Best healer / interesting healer ideas


Pathfinder First Edition General Discussion


As title says looking for your builds for a healer weather that be the standard cleric or even the more exotic ones. (If your competing for the best healer please state why you think yours is the best in detail please)


Are you looking for a plain healer or for the best status removal?
I'm loving to play a witch as a healer/buffer/debuffer, it's a very versatile option, but as I don't have the healing patron I lack a lot of status removal and I depend on UMD and scrolls, so if you're going for a full healer I'd take the healing patron.
Healing hex provides a lot of extra healing.


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The Oradin is a popular build. I've never seen it in actual play, but it looks good.

The Exchange

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For "best" healer I haven't seen anything that can compete with an Orcale - Life mystery, spirit guide archetype, choosing the Life shaman spirit.

For "interesting" healer, an alchemist with healing bombs is quite fun to see. Especially one with infused extracts. Going into the Thuvian Alchemist prestige class makes it even more amusing.


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Alchemist with the Infusion discovery to hand out healing "potions" each day (possibly a beastmorph vivisectionist to act as a combatant, rather than a "heal-bot").

Animist shaman diplomancer using Wrangle Condition to remove status conditions (and spells/wands for hp damage). Life spirit gains Channel, as well.


what is healing ?
getting back between combats = anything with craft wands healing cure light.
shock trooper in combat? i love the battle shaman with wandering life - hex evil eye and more while healing when needed.

i had a weird build, Ecclesitheurge with 1 monk level.
Fire as main, healing and glory as minors.
guided hand for my long sword, flurry of blows using wisdom to hits with divine favor + str of 14 = enough damage .
fire as main + elemental spells = off blaster.
healing as domain power = free empower healing.
so....
you are "ok" as a melee character. almost full caster, empower healings, blasts and heroism spells (to hit like a fighter, although less damage).


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Belafon wrote:
For "interesting" healer, an alchemist with healing bombs is quite fun to see. Especially one with infused extracts. Going into the Thuvian Alchemist prestige class makes it even more amusing.

Ah, shooting people better. I like the idea of the Talisman Crafter Occultist who can use a conductive bow to shoot people back to life with Temporary Resurrection. Or heal and cures for more ordinary healing. The casting time I think doesn't apply, the action actually taken is the attack. Dye arrows would be best of course.


Belafon wrote:
For "best" healer I haven't seen anything that can compete with an Orcale - Life mystery, spirit guide archetype, choosing the Life shaman spirit.

Yeah, the double life oracle is probably the "best" healer. Getting double channel with double life link is extreme. It's actually often way more healing than you need. Fortunately, you have the wandering spirit, so you can choose to do other fun things if you get bored with healing.


Double life link doesn't say a whole bunch other than I hope your not taking damage of your own as well


Darc1396 wrote:
Double life link doesn't say a whole bunch other than I hope your not taking damage of your own as well

It's more of a later game boon, but it's not too bad at early level. If you have an average party of 5, you are looking at a worst case of taking 40 damage from a life link. You could of course end the links as an immediate action, but assuming you can tank it, you can heal that back fast. You'll probably have fey foundling, so a level 7 channel will heal you avg 28 damage. You can double that if you also use a quick channel.

But really, the odds of your entire party taking that much damage on any round is pretty small. Maybe if you get surprised by a fireballer but that almost never happens.


Healadin.

Maybe not the most healing but more than enough.

With the right feat focus (Fey Foundling, Greater Mercy, Extra LoH, Channel Surge, Ultimate Mercy) and proper magical items (Bracers of the Merciful Knight) in addition to a small amount of spells you are the battlefield medic with all of the heals.

With a +5 in Charisma, by level 10, you're sporting 14 LoH's per day and healing (when not using a mercy) 8d6 (8-48) to others on a standard, 8d6+16 (24-66) to yourself as a swift, can full action heal by expending 2 LoH's for 12d6 (12-72) and 12d6+24 (36-96)

That's not all! In a pinch you can Raise dead with 10 LoH's to raise dead without needing expensive material components.

Not only that but you're still full BAB still have nice HP and can whip out the Smite when needed. Also Channel Positive in a pinch for 5d6. Also you can remove status effects with mercies.


The oracle/paladin seems pretty strong is there any items that would also give you link life or life bond (forget the name) so you wouldn't also have to eithe rmulti into shaman or take that archetype to kill my revelations

The Exchange

HWalsh wrote:

Healadin.

Maybe not the most healing but more than enough.

With the right feat focus (Fey Foundling, Greater Mercy, Extra LoH, Channel Surge, Ultimate Mercy) and proper magical items (Bracers of the Merciful Knight) in addition to a small amount of spells you are the battlefield medic with all of the heals.

With a +5 in Charisma, by level 10, you're sporting 14 LoH's per day and healing (when not using a mercy) 8d6 (8-48) to others on a standard, 8d6+16 (24-66) to yourself as a swift, can full action heal by expending 2 LoH's for 12d6 (12-72) and 12d6+24 (36-96).

The Channel Surge only works on one LoH ("as a full-round action") so it's "only" 8d6+16 (swift on yourself) and 12d6+24 (full-round on yourself) for 3 uses of LoH.

But yeah, this is pretty powerful. Add in the gnome FCB for an extra +5 healing by level 10. I GMed a paladin built much like this who kept a sacred bond up on both the melee characters and was never in any danger whatsoever. (She also had the hospitaler archetype and Quick Channel). At 10th level she averaged 120 points of healing to herself and 14 to everyone else when she did the "LoH, LoH, Quick Channel" routine.

