Interest Check / Poll for Multiple Game Ideas


Recruitment

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Disclaimer: This is NOT a recruitment thread, nor is it an interest check for a specific game I plan to run very soon. It's intended to gauge potential interest for a handful of ideas I have, to perhaps bounce some of those ideas off of players here to see what people think, and if nothing else to provide a more public mindspace for trying to organize and put forth some of my thoughts. The soonest I see myself trying to start a new game is a month from now. With that aside...

Hello all! Your ever-mad friend Loup Blanc here, starting a new thread to gauge reactions and interest for some ideas I've had for games I'd like to run. As always, I'm veering away from the more everyday fare that graces these boards--Paizo's Adventure Paths are wonderful, but I don't own most of them and I don't often want to run them. Rather, I have a seemingly endless stream of concepts for more homebrew campaigns, some of which get more attention and development than others, and of course there are other published products that I'd love to bring to the light of day--or rather, the light of play. The real trouble isn't having ideas of what to run, it's deciding which of them to go with.

None of these ideas are quite finished just yet, however, and I'm not planning on running anything just now! I've got five fabulous games going at the moment, and I'm just getting back into the swing of them after the end of a semester at school; I don't expect any to end anytime soon, but now isn't the best time to start another project to run. That said, I do want to do more of that down the line, so I'm looking to see if there's any potential interest for games a little ways off--probably recruiting and/or starting up sometime around a month from now, in the final days of January. By then my new semester will have started, and I should have plenty of time to devote to this.

So take a gander below, and if I pique your interest with anything, let me know! I may well use this space as a sounding board for further ideas and working with potentially interested parties in developing concepts, so please post any thoughts you have. If nothing else I like talking about game ideas with other people, and this may well lead to a fantastic experience for all involved! (That's what I'm hoping for, anyway.)

A Short FAQ on Me and This Thread:
Who are you again?
I go by Loup Blanc on these forums, where I'm mainly involved in the Play-by-Post scene, although I dip into the advice and chatter threads every now and again. I don't know if I have any sort of reputation, although I like to think the people I've played with like me.

How active are you?
That kind of depends on what you mean. In terms of quantity of campaigns, I've been involved in many during the last few years I've been here; my campaigns page features a bittersweet graveyard of games gone by, and I'm currently involved in 21 (16 playing, 5 GMing) moving at various speeds. In terms of how often I post, I shoot for once a day if there's something to say, but I'm the first to admit that doesn't always hold up; real life has a tendency of getting in the way, and I usually need to take care of things there first and foremost. In terms of quality, I like to think at least that I provide in-depth posts on both sides of the "table," hoping to breathe life into the characters I play and the worlds I create. It's about the experience provided by all, and I'd rather make it a creative and interactive one if at all possible.

You said semester at school?
Yes I did--I'm a full-time college student in my senior year, studying Creative Writing with minors in Philosophy and Film. That means that I'm fairly busy, but I usually have enough time in my schedule to check the boards at least once a day, and although GM posting can take a while to write up, I'm almost constantly aware of updates. Rest assured, even if I don't respond on a given day, I've almost definitely seen what you've written and started working out a thoughtful response!

When will these actually see recruitment and opening?
I'd put the short end as recruitment starting somewhere around January 18th, and selection and game start maybe a week after that. That's the soonest I feasibly see that happening, though, since I'm going on a big family trip that'll take me through somewhere around the 16th, and I don't want to be monitoring a recruitment thread during that. It might get pushed back to more like the very end of January or early February, though, in which case I'll open a game as a birthday present to myself.

What's the format you're using to present these ideas?
Well first I put the idea's working title as the title of a spoiler.
Then I have a little in-character introductory blurb, that hopefully gives you a vague notion of the game's subjects and an idea of what it's about.
The Concept: This is a more summary-oriented look at my idea for the game--themes, inspirations, that sort of thing.
The Setting: An idea of the setting of the game.
The System: What rules system I'm planning to use. This is potentially up for debate in at least some cases--if everyone likes a concept but nobody owns the rules, I'll likely switch it to a system people can play.

What in the Nine Hells is up with you/your life/your ideas/your plan to do more?
I really don't know. I wish I could tell you.

