GM Debug's PbP Gameday 6: PFS-RPG 08-99A The Solstice Scar (Inactive)

Game Master DebugAMP

Maps and Handouts

GM Copypasta:

Initiative:
[dice=Chak]1d20+6[/dice]
[dice=Hania]1d20+4[/dice]
[dice=Kaa]1d20+10[/dice]
[dice=Tess]1d20+3[/dice]
[dice=Jaysin]1d20+8[/dice]
[dice=Jezebel]1d20+7[/dice]

Clan Blessings:

Cleft Head - Before attempting a Bluff, Escape Artist, Perform, or Sleight of Hand check during this adventure, a PC can decide to roll twice and take the higher result. Each PC can use this benefit once before the end of the adventure.

Steel Eaters - Each PC gains a +5 bonus on any Day Job checks performed at the end of this adventure.

Murdered Child - At the start of an encounter, each PC can choose to gain the Precise Strike feat (Pathfinder RPG Advanced Player’s Guide167) for the duration of the encounter. Each PC can use this benefit once before the end of the adventure.

Bloodied Gauntlet: Each PC can use martial flexibility as a 1st-level brawler (Pathfinder RPG Advanced Class Guide23) once before the end of the adventure; if a PC already has the martial flexibility class feature, she gains 1 additional use per day for the rest of the adventure.


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Grand Lodge

GM

Everyone please read my alias page for a rough idea of what to expect from me as your GM. I'll start doing quick character checks in a few days when I get back home from where I am right now which is not home.

Dark Archive

Soulknife 7 HP: 64/64(+14) AC: (28)24, T: 17, FF:24 Fort:+9 R: +2 W: +12 Perception +0, Lowlight Vision, Effects: Shield, False Life, Resist Energy(Cold)

Character Name: Kaa (AKA Amazing Red)
Character Level: Ectoplasmatist 6/Oracle 1 = 7
PFS #: 20056-19
Faction: Dark Archive
Dayjob: None


Dotting in. I'll get your info up later today, GM!!

Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1

Character Name: Chak
Player Name: Michael Hallet
Character Level: Slayer 8
PFS #: 2608-11
Faction: Grand Lodge
Dayjob: Profession (scribe): 10 + 9 + 1 = 20

Chak has the ability to use scrolls fairly consistently via his Esoteric Linguistics feat (+22 Linguistics vs 20 + caster level). He can use scrolls of up to level 4 currently.

I have 7000 gp to spend and a few ideas for how to spend some of it, but I'm open to suggestions.

  • Add spell storing to my armor and grab some scrolls of frigid touch to charge it with. A no save staggered effect is good for disrupting full attacks.
  • Buy a headband of Wisdom +2, allowing me to use cleric scrolls up to 6th level (though the DC of the check gets harder). This would allow me to pick up some emergency scrolls like breath of life or heal.

Silver Crusade

Venture Lieutenant, Play by Post (online)

I signed up with a sorcerer 7, but if the party is mostly a bit squishy or has no healers, I have a paladin 9 I could play.

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

I believe I signed up with this fella. He's an archer so if we do not have a frontliner that might be interesting.

PFS # 79644-7
Faction : Sovereign Court
Craft Bows Day Job: 1d20 + 8 ⇒ (1) + 8 = 9


Honestly, I don't remember who I signed up with! I have both a melee brawler (level 8), and a witch (level 8) who seem well suited for this game.

I'm fine with either once we figure out who would be needed more.

Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1

Chak is a frontliner and it looks like Kaa is also.

Chak's AC starts low, but he usually charges his spell storing ioun stone with a scroll of shield and activates it during the first round of combat which gives him a 23 AC.

Chak can heal with scrolls, but that's about it.

Chak also has trapfinding and trap spotter, so he likes to stay near the front, but doesn't have to be at the front.


Sounds like my witch would be better suited for us then. I'll get everything up tonight.

Dark Archive

Soulknife 7 HP: 64/64(+14) AC: (28)24, T: 17, FF:24 Fort:+9 R: +2 W: +12 Perception +0, Lowlight Vision, Effects: Shield, False Life, Resist Energy(Cold)

Yea, Kaa is a frontliner. He can also be a backup healer as well. Kaa is best in the 2nd rank since he has reach.

