Looking for some more diverse builds in Pathfinder


Pathfinder First Edition General Discussion


As title says but looking for more exotic builds not how people chose to play their characters making them interesting but literally the build that is interesting on the class/archetype/just intriguing


Kasatha Alchemist natural attacker:
10 attacks in melee/round + mutagen/enlarge person/bull's strength
lot's of melee damage


Strength Patron Witch plus Eldritch Knight can make for all kinds of very interesting and powerful characters, since Strength Patron grants Divine Favor and Witch otherwise gets Heroism. There are a lot of different ways to go with it, but Witch/EK done right in any number of ways is not only mechanically very interesting, but the warrior-witch flavor is really pretty uniquely cool as well, at least in my opinion.


How about a Dwarven Daring Champion?
Or throwing 2-3 debuffs on an enemy with every attack.
I also have a druid who hits for almost 200 damage as a standard action. the math on that one predates the faq, so the numbers may be off in the post
Or how about a legit dual-pistol wielder with no action economy shenanigans.
Or an inquisitor who knows all, scares all, and resists all.

Silver Crusade

Silver dragon:

Angel Aasimar, uses Alter Self to look like a Lizardfolk, coloured silver.

Paladin of Apsu 2/Silver Draconic Sorcerer 3/Dragon Disciple

You are a Silver Dragon Paladin.


Blood Conduit Primalist Bloodrager specialized on Bullrush.

Core concept is the knockback rage power, merciless rush, plus any feats and items that improve bullrush cmb.

Then take Blood intensity bloodline mutation for a lvl x d6 shocking grasp with every bullrush.

Effectively you do 2xSTR-Mod as damage, deliver a powerful shocking grasp and push enemy far away so they cannot full attack. Very defensive combat style with decent damage.

If you want further fun, take Squash flat to prevent enemy from attacking at all by tripping them after the bullrush.

For multiple foes consider Raging throw for 3xSTR+CON damage to each foe you push into each other. Combine with squash flat if you wish.


Jae Wolftail wrote:

Kasatha Alchemist natural attacker:

10 attacks in melee/round + mutagen/enlarge person/bull's strength
lot's of melee damage

How does that even work 10 attacks per round?


Also thanks for the ideas so far these look awesome


Darc1396 wrote:
Jae Wolftail wrote:

Kasatha Alchemist natural attacker:

10 attacks in melee/round + mutagen/enlarge person/bull's strength
lot's of melee damage
How does that even work 10 attacks per round?

If I had to guess:

Kasatha have 4 arms naturally, Alchemists can get 2 additional arms, a tentacle discovery and a bite from feral mutagen. One additional attack from haste and maybe the last one is a gore attack from Helm of the mammoth lords?

Only question remaining is how do you get all those arms clawed? Feral mutagen only gives 2...

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