Sewer Goblins


Rules Questions


Ranged pouch of filth -1 touch (1 plus sickness and possible blinding)
This is from Shattered Star. How does the possible blinding play out? Is it a percentile chance?


Sewer goblins tend to sort themselves out by igniting pockets of sewer gases.


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Butcher134 wrote:

Ranged pouch of filth -1 touch (1 plus sickness and possible blinding)

This is from Shattered Star. How does the possible blinding play out? Is it a percentile chance?

Presumably, the "possible" part of the result is dependent on the relevant saving throw. Isn't there are saving throw listed for this? I would also expect to see a duration, as this doesn't seem like the sort of thing to cause permanent blindness.


Shards of Sin, p.21 wrote:
Unlike typical goblins, each sewer goblin is armed not with a bow but with a pair of burlap pouches filled with night soil and broken glass. These are improvised weapons that need only a touch attack to strike a foe—on a hit, the broken glass deals 1 point of damage and the target becomes sickened for 1d6 rounds (a successful DC 12 Fortitude save reduces this duration to 1 round). On a successful critical hit, the goblin hits his target in the face, blinding the target for 1 round.

Here you have.


I thought sewer goblins had briefcases.

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