Idea 1: The Age of Lament:
Ahh, yes. The Vault. Once it was a great nation, the pride of the Rhoune, alongside our Grand Duchy. But that was before this age; before the coming of the Fell Beasts. For four hundred years it stood against them, but a century has passed since its walls rose and its gates shut. The stories of miraculous discovery and magical advancement are gone, replaced by whispered tales of darkness, monstrous things that prey upon those few who remain. But you--you bear the mark, don't you? The mark of the blessing, or the curse, if you prefer. You are a Hero, with Estus in your blood. You will enter the Vault, as is your fate; you will face its horrors again and again, and you will return a Champion, wealthy and beloved... or you will lose your very being to the madness of your existence.
The Concept: A campaign steeped in the flavor, tone, and lore of the popular Dark Souls video game series, with a dash of Bloodborne thrown in for good measure. (Probably some Demon's Souls too, but more in legacy than references.) Gearing toward sandboxy with an overarching "metaplot," it sees a party of Heroes who rise above mortals but are doomed to fight until they die, over and over again, and either succumb to madness or live long enough to "retire."That sounds a lot bleaker than I hope the game plays out, but it sets the tone.
The Setting: A homebrew setting of mine, specifically an alternate timeline of a larger setting I'm working on that will encompass huge swaths of time and a variety of different types of games.
The System: It's built on a chassis of Exalted Second Edition, using the rules for Heroic Mortals as presented in the Scroll of Heroes, and using the updates from the Scroll of Errata for some things. I'm drawing up my own weapon and armor lists, and the rules for spells are being designed entirely from scratch. I like the overall feel of Exalted's heroic mortal gameplay for this game, as PCs are very much better than average people, but still weaker than overtly supernatural creatures, and there's a lot more tradeoff with attack and defense than in many systems. I only have access to Second Edition material, so that's what I'm using.

Idea 2: The Gates Ascendant:
There were days, so the legends say, when the very gods walked the earth. Now their children make their way across our lands, stirring up trouble or righting wrongs. There seems to be no shortage of monsters to slay, or bandits to chase off, wicked tyrants to halt in their tracks. It is a troubled world, but there are those brave enough to protect it. We can only pray that the gods watch over their scions, and grant them what power they need to keep us safe.
The Concept: A game steeped in classical myth and legend, particularly those of Ancient Greece. PCs will be children of the gods, heroes of superhuman might and ability, wrestling with dangers beyond the scope of the common man and seeking ever greater challenges as they try to maintain safety and justice in their land. There's going to be a more defined plot, I just haven't given it specifically a lot of thought just yet. Maybe a heavily adapted and reflavored published campaign?
The Setting: Very loose at the moment, and it will likely stay that way; in general, a fantasy reflection of the Mediterranean region is likely. This is a game where I'd love to have player input on the setting, with players developing their homelands and setting information cooperatively.
The System: Likely Pathfinder with an E8 level cap, along with the Mythic rules. Possibly including some sort of gestalt, although probably limited to keep things from getting too out of hand (I'm currently considering a free variant multiclass, so limited abilities at 3rd and 7th level). Weapons and armor will be adapted/reflavored as necessary.

Idea 3: Swords of the Sinners:
For centuries, Edria has been the shining jewel of the continent, a kingdom of prosperity and justice. Its Royal Knights are known far and wide as champions of peace and light, heroes among princes and paupers both. Now, though, it seems darkness is claiming the land; the Empire of Verthurst is on the rise, with a madman on the throne and frightening new advancements in magic and technology powering its sudden grasp for power. We can only hope that heroes will rise when they are needed most.
The Concept: A high fantasy game drawing on the classic fantasy epics and RPGs of old, from Lord of the Rings and the Belgariad to Final Fantasy and Sword of Mana, to name just a few favorites. The party will consist of Edrian Knights (who come from all backgrounds and skillsets) who struggle to defeat a wicked empire and the forces of darkness. It's fun to play around with other stuff, but it is hard to beat the classics--nothing feels quite like it. Disclaimer: Names and plot are liable to change as I see fit/come up with different/better ideas.
The Setting: Loosely defined as of right now (e.g., I just figured out Edria and Verthurst for this post), and likely to stay that way for at least a bit. I don't figure on this being collaborative in quite the same way as Gates Ascendant above, but neither do I feel things need to be figured out in depth. There's a pleasant kingdom and an evil empire, and you don't really need a lot more than that for a fun story.
The System: At the moment I figure on this using Dungeons and Dragons Fifth Edition, probably with some homebrew stuff including a mini-gestalt idea for more customization in character classes. 5E has a very old-school, classic fantasy RPG feel to it, in my opinion, and I think it would fit this idea very well. I might be convinced to use Pathfinder instead, but it isn't likely.

Idea 4: Grim City Nights:
Youse listen to me, kid: this city's the type ta eat you alive and spit ya out before breakfast. These are mean streets. There's plenty danger in the shadows, and I don't just means a palooka with big fists or a Chicago typewriter's got your name on it. I seen a fella take a swig of whiskey and spit a fireball in some thug's face. I seen a dame make a man run off babbling nonsense just by looking at 'im. An' I seen a guy shot in the chest four times, with a shotgun no less, and he keeps comin'. Just watch yourself, kid. The world ain't like it was.
The Concept: A good old detective story in the noir genre, with gritty private eyes and deadly femmes fatales, all with a supernatural bent. You may already know where this is going: Pinnacle Entertainment's Deadlands Noir. Undead detectives, perps with black magic, it all comes together for a unique blend and a good time. Characters will come from various backgrounds and work in a private detective agency. More specifics on plot to come, as I haven't fully decided yet--we'll be revolving around one of the published plot point campaigns, but I'm not sure which one, or if it will be just as written.
The Setting: Almost certainly the regular Deadlands Noir setting, although I'm considering 1920s Chicago and 1940s Lost Angels (Los Angeles) above 1930s New Orleans. I've also recently started thinking/working on a Deadlands/Rippers/Weird Wars crossover mega-setting, but that's still very much a half-baked dream right now. (Not that it couldn't be worked on and ready-ish if people are interested.)
The System: Savage Worlds, along with the Deadlands Noir-specific additions (and select others as requested/allowed). There's really nothing else to run the setting with, at least in my mind.

