Craft: 20 Rank Unlock


Advice


Trying to figure out what is the best way to go about this with a Phantom Thief character, especially a phantom thief who is focused on being that, a Phantom Thief.

I'm talking like Kaito Kid, Mouse, Joker, and even Lupin the Third (There are probably a few more I missed)


Tailor, I'd imagine then...given the examples.


So you'd start crafting magic items at 14th level? Useful but you've got the levels up to 13 to be concerned with still.

You're going to have a lot of skill unlocks. The Intimidate one is one of the few useful in combat and it doesn't seem out of line if the Joker is one of your examples. A few feats to make more use of it - Enforcer or Dazzling Display perhaps - seem like an idea.

Sense Motive is another appropriate and perhaps useful skill unlock, though it's not one to build on especially.

For the actual craft unlock, Craft (jewelry) seems like it'd be fairly versatile. You could apply it to many wondrous items and rings directly and possibly other items where you might be able to say that the magic resides in the jewelwork you added.


Pretty sure he doesn't mean Joker (Batman) but Joker, the anime/manga character. The Western equivalent of phantom thief is gentleman thief, but there's slightly different connotations (there's often actual magic involved in phantom thieves). Though since he used Lupin the Third, gentleman thief should also be acceptable.

You're going to need to pick one though. Kaito Kid is a stage magician, and most of his tricks rely on that magic to work (except for the stuff that's straight out impossible). That would probably be an Illusionist of some kind (Mesmerist? I don't know much about the class). Mouse relies on unlimited money and Illuminati level control of everything. Oh, and three assistants who are also hyper-experts. ...maybe a Noble Scion with a Noble Scion cohort build? That gets you unlimited money and similarly competent assistants. Joker is Kaito Kid but with even more made up magic tricks (and wild abuse of Disguise Other). I don't think anything expands Disguise Other to quite what he does with it though, so maybe some form of Polymorph Any Object? Lupin III is the easiest, since he's just a fairly high level anything. Disguise, Acrobatics, Escape Artist, Disable Device, Sleight of Hand... I think that covers it actually. He's almost exactly what you'd expect from a D&D Rogue (only, you know, good).

Of those four, Lupin and Mouse don't use Craft in any way (Mouse's assistants do, but it's more like architecture at that point) and don't really use magic items (though the high tech stuff might end up that way), Kaito Kid uses the mundane version of Craft, and Joker just cranks out potions (in a unique form). Which, if I'm reading it right, you can't even make with the 20 unlock for Craft (armor, weapons, rings, and wondrous items only). Maybe make consumable wondrous items?

If you're just asking which Craft skill is most useful, Craft (jewelry) is by far the biggest winner. It covers all rings and probably most neck/headband slots. Nothing that would turn you into the phantom thieves you mentioned though. I don't think there's any magic item that does.


Oh yes. The one unlock wont make me into one of these guys. Its a collection of abilities.

I suppose jewelry it is then. Could be used to make fakes.


1: Realistic Likeness
3: Magus VMC
5: Briliant Planner
7: Magus VMC - Arcane Dealer
9: Swift Kitsune Shapeshifter
11: Magus VMC - Spells?
13: Point Blank shot
15: Magus VMC - Ki arcana
17: Precise Shot

2:Expert Leaper
4:Ki Pool
6: Forgotten Trick
8: Many Guises
10: Unlock Ki
12: Every Man
14: Quick Change
16: Immediate Change

6:Ledge Walker
12: Light Walker

1: Disguise
3: Acrobatics
5: Sense motive
7: Slieght of Hand
9: Bluff
11: Perception
13: Climb
15: Disable Device
17: Craft: Jewelery

T1: Pragmatic Activator
T2: Cleverword play - Bluff


Any alternate racial traits on the Kitsune? I don't think you really need Kitsune Magic or Agile, and Blood of the Beast apparently added a bunch of new ones. More skill points, Dex/Int instead of Dex/Cha, stuff like that.

Realistic Likeness and Brilliant Planner are good. Swift Kitsune Shapeshifter might become a problem (you've got a lot of swifts) but is probably good. But Point Blank Shot and Precise Shot at those levels? There's gotta be something better. Even just Extra Rogue Talent. Also why the Magus VMC? Is it just for Arcane Dealer? Because it's only giving you an arcane pool, spellstrike, and three magus arcana. You'll never get spells and spellstrike would probably make things harder for you (touch attacks being generally easier to land at higher levels).

