Mummy's Mask Adventure Guide is live


Pathfinder Adventure Card Game General Discussion


Byron Campbell (RotR, S&S) has returned to resume writing duties for the Mummy's Mask Adventure Guide. There's an entry up in the Community Use Registry and you can download a draft version of the guide from BoardgameGeek.com. The base set is complete with Adventure Path B and Adventure Deck 1 having full write-ups.

This release takes a different approach from previous guides with journal entries for significant cards that are supposed to be read when they're encountered or defeated. Other journal entries provide background information on important people and locations in Osirion.


You can follow all the action by subscribing to this thread on BoardgameGeek.com. While you're there, don't forget to thumb and/or geek gold Byron's posts. It's what keeps him motivated to keep working on the guides inbetween his freelance writing and editing gigs.


I've just gotten confirmation from Byron Campbell that the Mummy's Mask Adventure Guide's approach is to have players read information as they encounter cards. Some of this information will be in the Scenario sections of the book and other information will be in the glossary, which will mostly consist of named NPCs or particularly unusual/uncommon monsters or treasures.

Byron and I aren't sitting on mountains of Pathfinder material, we have to go out and buy things specifically to create the Adventure Card Game guides. If you've got knowledge about the cards featured in Mummy's Mask - for example, "that's so-and-so from Pathfinder Society Adventure number X" - that would be useful for glossary write-up.

You can share them on this thread or the thread over at BGG or just email me here at Paizo.com or geekmail me at BGG. Thanks for you help!

Lone Shark Games

If possible, please list the cards that you're hoping for more information about in this thread. Hopefully we can fill in the gaps.


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber
Keith Richmond wrote:
If possible, please list the cards that you're hoping for more information about in this thread. Hopefully we can fill in the gaps.

I echo this. I don't have everything Paizo publishes, but I have a heck of a lot (most AP/Campaign Setting/Player Companion books, and every RPG book). I lack the Tales novels, comics, most modules, and most PFS scenarios, but I'd be happy to search through the sources I do have in order to give you more info on a particular thing.


Thank you for your offers of assistance. I asked the writer, Byron Campbell, for a list of card names. I'll post it here when Byron shares the list with me.


I've got three cards so far. I'm sure as more decks are released and once work on the glossary begins there will be more questions:

1.) Nefti the Bard
2.) Miau Pakhet
3.) Bonecrushers (I have general info about knolls but nothing on that particular tribe)

I suggested for Bonecrushers that they enjoy eating the marrow out of bones and carry weapons like flails and maces to make the process of breaking bones easier.


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber

1. Nefti looks to be a character in PFS and is a member of the Aspis Consortium. He appears in the following PFS scenarios according to the Pathfinder Wiki: #29 Shipyard Rats, #48 Rules of the Swift, #5-15 Race to Seeker's Folly, #5-16 Sanctum of the Sages, and #7-98 Serpents' Ire. The entire set of season 5 scenarios can be obtained from the Humble Bundle at the $15 tier, or you can grab the them individually at $4 each (since only 5-16 is relevant, unless you're interested in the other stuff in the bundle, this probably makes more sense). Serpent's Ire was a convention scenario and is unavailable for purchase on the paizo website from what I can tell (maybe PFS GMs with a certain number of stars can grab it, or maybe you need to be a Venture-Officer of some form). 5-15 merely mentions him by name twice with no other information. 5-16 actually has the players interacting with him and gives a bit more background as to his motives in that particular scenario, but I have a feeling that the vast majority of information about Nefti lies in the earlier scenarios (#29 and #48, both in Season 1). I do not own those scenarios so I cannot say for sure.

2. Keith provided some more insight on Miau Pakhet on BGG. You probably aren't going to get much more info on it other than that, but maybe invent a backstory of your own if you're feeling creative. Info on Bastet can be found on page 67 of Pathfinder Adventure Path #80: Empty Graves, although I was unable to find any mention of her gambling aspect there (she only gets half the page, so not a ton of info). The art for Miau Pakhet is reused from that page as well, which originally was meant to represent Bastet herself. As one of Bastet's domains is Trickery, it is now totally my headcanon that Miau Pakhet is an avatar of Bastet in Catfolk form who is amusingly observing current events unfolding.

