Monk / ninja without being a monk or a ninja


Advice


Hi, I'm wanting to make a PFS legal character that feels kinda like a monk/ninja and filling the "ninja/rogue role", but I can't take any levels of monk, rogue or ninja. Multiclassing is fine. And if possible I'd like to shore up the will save somehow.

The first idea would be irorian paladin, but they get so few skill points with which to be a skilled character.


Teisatsu Vigilante is your bro. Ki pool, ki powers, ninja tricks.

Sacred Fist with the Trickery domain would work but also s+$~ty on skills (personally, I think you can fix any low skill class with a Skilled + Human-Raised Half-Orc to get +2 skills per level).

Iroran-worshipping Sanctified Slayer + Cloaked Wolf Inquisitor would work too, with a fitting domain.


Chess Pwn wrote:

Hi, I'm wanting to make a PFS legal character that feels kinda like a monk/ninja and filling the "ninja/rogue role", but I can't take any levels of monk, rogue or ninja. Multiclassing is fine. And if possible I'd like to shore up the will save somehow.

The first idea would be irorian paladin, but they get so few skill points with which to be a skilled character.

So you want to be a monk/ninja but not to be a monk/ninja.

It would help if you specified your goals a bit more. Without getting into class discussion, what role do you want to play? what is it you want your chracter to DO? What do you want to be good at?

Please note: that "Everything" is not a valid answer to the last two questions.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Snakebite striker brawler? Unarmed attacks, including flurry, and Sneak Attack (including better feinting options); plus, they retain Close Weapon Mastery, allowing them to do unarmed damage dice (at 4 levels lower) with the weapons in the close weapons group (which can be used in a flurry, thanks to Brawler's Flurry).

For improving Will saves: the Iron Will feat and the Birthmark trait stack with each other.


A brawler/ slayer multiclass? Stygian slayer hits many of the ninja tropes.


Secret Wizard wrote:

Teisatsu Vigilante is your bro. Ki pool, ki powers, ninja tricks.

Sacred Fist with the Trickery domain would work but also s!#&ty on skills (personally, I think you can fix any low skill class with a Skilled + Human-Raised Half-Orc to get +2 skills per level).

Iroran-worshipping Sanctified Slayer + Cloaked Wolf Inquisitor would work too, with a fitting domain.

Teisatsu Vigilante would be but is not PFS legal.

Human-Raised and Skilled are 2 ways of getting the same thing and don't stack. link


Drahliana Moonrunner wrote:


So you want to be a monk/ninja but not to be a monk/ninja.

It would help if you specified your goals a bit more. Without getting into class discussion, what role do you want to play? what is it you want your chracter to DO? What do you want to be good at?

Please note: that "Everything" is not a valid answer to the last two questions.

The role is the "rogue/ninja" role. Disable device, some acrobatics, escape artist, sleight of hand, bluff. This isn't a hard requirement, but this character is to go into a realm I'm not normally in so I don't know and don't really have too much expectations.

Combat wise I'm planning on using a weapon most likely a THW, so no need to get IUS stuff, nor is sneak attack needed. Sure if it has sneak attack that's not a problem.

Stat wise I plan on having a good str and a pretty good cha, so Dex build isn't priority. Yes I know it'll hurt the dex skills, but I'm okay with that, max-ish ranks in the skills is good enough for me, but that's what makes the 2 skill per level as a base so rough.

My issue with rogue/ninja is the bad saves, only having good REF is killer for me in wanting to play a mostly rogue/ninja character. The Monk is because I already have a build for a monk so while this guy will share kinda the same spot, I'd like for him to at least be a different class.


Slayer, perhaps? Stygian Slayer especially if you want to go with the shadow-manipulating warrior theme that is so often associated with ninjas.


One thing to remember is that for anything short of a magical trap, anyone can disable them if they have tools and are trained in the skill. In other words, just make sure you have disable device as a class skill and that you don't dump dex. I've done it as a fighter once for goodness sake.

With that in mind, have you considered barbarian? Best hit die, class ability that gives bonus on saves against traps, and you are actually allowed to stealth as one except when raging. Oh, and their is a trait that fixes that. Not sure if that last one is PFS legal, but it's there.


Maybe Inquisitor with the Trickery Domain? Some archetypes might help here too:

(Cloaked Wolf, Infiltrator, Urban Infiltrator, Traceless Operative, Umbral Stalker, etc.)

Scarab Sages

Esoteric Magus. Int based Ki Pool of sorts (via Arcane Pool). Improved Unarmed Strike progression of a Monk. A spell casting list with lots of utility/stealthy spells (Vanish, Invisibility, Expeditious Retreat, Mirror Image, Blur, Spider Climb, Dimension Door at higher levels, even something like Bladed Dash has a ninja feel to it).

Their Arcane Pool doesn't give you access to any Ki powers, but on the off chance you multiclass into something that does, you can swap points back and forth between the pools.

Unarmed Spellstrike doesn't actually do anything, except remove actual Spellstrike, since you can always deliver a touch spell through an Unarmed Strike. That's unfortunate. But Spell Combat would still let you do so in a single round.

Spell Combat gives you a flurry of a sort.

The ability to enchant your unarmed strikes with Impact is potentially really good combined with Monk Unarmed Strike damage progression. If only Esoteric Magus counted as a Monk for things like Monk's Robe, it would be fantastic.

If Magus got Aram Zey's Focus, you could even have disabling magic traps. I suppose you could use the Spell Blending Arcana to pick it up, though it feels like there are better things you could use that for.

So Pros: Unarmed Strike of a Monk, enchanting Unarmed Strikes, a good spell list with lots of "ninja" flavored spells, Spell Combat, Arcanas as ki powers, Int-based casting means even with 2+Int skills, you'll have a decent number of ranks per level.

Cons: No sneak attack, Disable Device, Perception, and Stealth are not class skills, Diminished Spellcasting, and no Spell Recall (though they do get Tattooed Spell to reclaim one of their spell slots).

EDIT: A 1 level dip into Slayer would get you the skills you need in class, +1 BAB, +2 Reflex Saves, and Studied Target. You'd still get 4th level spells at 11th level, though only 1, and only if you have an 18+ Int for the bonus spell, thanks to Diminished Spellcasting.

A 2 level dip would get you a Slayer Talent, which you could use for Trapfinding. You'd still be able to get full caster level with Magical Knack, though your spell progression would slow down, and you wouldn't get 4th level spells until Seeker levels.

A 3 level dip would get you 1d6 Sneak Attack. I'm not sure this is worth it, given how much this would slow down spell casting, arcane pool, and unarmed damage progression.


You could always run an Archaeologist Bard.

Trapfinding with enough skill points to back it up, Evasion and a good Reflex save, a nice little combat boost in Archaeologist's Luck, your choice of a few Rogue talents, and you can pick your bard spells to mimic the kind of powers you'd get out of a ki pool. A little reflavouring, and you're done. No sneak attack, but that's really the only thing you're missing.

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