Using Scrolls in Combat


Advice


Greetings,

I have a player interested in playing a wizard that focuses on scrolls. This player plans on taking levels in both the cyphermage and pathfinder savant prestige classes to build on this idea. In getting the character ready for play, we ran into a few questions that are to our knowledge unanswered. All of these questions are primarily focused on using scrolls in combat:

The rules state: The sheet is reinforced at the top and bottom with strips of leather slightly longer than the sheet is wide. Scrolls that hold three or more spells are usually fitted with reinforcing rods at each end rather than simple strips of leather. To protect it from wrinkling or tearing, a scroll is rolled up from both ends to form a double cylinder.

The rules further state a normal scroll is about 11 inches long, with each additional spell contained adding a foot to the overall length.
Is there a limit to how many spells can be on a scroll? According to the rules, although never explicitly stated, the limitation is only space as you could technically have 100 spells on a single scroll: a 100 foot long scroll.

Retrieving a scroll from a bag is a move action and reading a scroll is either a standard action or the time it would take to normally cast a spell. Is this time lengthened if the scroll contains a set number of spells? For example, I can see a scroll with three spells not hindered by this, but what if the scroll has 10 spells on it?

Part of the action economy of scrolls is explained: move action to retrieve and open, standard action to cast (for standard action spells), another move action to store and a second move action to retrieve a second scroll, if the character so choose. At this rate you are only releasing one spell every two rounds, equivalent to a heavy crossbow. Granted, you would cast a spell normally and then grab a scroll. Next round cast and then put away. Third round retrieve and caste, and finally fourth round store and cast a memorized spell to really maximize your round economy… but what if all of your scrolls are 10 feet in length? Can you really unroll and roll up these items so fast, while casting and storing and pulling and casting?

I was thinking about house ruling that you could only do this if the scroll has three spells or less, meaning the rods affixed are too cumbersome to manipulate easily in combat, but I also do not like to place unnecessary restrictions on my players.

Another question was how many scrolls could a wizard reasonably carry on her person? I do not mean stored in a bag of holding or handy haversack, but on their person. These scrolls are 8 ½ inches wide, but the leather straps or reinforcing rods are wider. Can you have two on your person before it would hinder movement? Five? Ten? Does it matter?

I am sure we have more questions, but I thought this would be a good start. Thank you in advance.


I'm not understanding the question. By rules-as-written, a scroll 1000 feet long is treated exactly as a scroll one foot long. If you want to house-rule something as the game master, that's your perogative, but it seems a needless complexity to address a silly situation in the first place.


What part of the question do you not understand? I even bolded them to make it clear. If this was a RAW discussion, I would have placed in the rules section. I didn't. I placed it in the advice section to... get advice.

And why is this a silly situation? It's a question I and my player have. If you are not going to be helpful, please don't troll.


Globetrotter wrote:
Is there a limit to how many spells can be on a scroll?

No.

Globetrotter wrote:
Is this time lengthened if the scroll contains a set number of spells?

No.

Globetrotter wrote:
Can you really unroll and roll up these items so fast, while casting and storing and pulling and casting?

Yes. Although, I don't see why you would store scrolls you've already used. If they contain multiple spells, maybe, but I'd make sure I have a nice routine of spells on a single scroll to minimize the need for switching between different scrolls.

Globetrotter wrote:
Another question was how many scrolls could a wizard reasonably carry on her person? I do not mean stored in a bag of holding or handy haversack, but on their person.

There are no rules for this.

As you've probably gathered yourself, there aren't many rules on these subjects. You have to make rulings as a GM for scrolls to be viable without being game breaking.


Globetrotter wrote:
What part of the question do you not understand?

The part where either you or your player actually care about the answers.

... which, by the way, I provided. If you don't like the actual answers as provided by the rules, house-rule them as you see fit.

Quote:
And why is this a silly situation? It's a question I and my player have.

Yeah, when I was in college, I and my players had a lot of questions on Friday nights. Questions like "Have you ever really looked at your hand?" and "How many angels can dance on the head of a pin?" and "Is Kali a "break"-dancer?" and "Dude?"

My surprise is that you care enough about the answers to post them on a Saturday morning.

Oh, and, by the way, the answers are, respectively, "yes," "an infinite number," "no," and "Dude!"