Eyes of the Eagle would be a good purchase for Chak. The headband of wisdom would also be good for the reasons mentioned plus your poor will save will get some help.

Liberty's Edge

Female Garuda-Blooded Aasimar Gunslinger (Pistolero) 8 | HP: 71/71| AC: 22 (17 Tch, 15 Fl) | CMB: +8 CMD:25 | F: +9, R: +12, W: +7 | Init: +7 | Perc: +20, SM: +8 | Speed 30ft Grit 1/4|Active conditions: None.

Character Name: Jezabel P. Skythe
Player Name: Greg Rebelo
Character Level: Gunslinger (Pistolero) 8
PFS #: 43451-8
Faction: Liberty's Edge
Dayjob: Caravan (Bluff): 1d20 + 12 ⇒ (20) + 12 = 32

I too have cash to spend, and thus would like to upgrade my belt of dex from a +2 to a +4.

Silver Crusade

Venture Lieutenant, Play by Post (online)

party so far:
melee fighters: Kaa, Chak
ranged fighters: Jezabel, Jaysin
magic: Gerald's witch

and I have mentioned that I have either a sorcerer(7) or a paladin(9) I can bring. We have no cleric, so the paladin's mercies (Diseased, Frightened, Shaken) might be helpful. I would be very happy playing either, they're both a lot of fun.

Silver Crusade

Venture Lieutenant, Play by Post (online)

I should have made it more clear in my last post that I am soliciting input as to which character would be better.

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (16 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

] Character Name: Tessara Omelion PFS
Player Name: Gerald
Character Level: Witch 8
PFS #: 12445-6
Faction: Grand Lodge
Dayjob: Craft Alchemy 1d20 + 16 ⇒ (11) + 16 = 27

Dark Archive

Soulknife 7 HP: 64/64(+14) AC: (28)24, T: 17, FF:24 Fort:+9 R: +2 W: +12 Perception +0, Lowlight Vision, Effects: Shield, False Life, Resist Energy(Cold)

I think the paladin.

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (16 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

I think either one would be fine. If you want to play the paladin, I'll memorize a few more arcane spells and if you play the sorcerer, I'll load up on divine type spells to go along with my healing hex.

Silver Crusade

Venture Lieutenant, Play by Post (online)

GM, I don't know if you have the scenario yet, but I always like to check if a particular scenario makes a paladin unadvisable because of alignment issues.

Grand Lodge

GM

Alright, I'm back home!

@Redelia: There are always easy answers and hard answers to every problem and Paladins will frequently find themselves having to do things the hard way. That being said I am not certainly not one to make paladin traps so long as the paladin isn't busy making Dark Archive traps. I don't think I've ever seen an alignment based problem that wasn't wholly perpetrated by the party. Pathfinders have to work together and making a character that may be incapable of doing that is ill-advised.

@Jezebel: Go for it. You may need to book-keep some extra money for ice cream though.

@Chak: A few scrolls of Owl's Wisdom certainly work for most situations, although for the case of Breath of Life a headband may be a better solution. With regards to the linguistics feats, the last time I ran a scenario with a similar character the rule of thumb was that linguistics can't be used for gather information, bluff to send secret messages, or diplomacy to make requests. Since the DC to make a request of a helpful NPC is usually in the 0-5 range, I'll generally assume a 'take 10 to pass' follows it up. I'll specify when I ask for a check if the use falls under one of those excluded types. If I don't specify, assume linguistics is acceptable. If on your own you attempt a linguistics check to do something that I think it should not apply to, I will never have it backfire, so don't worry about me changing your +22 bonus to a -1 on a whim and then saying you failed by 10, the NPC attempts to remove your kidneys now.

I'll hopefully get some time to look over all of your characters this weekend and make sure I don't have questions.

Silver Crusade

Paladin of Shelyn 17

Here's my paladin. I will plan to play her, if everyone in the party is OK with the usually minor complication that causes. Hania is willing to sometimes remain quiet while others lie for a good reason, and on rare occasions turn her back for a moment, so she shouldn't make terrible problems, as long as we work together.

