In general, what character builds or concepts do not pan out in PFS?


Pathfinder Society

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Liberty's Edge 1/5

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
TOZ wrote:
Tusk the Half-Orc wrote:
What the heck is a "Masterwork Tool of looking for traps"? A really good 10-foot-pole?
Magnifying glass. Grimtooth's Book of Traps. A live sheep.

So does a masterwork magnifying glass bought as a "masterwork tool" cost half as much as a regular magnifying glass?

A live sheep is better than a dead goblin but probably makes more noise.

If you're going with Grimtooth's Traps, I recommend his Ultimate Trap Collection, because it is heavy enough to trigger most pressure-plate traps.

Shadow Lodge 4/5

Tusk the Half-Orc wrote:
So does a masterwork magnifying glass bought as a "masterwork tool" cost half as much as a regular magnifying glass?

Yes, but it only applies to Perception checks to find traps.

1/5

TOZ wrote:
Tusk the Half-Orc wrote:
So does a masterwork magnifying glass bought as a "masterwork tool" cost half as much as a regular magnifying glass?
Yes, but it only applies to Perception checks to find traps.

And don't forget to make them carry it in one hand all throughout the dungeon.

Silver Crusade 4/5

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Wand of Summon Monster 1 makes a pretty good trap finding tool, too, though it costs a lot more.

3/5

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Fromper wrote:
Wand of Summon Monster 1 makes a pretty good trap finding tool, too, though it costs a lot more.

Very expensive to find them, but a very cheap way to disarm them. Here, I'll use a fiendish pony this time, does that satisfy your morals?

Liberty's Edge 1/5

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Fromper wrote:
Wand of Summon Monster 1 makes a pretty good trap finding tool, too, though it costs a lot more.

Don't you have to have some way to talk to the pony to tell it what to do if it isn't supposed to attack the nearest enemy (or there is no apparent enemy to attack)? Or at least make a handle animal check?

5/5 5/55/55/5

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Tusk the Half-Orc wrote:
Fromper wrote:
Wand of Summon Monster 1 makes a pretty good trap finding tool, too, though it costs a lot more.
Don't you have to have some way to talk to the pony to tell it what to do if it isn't supposed to attack the nearest enemy (or there is no apparent enemy to attack)? Or at least make a handle animal check?

Not when you summon them on the trap.

(The command word for flutters wand of summon nature's ally I is "sorry" )

4/5 5/55/55/5 *** Venture-Lieutenant, Minnesota—Minneapolis

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BigNorseWolf wrote:
(The command word for flutters wand of summon nature's ally I is "sorry" )

That must be one long apology, since it takes a full round.

Since they take a full round, I decided in one PBP that the command word should be a little longer.

"Old McDonald made a wand, E-I-E-I-O!"

Back to the original topic, sometimes it isn't the case that the concept doesn't fit the campaign so much as they don't fit a particular scenario. I've had a couple of occasions where I really wish the blurb had given me a little better idea what to expect so I could have brought a different character.

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