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My player is likely to encounter this creature this coming Sunday, and I'm a tad worried that I'm going to TPK. Can I have a sanity check, please?
female unique Ur-lycan
CN Medium outsider (extraplanar, good, mythic, shapechanger)
Init +13; Senses darkvision 60 ft., scent, true-seeing; Perception +35
AC 37, touch 19, flat-footed 28 (+9 Dex, +18 natural)
hp 303 (18d10+204)
Fort +19, Ref +17, Will +13
Defensive Abilities block attacks, fortification 50%; DR 15/epic, 15/evil or silver; Immune disease, electricity, poison; Resist cold 10, fire 10; SR 34
Speed 40 ft., climb 40 ft., swim 40 ft.
Melee bite +29 (1d12+11), 2 claws +29 (2d6+11)
Special Attacks feral savagery, mythic power (8/day, surge +1d8), pounce, rend (2 claws, 4d6+16)
Spell-Like Abilities (CL 18th; concentration +21)
. . Constant—true seeing
. . At will—air walk
Str 32, Dex 28, Con 27, Int 17, Wis 14, Cha 16
Base Atk +18; CMB +29; CMD 48
Feats Alertness[M], Antagonize[UM], Extra Mythic Power[M], Furious Focus[APG], Improved Initiative, Intimidating Prowess, Lightning Reflexes, Power Attack[M], Skill Focus (Perception), Skill Focus (Survival)
Skills Acrobatics +29 (+33 to jump), Climb +40, Intimidate +35, Knowledge (nature) +24, Knowledge (planes) +24, Perception +35, Sense Motive +29, Stealth +30, Survival +29, Swim +23
Languages Abyssal, Celestial, Druidic
SQ change shape (alter self), change shape (beast shape II), planar tracker, powerful blows (), shatter spells[MA], to the death[MA]
Alertness [Mythic] Use 1 power to treat your roll for Perception or Sense Motive as a natural 20.
Antagonize Use Diplomacy or Intimidate to goad creatures
Block Attacks (1/round) (Ex) When hit by an attack, if you succeed with a melee attack at your highest bonus vs. the attack result, the attack misses.
Change Shape (alter self, beast shape II) (Su) You can change your form.
Climb (40 feet) You have a Climb speed.
Damage Reduction (15/epic) You have Damage Reduction against all except Epic attacks (weapons with a +6 bonus).
Damage Reduction (15/evil or silver) You have Damage Reduction against all except Evil or Silver attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Feral Savagery (Su) Under the listed circumstances, make an additional attack
Fortification 50% You have a chance to negate critical hits on attacks.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Immunity to Disease You are immune to diseases.
Immunity to Electricity You are immune to electricity damage.
Immunity to Poison You are immune to poison.
Planar Tracker (Su) An ur-lycan hunting a creature can pursue it even across planar boundaries. As long as it is on the same plane of existence as its prey, the ur-lycan can always determine the correct direction to pick up the trail. If its prey shifts to a new plane of existence, when it comes to the end of the trail the ur-lycan can make a Survival check (DC 35) to determine which plane its prey fled to. On success, the ur-lycan may immediately travel to that plane, as Plane Shift.
Pounce (Ex) You can make a full attack as part of a charge.
Power Attack [Mythic] Use 1 power to eliminate attack penalties of Power attack for 1 min.
Powerful Blows (Ex) The specified attack adds 1-1/2 times your Str bonus on damage rolls
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Shatter Spells (Su) Make melee attack and spend 1 power to dispel a magical effect.
Spell Resistance (34) You have Spell Resistance.
Surge (1d8) Spend a use of mythic power to add the roll of a die to a d20 you just rolled
Swim (40 feet) You have a Swim speed.
To the Death (Ex) Staggered not unconscious when below 0 HP, but take 1 damage if you act.
What is less well-known is that Lamashtu had an accomplice: Cocidius, Curchanus' own herald. Cocidius betrayed his master and led him into Lamashtu's abyssal ambush. Then, once she had taken what she wanted from him, Cocidius stole the second portion of Curchanus' portfolio -- endurance -- and left his former master to die.
