How to use CD characters..?


Pathfinder Adventure Card Game General Discussion


Me and my friends are going to play Wotr adventure path,
but we are struggling how to add CD characters within pure-wotr-characters.

1. put all CD cards (with adoptable adventure level for sure) into box and play usual.

2. pure(box) characters use default rule, while CD characters use OP rules.

3. All characters use OP rule (pure characters also choose 1 upgrade card after each scenario.

Which rule do we recommend? (fun & difficulty)

In case of 2 or 3, how about scenario reward? as OP rule said, skill-powers-card feat order...?

thank you in advance!


I tend to go with option 3, but I wouldn't recommend changing the feat progression.

I've played around with a few different variations, but the setup I'm currently using is as follows:

Each character chooses upgrades using the OP rules.

Class deck characters choose upgrades from their class deck.

AP characters choose upgrades from the game box.

AP characters should avoid having multiple copies of the same non-basic, non-blessing cards.

Loot cards can go to any character and may be freely traded between scenarios.

I will almost always allow CD characters to choose their upgrades first.

Also, after playing through the various seasons, I've noticed that a lot of times, you get a second card upgrade on scenarios that don't hand out loot cards, so I'd consider doing something similar in AP scenarios.


Ashram316 wrote:

I tend to go with option 3, but I wouldn't recommend changing the feat progression.

I've played around with a few different variations, but the setup I'm currently using is as follows:

Each character chooses upgrades using the OP rules.

Class deck characters choose upgrades from their class deck.

AP characters choose upgrades from the game box.

AP characters should avoid having multiple copies of the same non-basic, non-blessing cards.

Loot cards can go to any character and may be freely traded between scenarios.

I will almost always allow CD characters to choose their upgrades first.

Also, after playing through the various seasons, I've noticed that a lot of times, you get a second card upgrade on scenarios that don't hand out loot cards, so I'd consider doing something similar in AP scenarios.

wow♥

thank you so much for sharing it!
I definitly try this! thank you!!!

Scarab Sages

Pathfinder Card Game Subscriber

Is this for the organized play scenarios or just the scenarios in the box? If the scenarios in the box, just treat the class deck character like normal, as if they came from the box. I also highly recommend Tarlin for Wrath of the Righteous.

Lone Shark Games

It depends a little on the CD characters in question. For instance, if you're including Gunslinger in WotR, that requires more effort than including a CD cleric or CD paladin.

If you've never played through WotR and your CD characters don't require a lot of assistance (Gunslingers and Alchemists in general, a small selection of scattered characters otherwise), I'd just play with the CD character without changing the box. If the CD character needs some boons (ex: poisons, guns, consumables, goblin-y things, what have you) I'd also add those boons, but I'd also probably steer away from those characters for my first play through to avoid diluting the boon pool for the other players.

If you've already played through WotR, any of the solutions above seem fine and I'd pick the one considered most fun for your group.


..confusing again T_T

so, "if its the first play, just use character sheet without CD cards (if possible)".

tough decision..

Grand Lodge

Pathfinder Card Game Subscriber

The Short answer is, it's your game, do what you wanna.

As for suggestions, personally, when I played any AP, if I had the Class Decks for the character classes of the played characters, I included all the boons (of the appropriate AD#) in the box, just to pad things in my favor a bit. However, lately, I've been setting aside my class decks for OP, so I've been leaving my AP boxes "pure" and sticking to the characters built in, or classes that would be able to make use of the sorts of boons in a given AP. (I made a bad choice playing Tontellizi in RotR, as there's danged few polearms without the C deck...)


I've played with and without Class Decks mixed in, mostly for thematic reasons.

I played Heggal in Skull & Shackles without mixing in the Cleric deck because there was plenty of stuff in the box that was already ideally suited to him.

When I ran Darago and Wrathack through WotR, though, I mixed in the Wizard and Ranger decks. I was treating it as a "Suicide Squad"-style adventure -- send evil to fight evil. I liked the idea of these bad guys "cheating" by bringing along extra 2-handed weapons, healing sticks, blessings from strange, foreign gods and whatnot.

However, when playing the "box game" (non-OP), character advancement is totally as per the AP. Helps keep the "feel" of the adventure consistent and the challenge level appropriate.

Lone Shark Games

Johnny Chronicle wrote:
When I ran Darago and Wrathack through WotR, though, I mixed in the Wizard and Ranger decks. I was treating it as a "Suicide Squad"-style adventure -- send evil to fight evil.

This is a favorite combo of mine as well.


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Mike Selinker wrote:
Johnny Chronicle wrote:
When I ran Darago and Wrathack through WotR, though, I mixed in the Wizard and Ranger decks. I was treating it as a "Suicide Squad"-style adventure -- send evil to fight evil.
This is a favorite combo of mine as well.

<Blush!>

Wow, this must be how J-Law felt.

Lone Shark Games

"I'll be waiting."

YIKES.

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