Right, to be honest, in all my years and never thought about these things either, or even thought it would matter. At least until my player decided to focus on such. I think it is a fun route for him to take and it was these topics he was asking me about. He doesn't want to be silly with hundreds of spells on a scroll or have 50 scrolls on him within reach, so that was the reason for the posts.

What do you think is reasonable? I know this starts to move into house rule territory, but that is what the advice section is partially for, at least that is what I see it as.

It is reasonable to say only scrolls with three spells can be used with the listed action economy? He is fine with any ruling, but I want to make sure any changes are both fair and fit the theme. I also do not want to place needless rules where they shouldn't be.

Playing a scroll specialist is quite strong, especially with downtime and the ability to cast any scroll at your caster level. So part of this discussion is for balance as well.


Orfamay Quest wrote:
Globetrotter wrote:
What part of the question do you not understand?

The part where either you or your player actually care about the answers.

... which, by the way, I provided. If you don't like the actual answers as provided by the rules, house-rule them as you see fit.

Quote:
And why is this a silly situation? It's a question I and my player have.

Yeah, when I was in college, I and my players had a lot of questions on Friday nights. Questions like "Have you ever really looked at your hand?" and "How many angels can dance on the head of a pin?" and "Is Kali a "break"-dancer?" and "Dude?"

My surprise is that you care enough about the answers to post them on a Saturday morning.

Oh, and, by the way, the answers are, respectively, "yes," "an infinite number," "no," and "Dude!"

You having a bad day or something? No need to be rude or purposely unhelpful. If you have nothing to add, please do not add nothing.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

I agree with your rational limit of three spells per scroll.

A spellcaster wanting to have lots of scrolls absolutely needs a Handy Haversack, if only because the right scroll will be automatically ready for him.

You could allow a bandolier with, say, eight spots for ready potions or scrolls. Anything more than this is going to seem wonky.


Globetrotter wrote:


It is reasonable to say only scrolls with three spells can be used with the listed action economy? He is fine with any ruling, but I want to make sure any changes are both fair and fit the theme. I also do not want to place needless rules where they shouldn't be.

The biggest issue is that it (realistically) takes two hands to unroll a scroll. It doesn't really matter where or how he carries them; if he wants to strap a laundry basket to his chest so that he can carry dozens of scrolls in easy reach, or suspend them from the brim of his hat like Australian corks he still needs to unroll them.

As far as abuse of thousand-foot scrolls, that's up to you. Historically, multi-meter scrolls were not uncommon. As far as the action-economy to read from scrolls, it's simplest all around to simply handwave it as "its magic" and then tell your player to get real when he tries to craft a scroll the length of a football pitch.

Another consideration, of course, if you want to be realistic, is the material the scroll is made of. Historically, scrolls were made of glued papyrus (which limited the scrolls to the quality of the glue) or parchment (which limited the scrolls to the size of the animal fro which it was taken). You could easily say that an attempt to construct a 100m scroll fails for technical reasons if you can't simply say "get real" to the player.


Globetrotter wrote:
No need to be rude or purposely unhelpful.

I'm neither being rude nor unhelpful.

I am instead providing very valuable advice to improve your game-mastering skill. To wit, it's your game.


The handy haversack will definitely resolve some of these issues, but until then, I think it's wise to have some of these spelled out.

I think having something like the bandolier is a great idea. It's odd, because if you read the text of the bandolier, it states: You can wear up to two bandoliers at the same time (any more than this and they get in each other's way and restrict your movement).

Odd that two bandoliers restrict your movement, although it is not stated how, but having one scroll with 100 spells does not, lol.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Globetrotter wrote:

You having a bad day or something? No need to be rude or purposely unhelpful. If you have nothing to add, please do not add nothing.

You're always going to get this kind of response when asking about realistic load balancing in pathfinder. Whether its carrying multiple polearms/two handed weapons. How many arrows can an archer carry. Etc.

What do I think is reasonable? Honestly I don't think he'll ever have so many scrolls it matters. There is a real limited factor of cost involved. So realistically he's not going to have an infinite numbers of scrolls.

If you really don't feel that is limited enough. Well compare it to how much your are limited your other characters.

If your really focused on weight with all your players, Try giving scrolls a weight. .5 lbs per spell per scroll or something. If you want to be really anal, restrict weight allowances for all easily accessible items (weapons, potions, ammunition, etc.) to some fraction of their maximum load.

