Player Character Death


Advice


Hi guys I'm trying to make heads or tails of this guy....

Ok so our tiefling barbarian gets a message from the Supposedly (arch Baron) and it was for the whole party, says there is a package for you come get it out of town at this location. So he does not wait for the rest of the party to come back and goes on his own. It's a nice box big and heavy. Btw just last night he was almost killed by an assassin vine (med). Yes we are playing evil Characters, but it was so funny how he was so cocky and simply went ahead to open it with even inspecting it or listening. In the crowbar goes.

Out of Character we said you should wait but he did not listen so he busts open the box and 2 large assassin vines attack him flat footed. He knew very well but for some reason his stupidity got in the way and did not listen.... Let alone did not tell the other player who was in the room where he was going even though they both knew there was a message for us from the arch.

In all he got his ass kicked and crushed by 2 large assassin vines. He flips out rips his paper and walks outside and comes back 10 min later to say he's don't playing DnD. Looks like we will have to find a new host.

I was like face palm you have no one to blame but your self for your own stupidity.... Does the party have to fork up the gold to raise a stupid character who went into the cave alone and got him self killed? I Honestly don't think we should. Have him roll up a new character that he can play without being stupid.


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Pathfinder Starfinder Roleplaying Game Subscriber

*Confusion indicated as to whether the player actually died, or the player's character.*


I love the people I game with.


The Player pretty much committed suicide for his player character.

Wei Ji the Learner wrote:


*Confusion indicated as to whether the player actually died, or the player's character.*


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0_0


No the player did not suicide the player character did.

Grimmy wrote:
0_0


I think what he did was fine. If he's playing an evil, greedy, selfish person I think his actions were fine. He went in hoping to get all the loot to himself or at least first dibs. It didn't pan out. He died. Theses things happen.

I think too many people try to play too "optimally". "Oh, of course my greedy selfish guy is gonna share". Even if you planned on sharing maybe you just wanted to see it first.

If there is no risk, there is no fun. Not every adventurer is going to survive. There's a reason there's very few high level NPCs. It's hard to make it when there's so many ways to die.

I hate when my characters have died or when we hit the end of a campaign and can't play them any more. What I hate worse though is the amount of planning,meticulous researching, and brooding over what options to take.

Just have fun. Sometimes you should do things that are dangerous or suboptimal because that's what your character would do.


Even if I was playing a good character I'd hesitate to spend gold on bring back a clearly selfish and greedy individual. What more could he offer but more of the same, redemption/change of heart aside?

Plus, how could I? I'd have no idea where the character even was. He left on his own for Desna knows where.


Being evil, greedy, and selfish is OK, I've played some characters that were like that. But that's different from being imprudent. Even a selfish person needs to be cautious and shouldn't go solo. If he does, then he must be ready to face the consequences.


the last game i jumped at the chance at having my PC being murdered by the parties wizards stupid glory seeking and i was tired of how much fail i felt my alchemist was making me feel. he has to steal kills have the best loot or be the person to stand in the spotlight. so when my character who was not doing much damage to the BBEG and try to disable the BBEGs power source the wizard had to stop what he was doing (attacking the BBEG) turn his back on the BBEG face my character who was bent over trying to disable the power source and cast an area effect shatter spell centered on my alchemist who was covered in glass vials filled with explosive chemicals. who was expecting his party member to keep the BBEG distracted while he could strike a blow against the BBEG in his own way. of course the glory seeking magic hoarding wizard had to go against his preset of not wanting magic items destroyed so he could have it. but he had to destroy this magic item.


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Move on. He'll get over it.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I don't remember Assassin's Vines in a box in Hell's Vengeance.

Honestly, from where I sit, just by what you're saying, it probably seemed to him like you were targeting/baiting them.

It's probably not what happened, exactly, but you should probably clarify with them what pissed them off.