3. I cannot find any information about "bonecrusher" gnolls. I have a feeling this tribe was similarly made up for the ACG, or it's from a PFS scenario. There is generic information about gnolls in Osirion in the Campaign Setting Osirion - Legacy of Pharaohs. There is a disease named "bonecrusher fever" (also known as dengue fever) but it is typically found in tropical regions, not in deserts, and it is typically spread by mosquitos.

Lone Shark Games

1. Nefti is a young Chelaxian who works for/with Kafar in the Aspis Consortium, a very effective (and disreputable) group often at odds with the Pathfinder Society. The pair have had very frequent contacts with the Pathfinder Society, helping them stop kidnapping cultists and such. It has been a somewhat conflicted relationship, sometimes being rescued, sometimes scheming to distract the Pathfinders, but overall the pair have been useful liaisons between the two groups that have steadily grown closer to the Pathfinders. (#29 + #48

2. You do have some freedom here. As a promo card, it does not have a very strong canon presence. Skizzerz' idea is as fun as any :)

3. "Bone crushing" is a class of real world hyenas, so the term was apprehended for the ACG. They can be considered a tribe native to Osirion, rather than the more fully described Katapesh gnoll tribes, or be a generic type of gnoll known for their practices and reputation rather than familial association.


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For those of you following along here on paizo.com, Draft 3 of the guide featuring everything through Adventure Deck 4 went live on Boardgamegeek.


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Draft 4 featuring everything through Adventure Deck 5 is now live!


Version 1.0 of the text-only PDFs is now live.


And now the illustrated version is available for download. You can find the link in the Community Use Registry (it's hosted on BoardgameGeek).


Thank you for the awesome work, it's greatly appreciated! Our group fell a little behind on MM, so now's the perfect time to make use for the Guide!

I think the new format is great, with the 'per encounter' details on particular Villains/Henchmen/Loot - it really brings to life the whole thing and gives a much needed backstory and meaning to all these oddly-named men/monsters that you slaughter all the time, while also keeping it bite-sized, instead of a great "info-dump" post-scenario.

I really hope Byron Campbell finds the energy and motivation to complete the "dictionary" with info on the other cards of note.


I guess we'll have to wait and see what Byron is up to regarding the glossary. You'll notice the new format increased the page length and resulted in more writing, which is also something players complained about. The new format also means a bigger time investment for Byron and myself.

I've been busy improving prior editions of the guides because I've seen translations pop up online as PACG is made available in other languages. I reformatted Skull & Shackles and Rise of the Runelords so the presentation matches later editions of the guides. Deck 6 of Skull & Shackles got a significant artwork update. Rise of the Runelords looks better than ever because I snagged almost every piece of Community Use artwork available for Runelords and put it in the guide. I don't expect Runelords to change any time soon, unless Paizo puts out another retrospective blog post (Runelords 15th Anniversary?) or someone reports an error. I sometimes wish someone would pull out the +2 Red Pen of Correction and go to town on grammar and punctuation because it's not my strong point; but the guides are still pretty high-quality community content.

I'll look into reworking Wrath of the Righteous at a later date since some aspects like the cohort banishment section didn't work out as well as I would have liked. It was still a good project for something I did in the equivalent of 3 weeks worth of "crunch time".


Autoduelist wrote:


I'll look into reworking Wrath of the Righteous at a later date since some aspects like the cohort banishment section didn't work out as well as I would have liked. It was still a good project for something I did in the equivalent of 3 weeks worth of "crunch time".

Hah! That's a pleasant surprise!

I wrote to you on BGG back in 2015, when you said you had no intentions of making a WOtR guide, so it completely slipped from my radar! Now, I'll have the chance to catch up on the story ... :)

(Also, the Cohort Banishment seems good to me -except maybe Queen Galfrey, seems a bit rushed for such character- but I sort of expected a couple of sections about the possible heroic sacrifice of the hero Cohorts as well, and their hero's reaction. Just a food for thought, if you're going to revise that section :)


I wasn't planning on writing the guide myself, but the blog posts about Adventure Deck's 4 & 5 caught my interest from a story telling perspective. Then it was an epic three-week slog over my vacation to write the guide while doing Thanksgiving holiday planning.

I'll need to go back at some point and axe the cohort banishment section, which didn't work, and clarify some of the narrative, mostly because I'd like the project to be updated before all the alternate language editions of Wrath of the Righteous hit retail. I applaude the people creating translations of the guides to make the game more accessible to PACG players around the world.

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