From 8-13 or so a paladin built for healing probably is better at straight-up hp healing than a life oracle. Before that you usually don't have the gear and after that the high level oracle spells make a big difference. Especially when the life oracle gets mass heal at 16th level.

The 20th level winner might be a paladin. Holy Champion is an amazing ability. With the build above self LoH, self LoH, quick channel becomes "I heal 300 hp, everyone else heals 45. No rolling required." Of course you have to balance that against the life oracle spirit guide who can crank out over a dozen "everyone heal 200" mass heal spells and still has a couple of dozen channels to burn.


Darc1396 wrote:
The oracle/paladin seems pretty strong is there any items that would also give you link life or life bond (forget the name) so you wouldn't also have to eithe rmulti into shaman or take that archetype to kill my revelations

Kind of. A shadowbond tunic can transfer up to 10 damage per hit if you're adjacent to the one person you're linked to. You can just cast shield other, either out of your native paladin casting (at level 7+) or from wands or scrolls; it lasts hours/level.


An Alchemist(or Abberant Sorcerer/Bloodrager) with Tumor Familiar with levels in Vitalist(Dreamscarred Press psionic class) can spread the Fast Healing 5 the familiar gets around to everyone. A group of five(four PCs and the familiar) can all have Fast Healing 1 around levels 3-5 pretty easy.

They can spread other healing around too. One party member at -12 but everyone else is full when the cleric channels and heals 5 damage? In a party of four(five with Familia again) they can move the 15-20 "wasted" healing all to that PC, healing him for 20-25.


The Pei Zin Practitioner Oracle archetype in the new Healer's Handbook lets you fill the "Oradin" role without needing the Paladin part.


I can't even find that archetype to analyze but also that cloak is a little expensive for the limitations and price of the item (cloak but thank you) any other items/feats I should keep an idea about


Sorry the tunic is what I meant

RPG Superstar 2012 Top 32

If 3rd party products are allowed, Mystical Healer is really useful. It can shore up non-optimized healing potential, and really knock healing out of the park.

Another thing to look into is Favored Class bonuses. For example, the Aasimar Favored Class bonus for the Oracle class increases effective oracle level for 1 Revelation by +1/2 level. So a 5th level aasimar Life oracle with the Channel Revelation can channel energy for 4d6 points. 5d6 points if you took that Mystical Healer feat.

Not too shabby.

EDIT:

Is there anything you plan on doing when NOT healing? Melee combat, ranged combat, buffing, debuffing, battlefield control, blasting, counterspelling, party face, scouting, guarding, acting as a flanking buddy, save or suck spells, combat maneuvers, direct damage, summoning, "reach cleric" stuff, etc. etc.?

Re-EDIT:

A 10th level aasimar oracle of Life with Mystic Healer can channel energy as a 15th level oracle, plus +3d6 from Mystic Healer, for a total of 11d6.

At 20th level, you channel as a 30th level oracle +4d6, for a total of 19d6.

Re-re-edit:

It looks like the aasimar favored class bonus got changed from 1/2 to 1/6. :-(


Yeah, it's pretty useless now, sadly. People were complaining about 8th level characters with 12th level animal companions.


There might be something in the new healer's handbook coming out that would help make an interesting healer.

RPG Superstar 2012 Top 32

Azten wrote:
Yeah, it's pretty useless now, sadly. People were complaining about 8th level characters with 12th level animal companions.

Errata ruin everything.

:-P


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That was an awesome feat recommendation 3rd party is totally allowed


Ooh, Vitalist with Mystical Healing would get a lot of mileage off their power points and class features.


I'm playing a "healer" (hedgewitch/herb witch/homebrew fixes)at the moment and I'm looking forward to the healer's handbook. I just hope there's something good in there for the witch that I can make use of. I certainly wouldn't say my half-orc witch is the best healer, in combat I'm all about the debuffs (typically using spells with a botanical nature/body horror flavour) but having the herb witch's remedies has proven useful. HP healing has been a bit of an issue as I've yet to get the healing hex and the GM hasn't been particularly forthcoming with cure wands light or otherwise. This isn't helped by our barbarian being a glutton for punishment who quickly burns though whatever personal healing he has.


I have played the life oracle a couple of times. In my current Iron Gods campaign, I decided to do something different and do the avoidance of damage instead of constantly healing the damage. I am doing bodyguard with a reach weapon and I am currently adding +6 AC against attacks as well as being proactive and buffing the party sooner rather than later. Biggest issue is the range touch attacks...


I think an interesting healer is a witchdoctor shaman with the life spirit.
You have a wandering spirit for LOADS of other shennigans, two pools of channels and loads of spells.

RPG Superstar 2012 Top 32

kerwin1970 wrote:
I have played the life oracle a couple of times. In my current Iron Gods campaign, I decided to do something different and do the avoidance of damage instead of constantly healing the damage. I am doing bodyguard with a reach weapon and I am currently adding +6 AC against attacks as well as being proactive and buffing the party sooner rather than later. Biggest issue is the range touch attacks...

In 3.5, my druid healer used the Improved Counterspell feat to great effect. I was able to trade out a 4th level flamestrike against enemy 3rd level fireballs and lightning bolts. Blocking big AoE spells saves a ton healing effort. An ounce of counterspelling is worth more than a pound of cure light wound wands.

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