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Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

To all the GMs out there with PCs to distress
It's easy to do just follow these steps
One - cut a hole in the box
Two - put your assassin vine in that box
Three - make them open the box
And that's the way you do it


Assassin Vines can be pretty deadly. I'd say that you should definitely raise the PC if you can since then you'll be able to hold the incident over the player's head so to speak and use it as a source of comedy. Perhaps there could even be more notes and packages in the future. Explosive Runes could be useful at some point.


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captain yesterday wrote:

I don't remember Assassin's Vines in a box in Hell's Vengeance.

Honestly, from where I sit, just by what you're saying, it probably seemed to him like you were targeting/baiting them.

It's probably not what happened, exactly, but you should probably clarify with them what pissed them off.

They might be, they might not.

Even if they were baiting him my experience is that, when it doesn't happen quite often (which happens with the wrong kind of GMs), all this baiting thing happens when the GM grows tired of a single player trying to go solo too much times, what can be an issue.
I'm not saying it is the right way to deal with it, but from my experience, more often than not, when a GM baits a player to a trap that could easily be avoided if the player wasn't too individualist, it's because that player has already annoyed the GM.
Not saying this is the case, of course. It might be, it might not, as I said.


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Even if the player has annoyed the GM previously it would be better to talk to the player than to bait him into a death trap.


Chromantic Durgon <3 wrote:
Even if the player has annoyed the GM previously it would be better to talk to the player than to bait him into a death trap.

Letting a player's greed hang them isn't baiting them into a death trap.


Ryan Freire wrote:
Chromantic Durgon <3 wrote:
Even if the player has annoyed the GM previously it would be better to talk to the player than to bait him into a death trap.
Letting a player's greed hang them isn't baiting them into a death trap.

If you know they are greedy, give them the option to unknowingly go into a death trap alone for the promise of treasure you are by definition baiting them into a death trap, the bait is the option of not sharing the treasure.

Whether you think it's okay because as you say he hung himself or not is irrelevant to whether it's a trap.


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Pathfinder Adventure Path, Lost Omens Subscriber

Flagged for the mods to change the thread title.


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Chromantic Durgon <3 wrote:
Ryan Freire wrote:
Chromantic Durgon <3 wrote:
Even if the player has annoyed the GM previously it would be better to talk to the player than to bait him into a death trap.
Letting a player's greed hang them isn't baiting them into a death trap.

If you know they are greedy, give them the option to unknowingly go into a death trap alone for the promise of treasure you are by definition baiting them into a death trap, the bait is the option of not sharing the treasure.

Whether you think it's okay because as you say he hung himself or not is irrelevant to whether it's a trap.

I dunno, how many redflags that it IS a trap does it require before it outweighs the bait.

1. Chelaxian baron
2. Come get this package
3. Oh yeah the package is stored in a building outside of town.

Edit: Those three things combine to screaming that its a trap in the face of anyone paying attention.

Why didn't this BARON have the package delivered he's gonna have enough minions to do so. Why does he have this stored outside of town?


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I would like to hear the players version of events. Something seems off here.


Freehold DM wrote:
I would like to hear the players version of events. Something seems off here.

Yep, something seems wonky.


LucasB wrote:


In all he got his ass kicked and crushed by 2 large assassin vines. He flips out rips his paper and walks outside and comes back 10 min later to say he's don't playing DnD. Looks like we will have to find a new host.

~~~

I was like face palm you have no one to blame but your self for your own stupidity.... Does the party have to fork up the gold to raise a stupid character who went into the cave alone and got him self killed? I Honestly don't think we should. Have him roll up a new character that he can play without being stupid.

Nope. Take the self-proclaimed ex-player at his word & find somewhere else to run your game for next week. Don't discuss it with him. Don't tell him anything about the game or where/when its now hosted.


Ryan Freire wrote:
Chromantic Durgon <3 wrote:
Ryan Freire wrote:
Chromantic Durgon <3 wrote:
Even if the player has annoyed the GM previously it would be better to talk to the player than to bait him into a death trap.
Letting a player's greed hang them isn't baiting them into a death trap.

If you know they are greedy, give them the option to unknowingly go into a death trap alone for the promise of treasure you are by definition baiting them into a death trap, the bait is the option of not sharing the treasure.

Whether you think it's okay because as you say he hung himself or not is irrelevant to whether it's a trap.

I dunno, how many redflags that it IS a trap does it require before it outweighs the bait.

1. Chelaxian baron
2. Come get this package
3. Oh yeah the package is stored in a building outside of town.

Edit: Those three things combine to screaming that its a trap in the face of anyone paying attention.

Why didn't this BARON have the package delivered he's gonna have enough minions to do so. Why does he have this stored outside of town?

An obvious trap is still a trap, we don't know if this is the players 1st time, we don't know what he knows about the setting, he could even be playing a 7 INT character that wouldn't pick up these things or couldn't. We only have one side of this story and even that side sounds like a rather petty trap had been laid.

Shadow Lodge

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See, my PK was so much better.

Party enters dungeon, begins handling encounters. Assassin stealths through secret passages to observe PCs. Initiates death attack on sorcerer.

I figure the sorcerer has a good shot, as the assassin isn't high level. Wrong! Rolls 1 less than the DC13, and is dead.

Everyone around the table marvels at the successful death attack and makes some jokes while the rest of the party tries to pin the assassin down before he strikes again. One failed death attack on the healer and successful Perception by the barbarian, and said assassin is mashed to death.

The party continued through the dungeon until out of resources and then retreated to consider options on returning the sorcerer to life. Looking forward to how we get the player back in the game next time.


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Rage quitting is immature. 'nuff said.


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I aggree that it's definitely a trap.
Anyway, I'm not against setting traps as long as players can have some clues to realize it is a trap.
Receiving a random letter with a soul trap gem would not be right. Receiving it from a long term enemy who is a known powerful wizard who has already tried to kill you a few times... OK, you have some clues to cast detect magic on the envelope before even thinking of opening it. It's still a trap, but you should be aware. This kind of traps can be a nice way not to harm your players but to keep them aware.
What it seems is that here we have a trap that is set as a punishment, deserved or not. And the OP seems to be glad about the character's death, what makes me think there was some previous issue with the player. I'm not judging if the GM acted right or wrong, because we don't know the full story.


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Freehold DM wrote:
I would like to hear the players version of events. Something seems off here.

Do we really care, though?


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Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

It does seem to have the "Hey let's all point and laugh at this idiot!" type of way about the original post.


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Yeah, that's why I ignored the thread. The guy in the story sounds like he's not very good at teamwork and maybe a bit disruptive—I'm not inclined to blame the GM or whatever based on what we know—but posts like this just don't rub me the right way. They do tend to start Big Dumb Arguments, though.


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Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Oh yeah, I myself have a brother like that. :-)

RPG Superstar 2012 Top 32

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Haladir wrote:
Flagged for the mods to change the thread title.

Definitely.

I've had 2 players die in the last 10 years. It's a lot different than having a character die.


Pathfinder Starfinder Roleplaying Game Subscriber
SmiloDan wrote:
Haladir wrote:
Flagged for the mods to change the thread title.

Definitely.

I've had 2 players die in the last 10 years. It's a lot different than having a character die.

This is why confusion was indicated.


SmiloDan wrote:
Haladir wrote:
Flagged for the mods to change the thread title.

Definitely.

I've had 2 players die in the last 10 years. It's a lot different than having a character die.

I had a player die late last year. Sad, he had young kids too, it'll be a shame for them to grow up without having their Father there.


Pathfinder Adventure Path Subscriber

^^Similar.

In any case we need to hear all sides of the story.
Invite the player in question to this thread that one would hope has an even-handed title and first post that does not show any prejudice whatsoever and let's hear his side.

I don't know the background or setting of the game. (a.k.a. does treachery abound? Or is everyone playing honorable honest abes? Something else?)
I don't know the GM.
I don't know the players.

Hard to pass judgement without more data. Or is vindication/justification being sought?

Grand Lodge

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Always good for a laugh (Warning: Swears)

Liberty's Edge

Put me in mind of...

THIS


Queen Victoria said it best. "I am not amused."


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Kobold Cleaver wrote:
Freehold DM wrote:
I would like to hear the players version of events. Something seems off here.
Do we really care, though?

All i had to see was that an ooc "you should wait for the party" was given.

If that isn't a big warning sign, the player isnt paying attention.


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BARBARIAN HAVE SEVERAL QUESTIONS. MOST PRESSING QUESTION AM HOW IN GREEN HECK AM BARBARIAN GETTING FLAT FOOTED?

IF ANSWER AM 'INVULNERABLE RAGER,' HOW BARBARIAN AM NOT JUST FACETANKING ALL THE VINE, THEN WITHDRAW ACTION.

WAS BARBARIAN WEARING SHIRT? THIS AM COMMON ERROR FOR ASPIRING BARBARIAN. SILLY BARBARIAN, AM NEVER NEED FOR SHIRT. ONLY CLOAK. AND GLASSES.


Ryan Freire wrote:
Kobold Cleaver wrote:
Freehold DM wrote:
I would like to hear the players version of events. Something seems off here.
Do we really care, though?

All i had to see was that an ooc "you should wait for the party" was given.

If that isn't a big warning sign, the player isnt paying attention.

Makes me think of a player in our group. He was playing an illiterate character with zero social skills who wanted to negotiate everything on his own and even «signed» contracts he couldn't read.

There was no way our characters could know what he was doing, we only knew that he was going solo. GM never did anything to fix that (he talked to the player and told him that he had not the right character to do it but he didn't listen) so it just kept happening.
We grew tired of it so one night my character cracked his mind to know what he had been doing, but he didn't have useful information as he had been doing everything wrong. I only found that he had been keeping money for himself that should have been for all the group. So I just picked the money and gave each party member their part of the share.
But it was too late to fix the investigation. I've always thought the GM should have done something about it before reaching that point because we all were punished because of the actions of a single player. We tried to talk to him so many times but he'd not listen.


We had a similar occurrence in our Paizo published campaign. A character (witch) picks up another, flies several hundred feet away to threaten him alone (he thought the PC he had abducted was stealing from the party). He runs into a BBEG + mini-boss encounter (Published campaign, mind you, so the DM didn't make it up on the spot). BBEG immediately hits him with scorching ray, with only 1 of the 3 rays hitting him for most of his total hp.
He escapes, reports what happened, so the rest of the party starts making its way on foot towards the encounter. He chooses to fly back to the boss while the party is struggling with climb checks, which had prepared an action to scorching ray again. He approached from the same direction in which he escaped, gets scorching ray'd to something like -18 hp, instantly dead. Player gets extremely upset, exclaims that he is "tired of overpowered bosses" (again, published Paizo campaign), storms out of the host's house and drives home, never to return.


IMHO, other players perspective could be important.
Why?
Well I played with a GM that wanted everyone to have some flaws and to stay in character you had to abide by those flaws. The problem was the GM spent quite a bit of time creating situations in which said flaws came into play and influenced events.
After a time people stopped wanting to play the game and some of had a talk with the GM as to why. He did get the point but even years later still had a problem of using GM knowledge as NPC knowledge of the players flaws and organizing situations to make the players look foolish because of required flaws or character role play traits.

But on the other hand it could also just be a player that is having a bad day/week/year and killing his PC and asking everyone to not play at his house is his way of saying so.

MDC


fudging rolls or split second miracles are erksom to me. and having a cleric back in town who can just happen to make you live again is just soft. bringing someone back should be hard. learn from your death mistakes and apply them to your new character and with each new pc you learn what kind of character class works for you. that is if you try different classes and races each time.

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