Or if you focus on bulk limitations, restrict them to one scroll per arrow (or two) you allow the archer.

But really... I have an amazingly hard time believing this isn't going to be grossly excessive bookkeeping in the long run and you are 10x better off just hand waving it.


Orfamay Quest wrote:

The biggest issue is that it (realistically) takes two hands to unroll a scroll. It doesn't really matter where or how he carries them; if he wants to strap a laundry basket to his chest so that he can carry dozens of scrolls in easy reach, or suspend them from the brim of his hat like Australian corks he still needs to unroll them.

As far as abuse of thousand-foot scrolls, that's up to you. Historically, multi-meter scrolls were not uncommon. As far as the action-economy to read from scrolls, it's simplest all around to simply handwave it as "its magic" and then tell your player to get real when he tries to craft a scroll the length of a football pitch.

Another consideration, of course, if you want to be realistic, is the material the scroll is made of. Historically, scrolls were made of glued papyrus (which limited the scrolls to the quality of the glue) or parchment (which limited the scrolls to the size of the animal fro which it was taken). You could easily say that an attempt to construct a 100m scroll fails for technical reasons if you can't simply say "get real" to the player.

This is informative (not helpful), but informative.

Orfamay Quest wrote:


Yeah, when I was in college, I and my players had a lot of questions on Friday nights. Questions like "Have you ever really looked at your hand?" and "How many angels can dance on the head of a pin?" and "Is Kali a "break"-dancer?" and "Dude?"

My surprise is that you care enough about the answers to post them on a Saturday morning.

This is being a jerk.


Maezer wrote:


You're always going to get this kind of response when asking about realistic load balancing in pathfinder. Whether its carrying multiple polearms/two handed weapons. How many arrows can an archer carry. Etc.

What do I think is reasonable? Honestly I don't think he'll ever have so many scrolls it matters. There is a real limited factor of cost involved. So realistically he's not going to have an infinite numbers of scrolls.

If you really don't feel that is limited enough. Well compare it to how much your are limited your other characters.

If your really focused on weight with all your players, Try giving scrolls a weight. .5 lbs per spell per scroll or something. If you want to be really anal, restrict weight allowances for all easily accessible items (weapons, potions, ammunition, etc.) to some fraction of their maximum load.

Or if you focus on bulk limitations, restrict them to one scroll per arrow (or two) you allow the archer.

But really... I have an amazingly hard time believing this isn't going to be grossly excessive bookkeeping in the long run and you are 10x better off just hand waving it.

I agree. The player is just asking me for some reasonable guidelines. The bookkeeping is easy since Hero Lab does a great job at tracking it all and he is an extremely organized player. Again, I never thought about it until he asked me about it.

Maybe I keep it simple and tell him all spells that are bound with leather straps (three spells or less to a scroll) can be used without restriction. Anything else will require a full action. Regarding how many spells he can carry on himself, I tell him four scroll cases (which can contain 4 scrolls each), but once he gets a handy haversack, he will probably just have the scrolls loose and ready to grab.

His utility scrolls probably should keep to a limit of 10 spells just for ease of use. Since there is no cost difference associated with having 2 scrolls of 5 or one scroll of ten, it should not cause an issue.

As a third level character, he already has a bunch of scroll. He is really feeding into the theme he created.


Maezer wrote:
But really... I have an amazingly hard time believing this isn't going to be grossly excessive bookkeeping scrollkeeping in the long run and you are 10x better off just hand waving it.

;)


First I wanna say I love your role playing this!! It makes me happy to see you thinking out the reality of scroll sizes, material they are made of (will be interesting if he/she falls into water or lava), where they would hold them, how long to unroll. It is a thing of beauty that I enjoy in my games as well, makes me feel more immersed in the story and gives a great visual while describing the action.

Q:Is there a limit to how many spells can be on a scroll?

I would say one spell per scroll as it's not a spell book, but a scroll of one spell generally that you buy or pay for, not to say if he/she is scribeing them they could not do more.

Q: Retrieving a scroll from a bag is a move action and reading a scroll is either a standard action or the time it would take to normally cast a spell. Is this time lengthened if the scroll contains a set number of spells? For example, I can see a scroll with three spells not hindered by this, but what if the scroll has 10 spells on it?

