistible dance
19–20 Scintillating pattern

Abilities: A fey creature gains a +4 bonus to Dexterity and a +2 bonus to Intelligence and Charisma. A fey creature receives a –2 penalty to Strength. Fey creatures derived from creatures without an Intelligence score gain an Intelligence of 3.
Skills: A fey creature with racial Hit Dice has skill points per racial Hit Die equal to 6 + its Intelligence modifier. It gains Acrobatics, Bluff, Fly, and Stealth as class skills.
Languages: Fey creatures speak Sylvan as well as any languages spoken by the base creature.


I would limit the types on the reincarnate list to CRs less than half of the Character's Level, and probably apply extra negative levels fo CRs above 2 so it doesn't just give free power.

EDIT/ADD
It might be interesting if a non-fey dying in the First World comes back with the Fey Template.

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