I'm guessing not Unchained? Ki Pool is chained Rogue only. I bring that up because Chained Expert Leaper is

Chained wrote:
When making jump checks, the rogue is always considered to have a running start. Also, when the rogue deliberately falls, a DC 15 Acrobatics check allows her to ignore the first 20 feet fallen, instead of the first 10 feet.
And Unchained is
Unchained wrote:
When using the Acrobatics skill to jump, a rogue with this talent is always considered to have a running start and adds her rogue level to the check result. Whenever she deliberately falls, a successful DC 15 Acrobatics check allows her to ignore the first 20 feet fallen. For every 5 by which she exceeds the DC of this check, she can ignore an additional 10 feet of distance fallen.

I understand the reasoning behind Ki Pool and Forgotten Trick, but it's a bad idea. Your Ki Pool will be Wis modifier only until level 10 (halfway through your career) and you have no reason to pump Wis. It's 2 ki to get a power for rounds/level, activating the power might cost even more. You're also not getting any benefit from your ability to take Major Magic more than once. The vigilante stuff looks good though.

The Disguise unlock is almost worthless for you, it doesn't really need to be first. Acrobatics is similar (especially since Expert Leaper is your first talent). Bluff, Disable Device, and Climb (if that's one you want) seem like they should come sooner.

...wait, except you're talking about skill unlocks, which is Unchained. So I'm confused, are you doing Chained or Unchained? Because Unchained can't take Ki Pool unless you've got houserules otherwise.

Overall, I'd say ditch the Ki stuff and take more Minor Magic/Major Magic. Grab a few illusion spells. Don't take Point Blank/Precise Shot. Again, you can take Major Magic as many times as you want, you should use that. Maybe shuffle the skill unlocks around, since you can already do something better than the lower-level unlocks. The Magus VMC is also not really good for you, but if you want Deadly Dealer I don't know any other way to get it.


The gm here said i could take ki pool so i can take the ki pool unlock talent.

We are starting at 17 so im not too worried about order.

ki pool and arcane pool are both able to be used for fogotten trick or buffing my weapons because if ki arcana. There is a ki ring that helps too

Edit.
http://www.archivesofnethys.com/MagicRingsDisplay.aspx?FinalName=Ring%20of% 20Ki%20Mastery

If inwas building up id take ki pool near the switch point.

So part of that is to double my pools

But yeah the other part is to get deadly dealer for the themantics of a phantom thief even ifs notmost ideal powerful. But i could buff my weapons too.

Edit
Kitsune stuff
Dropped magic for fox form
Dropped cha bonus for int bonus

And yeah you're right that the unlocks for diguise is pretty bad. Mostly just getting the skill bonus. Probally will replace with buff instead.

I can use the ki unlock to pick up any other skill unlock i needed.

http://www.myth-weavers.com/sheet.html#id=644578


Oh, if you're building at 17 then yeah, that changes a lot. You get a skill unlock with every skill you're getting a bonus to, so you'd only need other unlocks for stuff you don't have a bonus to.

I still say dump Point Blank/Precise Shot and take Minor/Major Magic. Having any 1st level Wizard spell 2/day is pretty useful. And I just realized that you've got some stuff for UMD but didn't pick it for a bonus, a +8 to UMD would be pretty useful for the harder stuff (wands may cap at DC 20, but scrolls can hit DC 37 easy).


Well with major magic id want the spell book thing


Well, blarg. Didn't get into the game unfortunately. However faux paw isn't a character that is going away from my list.. Going to just have to refine him up from the start for another game.

If I was re ordering my unlocks..

1: Acrobatics
3: Sense motive
5: Disable Device
7: Sleight of Hand
9: Bluff
11: Perception
13: Stealth
15: Climb
17: Craft: Jewelry

Probably something more like this. I'd likely use a rogue talent from the start to take the ninja climb talent to replace it later with Ki Pool (If the GM allows) so I can get Ki Unlock and Ki Arcana.


By 15th level climbing is going to be thoroughly redundant. Every character worth their salt can fly by then.


I apparently totally missed this, but Card Sharp is a Rogue Talent that gives you Deadly Dealer. You don't need to VMC Magus, which frees up 5 feats.

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