Wouldn't this be more based on the number of spells allowed to be cast in a round than the time needed to cast say them all? How many dose this player intend on casting in one round? If there were lots I would up the time needed to do so, because reading through the scroll is like reading through the spell book to find the right one you want to cast and getting all the words out. You might have to limit him/her to so much per round 6 seconds.

Q: Part of the action economy of scrolls is explained: move action to retrieve and open, standard action to cast (for standard action spells), another move action to store and a second move action to retrieve a second scroll, if the character so choose. At this rate you are only releasing one spell every two rounds, equivalent to a heavy crossbow. Granted, you would cast a spell normally and then grab a scroll. Next round cast and then put away. Third round retrieve and caste, and finally fourth round store and cast a memorized spell to really maximize your round economy… but what if all of your scrolls are 10 feet in length? Can you really unroll and roll up these items so fast, while casting and storing and pulling and casting?

I thought that generally when a spell was cast that the scroll was no longer any good. The magical writing vanished as the magic was cast and released, in this case the PC would not need to store the scroll and that would free up the store action. If you were saying he/she had multiple spells per scroll than yes this is the downside and I will complicate it more, as how do they know at first glance which scroll they are pulling out in the heat of combat? Generally reaching into a bag blindly or into a cloak will produce a random scroll and remembering which has what spells on it is even harder. The only solution like you said would be to use the handy sack, but unless he/she has magical robes that act like the handy sack how do you know which one they are pulling out?

Q: Another question was how many scrolls could a wizard reasonably carry on her person? I do not mean stored in a bag of holding or handy haversack, but on their person. These scrolls are 8 ½ inches wide, but the leather straps or reinforcing rods are wider. Can you have two on your person before it would hinder movement? Five? Ten? Does it matter?

I would say most role play wizards get custom robes sewn up. They could either have one per sleeve (A space to tuck one in per sleeve), or have a bandoleer with loops in the leather holding maybe 4-6 max on their chest. If the bandoleer was magic, maybe pulling them off would be a free action.

I would love to know the results of your game and how it goes!


Stormydove wrote:
First I wanna say I love your role playing this!! It makes me happy to see you thinking out the reality of scroll sizes, material they are made of (will be interesting if he/she falls into water or lava), where they would hold them, how long to unroll. It is a thing of beauty that I enjoy in my games as well, makes me feel more immersed in the story and gives a great visual while describing the action.

Thanks! We also love the immersion.

Quote:

Q:Is there a limit to how many spells can be on a scroll?

I would say one spell per scroll as it's not a spell book, but a scroll of one spell generally that you buy or pay for, not to say if he/she is scribeing them they could not do more.

This character will be scribing scrolls so that was the base of his question: How many is reasonable? I know we can place hundreds, but there is a point which is becomes silly, not to mention unwieldy. :)

Quote:

Q: Retrieving a scroll from a bag is a move action and reading a scroll is either a standard action or the time it would take to normally cast a spell. Is this time lengthened if the scroll contains a set number of spells? For example, I can see a scroll with three spells not hindered by this, but what if the scroll has 10 spells on it?

Wouldn't this be more based on the number of spells allowed to be cast in a round than the time needed to cast say them all? How many dose this player intend on casting in one round? If there were lots I would up the time needed to do so, because reading through the scroll is like reading through the spell book to find the right one you want to cast and getting all the words out. You might have to limit him/her to so much per round 6 seconds.

I am uncertain about this. I am thinking if you have a scroll that holds 7 spells, so 7 feet in length, you have to "scroll" to the right one before casting. I would think you could do this a lot easier on a 3 foot long scroll than a 7 foot long scroll. Could you imagine trying to get to the right scroll on a 20 foot long scroll? Unless you just let all the excess vellum drop to the ground you would have to keep rolling it until you go to the right one. The description alone seems odd, let alone doing it.

Quote:

Q: Part of the action economy of scrolls is explained: move action to retrieve and open, standard action to cast (for standard action spells), another move action to store and a second move action to retrieve a second scroll, if the character so choose. At this rate you are only releasing one spell every two rounds, equivalent to a heavy crossbow. Granted, you would cast a spell normally and then grab a scroll. Next round cast and then put away. Third round retrieve and caste, and finally fourth round store and cast a memorized spell to really maximize your round economy… but what if all of your scrolls are 10 feet in length? Can you really unroll and roll up these items so fast, while casting and storing and pulling and casting?