As Curchanus lay dying in the abyssal fields, with hordes of lesser demons closing in to feast upon him, he gathered the tattered remains of his power and did two things. First, he sent his power over travel to his young protege Desna. And then with his dying breath he created Nalani, a mighty warrior intended to hunt down and kill Cocidius for his treachery. For millennia, Curchanus had blessed certain devout followers with the ability to shift into animal forms, the better to bridge the gap between humanity and nature. It was his intention to make such a warrior for his final champion.
Unfortunately, his power failed him as he did so. He lost control as Nalani came into existence. Though she was created, hale and whole, she was also stained by the Abyssal environment, infected with violent rage and endless hunger. With Curchanus' death, that rage seeped out of Nalani and infected nearly all of the followers Curchanus had blessed with animal forms. All across the surface of Golarion, noble defenders of nature transformed into their animal selves and set about murdering and feasting upon their friends and loved ones. A few of the more stoic varieties resisted this urge, notably those who wore the form of a bear. But over all it was an evil day of slaughter and blood, all the worse for being so completely unanticipated.
As for Nalani, she set out on her mission of vengeance, slowed by constant battles with the demons of the Abyss. She pursued Cocidius relentlessly until he fled into the Maelstrom. Before she could follow, Nalani was assaulted at the edge of the Abyss by a strong and cunning nascent demon lord -- Jezelda. In the fight, Jezelda captured Nalani and tore from her the connection she held to the corrupted lycanthropes, disdaining to take those threads that connected to non-evil lycanthropes. Finally, she found that she could not kill Nalani without endangering her own connection to the lycanthropes; and so she bargained with Nocticula to keep Nalani imprisoned forever, a shortsighted bargain which means that Jezelda can never directly oppose Nocticula without risking her own power.
Ever since, Nalani has been imprisoned inside a mirror of life trapping on Golarion's moon, stewing in bitterness and hatred, unable to accomplish her goal of finding and killing Cocidius.
My player is about to rescue Nalani at the end of the Moonscar module. The PC is attempting to gain the remainder of Nalani's power over lycanthropes, in order to redeem them all from evil and effectively rewrite the lycanthrope templates. The party consists of:
- Verdessa (PC; Druid 15/dual path Hierophant/Guardian 6; hp 145)
- Ardulia (NPC; Witch 14/Shadowdancer 1/Archmage 5; hp 106)
- Quirren Umble (NPC; Cleric 14/Inquisitor 1; hp 116)
- Coralilu (NPC; vendenopterix Rogue (scout) 10/Shadowdancer 1; hp 126)
I'm hopeful that the PC will be able to resolve things peacefully, but if not, I'm worried I may have made Nalani a bit overpowered. With Mythic Power Attack activated she deals 123 damage on average per round, and hits any party member on a 2 (except Verdessa, where it will take a 5 or better). Nalani can kill any of them in a single round of full attacks, though it might take a crit in the mix for Verdessa.
Do I need to tone this down a bit?
would she be weakened by being imprisoned for so long?she was trapped in a mirror on the moon she might be starved if that applies. it may even make her fight harder and more recklessly and less hitpoints. and she could be distracted by the players mounts. she is CN maybe she wont hold ill intent to those who freed her and had food to offer other then themselves.
do they know what or who they are going to free? if so shouldn't they know to bring some cows to use as decoys so she can focus her rage and hunger on those. buy some farm animals and try to get them to free her from a distance.
i know nothing about "the Moonscar module". but if your worried weaken her with status effects to a satisfactory lvl and have a nice farmer selling off some farm animals so he can buy medication for his ailing grandmother. or an old man near by to give them some useful information on how to placate nalani's rage for a short time.
That's a good thought. I can apply a penalty to her attack and damage modifiers -- maybe just a strength penalty to get both at once. She'll still be scary, but probably less lethal.
Oh, and here's a link to The Moonscar. It's a published module -- the first published material I've put in this campaign in five years, because the setting made sense for the mission. Beyond that I'm not super-impressed with it.