Confusion About Hook Mountain Enemy Stat Block (Spoilers!)


Rise of the Runelords


Hey all, running the finale of Hook Mountain Massacre tomorrow and I've got some questions about Lucrecia's stat block and want to make sure I'm running her correctly. Unfortunately, the d20PFSRD site seems to have the old version of her, so I can't link the Anniversary Edition stat block. But I'll try to include all relevant info.

For example the stat block reads:

Quote:
Melee +1 keen dagger +18/+13/+8 (1d4+8/17-20 +1 Wisdom drain on first strike in a round), mwk dagger +18/+13/+8 (1d4+7/17-20)

If she's taking a full attack action, the first attack with the keen dagger is at +18, then her second attack with the mwk dagger is at +13 and her third attack is at +8? Or do I need to factor in the penalties of two-weapon fighting?

Second, she possesses Two Weapon Defense but isn't listed as having a Shield Bonus to AC in her stat block.

Finally, she's listed as having +4 armor, but isn't wearing any. Is that from her Mage Armor that her tactics describe as her casting on herself before combat if she senses trouble (as in, if she's caught unaware, it's not active and should be ignored from the stat block)?

Thanks in advance!

Liberty's Edge

The stat blocks as written don't include the TWF penalties.

TWD isn't included because because it has to be "activated" instead of always on.

Yes, the +4 is from the mate armor.

In short, stat blocks are assumed to include those magic effects, feats, and abilities that are always active and don't require the NPC to activate the effect. Those effects that aren't "permanent" are not included because the authors don't know if you're going to use them or not.


That's what I've always gone under the assumption of, but then the Mage Armor spell was active even though there is a chance that she might not have active (if the characters surprise her/she's unaware of trouble). Especially when TWD always grants the +1 shield bonus, so long as you're wielding two weapons (or a double). Just seems odd that they'd include a spell that may not be cast in the stat block, but not not the bonus she gets from using the weapons she's listed as wielding.

Similarly, when you come across the Black Arrows captain, his before combat tactics are "casts all his spells if he has a chance" and they're included in his stat block. I just kinda wish there was a clear clarification if they were indeed in the stat block instead of "if x conditions are met, they do this, but they're in the stat block anyway." Aaaahhhhh well!

So, just to confirm, if she were making a full round attack, the proper stats would be:

+16 main hand, +11 off hand, +6 second main hand attack. (-2 to all attacks from TWF)


First, I recommend this Errata doc from Strife2002. There's also a thread.

Lucretia's attack line is:

Main hand: +18/+13/+8. +13 (Base) +7 (Str) +1 (magic dagger) -1 (size) -2 (TWF)

Off-hand: +18. The math is the same - the dagger isn't magical but is masterwork. (As pointed out in Errata linked above she doesn't get iterative attacks with the off-hand.)

As for playing her "correctly" - that would involve ignoring her tactics in the AP. Why change into her true form? So she can get size penalties but not reach? Why is mirror image not in her "power-up suite?" Or invisibility? Why does she wait in her room if she knows there's trouble? Her spell list is much more effective if she fights in conjunction with some of the ogres. Haste anyone? (Sorry. Off-thread rant.)


I apologize, but I'm just confirming that you're saying all of her stat block factors in all of the correct bonuses/penalties and I should just roll with what it says and go:

1st attack: Main hand: +18
2nd attack: Off-hand: +13
3rd attack: Main hand: +8

I agree, for someone who's supposed to be so good at manipulation and smart enough to orchestrate the whole Turtleback Ferry/Skull's Crossing scheme, she's awfully bad at planning her own survival. In my campaign she managed to escape to Hook Mountain, so they will be encountering her alongside Barl and a few Stone Giants (my players are running through the enemies, so I've beefed up most encounters).


Brandt Welles wrote:

I apologize, but I'm just confirming that you're saying all of her stat block factors in all of the correct bonuses/penalties and I should just roll with what it says and go:

1st attack: Main hand: +18
2nd attack: Off-hand: +13
3rd attack: Main hand: +8

I agree, for someone who's supposed to be so good at manipulation and smart enough to orchestrate the whole Turtleback Ferry/Skull's Crossing scheme, she's awfully bad at planning her own survival. In my campaign she managed to escape to Hook Mountain, so they will be encountering her alongside Barl and a few Stone Giants (my players are running through the enemies, so I've beefed up most encounters).

Should be

1st attack: Main hand: +18
1st attack: Off-hand: +18
2nd attack: Main hand: +13
3rd attack: Main hand: +8


Oh s#&@. You're totally right. Thank you!

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