Silver Crusade

Paladin of Shelyn 17

Character Name: Hania
Player Name: Redelia
Character Level: Paladin 9 (Shelyn)
PFS #: 184425-1
Faction: Silver Crusade
Dayjob: Perform(Sing): 1d20 + 12 ⇒ (16) + 12 = 28

Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1

Correct, Orator does not replace all the aspects of the social skills.

As for item purchases, since we have some in combat healing and I'm assuming out of combat healing as well, I'll most likely make the following purchases (if I change my mind, I'll let you know before we start):

Upgrade cloak of Resistance to +2 for 3000 gp
Upgrade armor (spell storing) for 3000 gp
6 scrolls of frigid touch for 900 gp
Wand of cure light wounds (2 prestige)

Grand Lodge

GM

Last time I saw Hania in action she was level 1... City of Strangers... such a lovely place.

Silver Crusade

Paladin of Shelyn 17

The first part was my first ever PFS scenario (as a player, I mean).

How is Searlas, by the way?

Grand Lodge

GM

Not dead yet! He's level 5, signed up for a GD6 game. He has a familiar now. It's an imaginary bird. He's also still a confused coward.

Grand Lodge

GM

So far Jaysin doesn't look much different than when I last saw him.

Jezebel seems to have picked up a horacalcum pistol since I last saw her, which makes sense since the last time I saw her was in the scenario that lets you buy something made of horacalcum.

Jaysin, Jezebel, Hania, and Chak - I've done a cursory review of your characters and they seem fairly straightforward.

I'll hopefully get some time to review Kaa and Tess in the next couple days.

Silver Crusade

Paladin of Shelyn 17

You should be aware that Hania uses the spell Paladin's Sacrifice. I don't know if you want to pause when a time comes up that she might use it, or retcon the story you tell. It just seems silly to have a story told of a character dying, and then 'oh, never mind, that didn't happen.'

Grand Lodge

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GM

Special starts in 5 days...

Grand Lodge

GM

Go ahead an introduce yourselves in the Gameplay thread. At the moment you are all together, deep into a several day training event at the Grand Lodge.

Also, do any of you have the Restful Pathfinder's Lounge vanity?

Liberty's Edge

Female Garuda-Blooded Aasimar Gunslinger (Pistolero) 8 | HP: 71/71| AC: 22 (17 Tch, 15 Fl) | CMB: +8 CMD:25 | F: +9, R: +12, W: +7 | Init: +7 | Perc: +20, SM: +8 | Speed 30ft Grit 1/4|Active conditions: None.

Nope.

Dark Archive

Soulknife 7 HP: 64/64(+14) AC: (28)24, T: 17, FF:24 Fort:+9 R: +2 W: +12 Perception +0, Lowlight Vision, Effects: Shield, False Life, Resist Energy(Cold)

Nope

Silver Crusade

Paladin of Shelyn 17

Everyone should be aware of how Hania's paladin auras work. She is immune to fear effects and charm spells and spell-like abilities. Anyone within 30 feet of her gets a bous (+4 or +5) to their saves against these same things.

She is immune to disease, and her lay on hands can remove diseased, frightened, and shaken from others.

She also can turn into a combat monster for a few fights every day.

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (16 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

I can access the maps, but since I post on the phone pretty much exclusively, I'm not good at editing them. If it's okay, I'll call out my movement and see if someone can help me out with it.

Grand Lodge

GM

And we're off!

If anyone has any reactions that they would like to predeclare, post them in this thread in a format like this:

The first time each round any ally is grappled, I'll use Liberating Command on them.

Or...

If an ally has less than X hit points and suffers damage while I have greater than Y hit points remaining, I'll use Paladin's Sacrifice .

Or...

If a foe provokes an AoO I'll always take the attack and use Power Attack +X to attack with Chainsaw for 3d6+42 damage

If a foe provokes an AoO I'll generally tag it onto the next rounds actions unless it really messes with the narrative, in which case I'll hold things up a bit until its resolved, but if you have any general rules that will speed things up I'll gladly keep that in mind.

Dark Archive

Soulknife 7 HP: 64/64(+14) AC: (28)24, T: 17, FF:24 Fort:+9 R: +2 W: +12 Perception +0, Lowlight Vision, Effects: Shield, False Life, Resist Energy(Cold)

I have feather fall, which I will use if someone falls more than 10 feet or if the fall would drop someone to negatives.