I thought that generally when a spell was cast that the scroll was no longer any good. The magical writing vanished as the magic was cast and released, in this case the PC would not need to store the scroll and that would free up the store action. If you were saying he/she had multiple spells per scroll than yes this is the downside and I will complicate it more, as how do they know at first glance which scroll they are pulling out in the heat of combat? Generally reaching into a bag blindly or into a cloak will produce a random scroll and remembering which has what spells on it is even harder. The only solution like you said would be to use the handy sack, but unless he/she has magical robes that act like the handy sack how do you know which one they are pulling out?

I think the text is gone, but the paper part of the scroll remains, right? I mean, if you have a scroll with 3 spells on it, does it shrink to 2 feet long after a casting? I imagine the text goes away and you could add another spell to that space later, but in the meantime, you would have blank spaces. Now, no one is really keeping track of that in reality, but in essence, I think that is what happens.

Quote:

Q: Another question was how many scrolls could a wizard reasonably carry on her person? I do not mean stored in a bag of holding or handy haversack, but on their person. These scrolls are 8 ½ inches wide, but the leather straps or reinforcing rods are wider. Can you have two on your person before it would hinder movement? Five? Ten? Does it matter?

I would say most role play wizards get custom robes sewn up. They could either have one per sleeve (A space to tuck one in per sleeve), or have a bandoleer with loops in the leather holding maybe 4-6 max on their chest. If the bandoleer was magic, maybe pulling them off would be a free action.

Also an interesting idea!

Quote:
I would love to know the results of your game and how it goes!

Thanks!


There are some items that helps with the scroll carrying itself, namely the scroll case and the scroll box both from Ultimate Equipment.

That should give some guidance to as how unwieldy the scrolls themselves would be to carry. Four scrolls fit into something small-ish while to carry ten scrolls you need something more sizeable more in the range of a larger handbag. This is for storage + easy access mind you.

Now how many cases or boxes could one carry? Realistically quite a few probably in an arrangement similar to a modern ammo vest or something, though on the flipside, carrying lots of cases without anything like that would probably be quite annoying. But considering you can wander around with half-a-dozen ten foot poles without problem I wouldn't limit the scroll carrying too much.

Now over to the part of scroll length vs spells contained. An easy way would be to simply count a two spell scroll as the size of two one spell scrolls. Personally I'd be inclined to give some size discount, say each extra spell only takes up the size of half an spell scroll (aka two spell scroll takes up the size of one and a half normal scrolls), just to add some incentive to effectiveness the scroll storage.

Though it can be worth to remember that scrolls are exceptionally fragile - any wizard pulling out one in combat risks having it torn apart especially if it becomes known that he prefers to put many eggs on one paper!


Lessah wrote:

There are some items that helps with the scroll carrying itself, namely the scroll case and the scroll box both from Ultimate Equipment.

That should give some guidance to as how unwieldy the scrolls themselves would be to carry. Four scrolls fit into something small-ish while to carry ten scrolls you need something more sizeable more in the range of a larger handbag. This is for storage + easy access mind you.

Now how many cases or boxes could one carry? Realistically quite a few probably in an arrangement similar to a modern ammo vest or something, though on the flipside, carrying lots of cases without anything like that would probably be quite annoying. But considering you can wander around with half-a-dozen ten foot poles without problem I wouldn't limit the scroll carrying too much.

Very true. My player and I were taking about the very same thing regarding weapons and gear. Technically, you would think carrying axes and swords and crossbows would give a negative to stealth (at least), but it's hand waved for simplicity. We want to do this as well, but within reason. We do monitor what everyone is carrying and adjust accordingly. We all do our best to be aware of what we have, so no to be silly. No multiple weapons scenarios or quivers of 10-foot poles. Everyone self polices themselves for the most part.

Quote:

Now over to the part of scroll length vs spells contained. An easy way would be to simply count a two spell scroll as the size of two one spell scrolls. Personally I'd be inclined to give some size discount, say each extra spell only takes up the size of half an spell scroll (aka two spell scroll takes up the size of one and a half normal scrolls), just to add some incentive to effectiveness the scroll storage.

Though it can be worth to remember that scrolls are exceptionally fragile - any wizard pulling out one in combat risks having it torn apart especially if it becomes known that he prefers to put many eggs on one paper!