Silver Crusade

Paladin of Shelyn 17

I can't give you definite rules about paladin's sacrifice, but I can tell you that I'm likely to use it if I have at least half health and someone squishy or already injured is hit with a critical hit or a hit by an enemy that looks like it can do a lot of damage.

Grand Lodge

GM

Busy weekend, hopefully be able to keep a pace of 3-4 updates on my end daily for the rest of the week. Next weekend will be extra busy for me.

On the upside, ran Starfinder for the first time this weekend!

Silver Crusade

Paladin of Shelyn 17

I don't think I'm going to be much help against the swarm. Spellcraft at +4 is the only thing I can do that could possibly hurt the swarm. I'll try to soak up damage for you guys and heal you if things get bad. Otherwise, I'll fish for really high rolls with spellcraft.

Liberty's Edge

Female Garuda-Blooded Aasimar Gunslinger (Pistolero) 8 | HP: 71/71| AC: 22 (17 Tch, 15 Fl) | CMB: +8 CMD:25 | F: +9, R: +12, W: +7 | Init: +7 | Perc: +20, SM: +8 | Speed 30ft Grit 1/4|Active conditions: None.

Fishing is good! It's better than doing nothing!

Grand Lodge

GM

You can also use Aid Another if you wish. From the results you've already seen you can definitely discern how difficult it is, although it is possible for you to roll a success. On the flip side, it is impossible for Chak not to get at least 1 success unless he wishes to attempt the check blind, on his head, and with one claw tied behind his back.

If however you do catch a fish in the rune swarm, I suggest you throw it back. It is not likely edible.

Silver Crusade

Paladin of Shelyn 17

I don't think any of the others are using spellcraft, and that's the only skill on the list Hania has ranks in, and I don't think any of the others are usable untrained. She's mostly waiting, but fishing for very high rolls seemed better than just doing nothing.

Sovereign Court

If you would like to know the status of our special as a whole, there is a tracker here. Other than the active/inactive markers, it self-updates every time the document is loaded, so the information is always current and accurate.

Reaching one of the milestones in an active row will trigger some sort of event for all the tables.

Silver Crusade

Paladin of Shelyn 17

GM, when you prepare chronicles, could you please also do a Welcome to Pathfinder for Hania? She's my -01 and never got that boon, and there are recent rulings that an -01 character can get one at any level.

Grand Lodge

GM

I don't think you need a GM to fill that one out. I think you can just print it and assign it.

If I'm wrong about that... well... just say it's my fault and I authorized it...

Also, Chak... a member of my local group (the guy who played Sielan in the last special) plays a Tengu Investigator with the same feat chain you have. I can't help but laugh out loud any time I get to a linguistics check in a scenario with DC in the low to mid 20s.

Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1
The Man Behind the Curtain wrote:
Also, Chak... a member of my local group (the guy who played Sielan in the last special) plays a Tengu Investigator with the same feat chain you have. I can't help but laugh out loud any time I get to a linguistics check in a scenario with DC in the low to mid 20s.

I'm still mulling over whether I will take Xenoglossy as his 9th level feat.

Grand Lodge

GM

He did not. It's kind of an odd feat since with that many ranks in linguistics you'll know an awful lot of languages. Of course in his case, he's an Investigator, so an extract of comprehend languages or tongues will work in a pinch.

Grand Lodge

GM

I'll be at a local convention Saturday and Sunday (Strategicon if any of you are SoCal residents) and my update rate will be a bit spotty. I'll make sure to get at least 1 update per day, and I may call in a backup GM depending on progress. However, given that it's Labor Day weekend in the US are any of you going to be out as well?

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (16 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

I'll be slow posting as well, enjoying the holiday. L

Silver Crusade

Paladin of Shelyn 17

I'll be able to post as normal, but I wouldn't mind things being slow, either.

Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1

I will be away on Saturday.

Grand Lodge

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GM

Alright, getting back into the swing of things. If you don't mind I'm going to railroad you just a bit more so you get you guys the full experience. I don't expect you to necessarily finish this next encounter before moving forward but I figure you'd enjoy the description and experience.

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