Scroll fragility is something we have discussed, as well as a critical saving throw failure on a spell, which can damage gear. He is ok with the limitations and looks forward to the challenge.

Liberty's Edge

A few tidbits from the books that may help:
Scroll Case: A leather or wooden scroll case easily holds four scrolls; you can cram more inside but retrieving any of them becomes a full-round action rather than a move action. You must destroy the scroll case to damage its contents (hardness 2 for leather or 5 for wood, 2 hit points, Break DC 15). A scroll case is not water-tight.

(I suggest 6 'pages' as a maximum a scroll case can hold. That feels more than reasonable to me).

Physical Description: A scroll is a heavy sheet of fine vellum or high-quality paper. An area about 8-1/2 inches wide and 11 inches long is sufficient to hold one spell. The sheet is reinforced at the top and bottom with strips of leather slightly longer than the sheet is wide. A scroll holding more than one spell has the same width (about 8-1/2 inches) but is an extra foot or so long for each additional spell. Scrolls that hold three or more spells are usually fitted with reinforcing rods at each end rather than simple strips of leather. A scroll has AC 9, 1 hit point, hardness 0, and a break DC of 8.


Where does it say you can put more than one spell on a single scroll? All of the rules seem to use singular when it comes to both crafting 'a scroll' with 'a spell'.


Starfinder Charter Superscriber

Just a note on the action economy issue you mentioned: scrolls are (usually) easier than heavy crossbows. Either a) the scroll has only one spell on it, so you drop it as a free action after it's been cast (and pick up empty scrolls after an encounter if you really want to) or b) the scroll has multiple spells, and you cast another spell off the same scroll (or drop it as a free action and pick it up later). So regardless, you should be able to draw and cast continually unless you have to move quickly and are worried about leaving dropped scrolls behind.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber
_Ozy_ wrote:
Where does it say you can put more than one spell on a single scroll? All of the rules seem to use singular when it comes to both crafting 'a scroll' with 'a spell'.

Oddly enough, this detail appears in the description that RedDog MT quoted about 5 minutes before your question.

IMHO if you have a scroll with more than 3 spells on it, it should require additional actions (as well as two hands of effort) to "scroll" up or down to find the right spell.

Scroll cases and bandoliers are listed equipment with their own specifications, so that removes a wee bit of confusion about how to manage scrolls.

IMHO, playing a scroll "specialist" sounds like fun. I have a 10th-level wizard who is obsessed with preparedness, and he's got quite a collection of 1st, 2nd and a few 3rd level scrolls, though it's a rare day that he actually uses any of them. Don't you just hate to burn a consumable when you don't really need to?


Wheldrake wrote:
_Ozy_ wrote:
Where does it say you can put more than one spell on a single scroll? All of the rules seem to use singular when it comes to both crafting 'a scroll' with 'a spell'.

Oddly enough, this detail appears in the description that RedDog MT quoted about 5 minutes before your question.

IMHO if you have a scroll with more than 3 spells on it, it should require additional actions (as well as two hands of effort) to "scroll" up or down to find the right spell.

Scroll cases and bandoliers are listed equipment with their own specifications, so that removes a wee bit of confusion about how to manage scrolls.

IMHO, playing a scroll "specialist" sounds like fun. I have a 10th-level wizard who is obsessed with preparedness, and he's got quite a collection of 1st, 2nd and a few 3rd level scrolls, though it's a rare day that he actually uses any of them. Don't you just hate to burn a consumable when you don't really need to?

Damn, I need to read more carefully. Thanks.

Edit: it's also under the crafting rules, which I also read an missed:

Quote:
Time Required Scribing a scroll requires 1 day per 1,000 gp of the base price. Although an individual scroll might contain more than one spell, each spell must be scribed as a separate effort, meaning that no more than 1 spell can be scribed in a day.

So yeah, poor comprehension for me today.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Oh, and since we're talking about scrolls, don't forget that you'll be needing some good light to read them by. A scroll of Remove Blindness is unlikely to be much use to the caster who suddenly finds himself blinded. Same for a scroll of daylight if you're trying to counter some nasty darkness effect... unless you also have darkvision.

Does darkvision allow you to read a scroll? Consensus seems to favor being able to read scrolls with darkvision, despite some old-school holdouts who fondly recall infravision.

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