Idea 5: Star Wars--Special Operatives:
Times of great upheaval and monumental action are the focus of history, but there are many worlds in the Galaxy, each with their own stories. Countless lives are won and lost every standard day, and so many things pass that will never be recorded, never known to future generations. The Jedi are no exception--they may be regarded as diplomats and guardians, but they too have their secrets. Who's to say how many times the Jedi, in service to the Republic, have engaged in subterfuge and deception? After all, the greatest hive of scum and villainy in the Galaxy sits at their very feet, in the underbelly of Coruscant...
The Concept: A Star Wars game that focuses on an aspect rarely touched on by most media (at least what I'm familiar with): the Jedi were a lot like special agents in a number of ways, during the glory days of the Republic. In the prequels (I know, I know) we see some of this; although they're usually talked about in terms of mystical knights, there's another side to what they do, and the opening of The Phantom Menace is very reminiscent of the opening of a James Bond film, in many ways. I wouldn't say I want everyone to be Jedi, but the game is likely to focus on a group of specialized Republic agents, Jedi among them, who engage in covert operations.
The Setting: Star Wars, obviously. I'm not sure on timeline, as there are a number of options: the Old Republic, the Republic before Episode I, the Clone Wars... There's a decent chance we'll need to wave our roleplaying wands and say Forget canon! regardless of when we set it, so that's not as big a deal as opportunity for fun.
The System: I'm torn, because part of me desperately wants to do a bunch of homebrew and use Shadowrun for this, but part of me thinks that's way too big a project and may not even turn out well in the end. So there's a decent chance I'll run this using the Star Wars Roleplaying Game Saga Edition rules, with some changes and probably a slight power increase (to the tune of picking two talents instead of one at each odd level).

Whew, that took me quite a while to type, and probably takes quite a while to read, too. I hope that if you waded through all that you're willing to drop a line here letting me know what sounds interesting, and I'll be happy to respond, as well!


Star Wars sounds -or is it reads in this case?- interesting.

Especially if it has Jedi, because, even though I very much enjoyed Rogue One, I do readily admit that I like me some lasersword action.

Doubly especially if it is set relatively close to the various trilogies, such as the Republic before Episode I or the Clone Wars as you mentioned.

And triply especially if it uses the Saga or even the FFG ruleset.


I'm into both ideas 4 (Noir Deadlands) and 5 (Star Wars Jedi).

GM Loup Blanc (on Star Wars) wrote:
I'm torn, because part of me desperately wants to do a bunch of homebrew and use Shadowrun for this, but part of me thinks that's way too big a project and may not even turn out well in the end. So there's a decent chance I'll run this using the Star Wars Roleplaying Game Saga Edition rules, with some changes and probably a slight power increase (to the tune of picking two talents instead of one at each odd level).

I'd probably recommend the FFG system over Saga if you want something closer to Shadowrun. Saga's great, but it's based on 3.5 which is "simpler" in a lot of ways. The FFG system has dice pools with disadvantage and far harsher combat. It also has a fair amount of variety with Jedi classes and Force powers. But I'd be interested in either case.


It's official, Loup, I hate you. I mean, how many more games of you do you want me to drool over wishing to get selected?

I really mean it, not a single one of them it's even 'meh' to me. Only counterargument I could provide is when I read 'The Age of Lament' and saw "The Vault" a tiny part of me yelled BORDERLANDS. That said it'ss Dark Souls which rank quite above Borderlands for me, both in videogames and RPG based on them.


F. Castor wrote:
Especially if it has Jedi, because, even though I very much enjoyed Rogue One, I do readily admit that I like me some lasersword action.

Yeah, that film definitely inspired me to think more about doing this type of game--I'd been thinking about the general concept for a while, but seeing that storyline played out in the film made me realize just how possible and cool it was to actually do. Did miss the lightsabers though.

Minor Rogue One Spoiler:
Although we did get some, and holy crap, what a great Darth Vader scene, even given how short it was. Perfect display of the original Dark Lord in action.

YoricksRequiem wrote:
I'd probably recommend the FFG system over Saga if you want something closer to Shadowrun. Saga's great, but it's based on 3.5 which is "simpler" in a lot of ways. The FFG system has dice pools with disadvantage and far harsher combat. It also has a fair amount of variety with Jedi classes and Force powers. But I'd be interested in either case.

I've heard a lot of good things about Fantasy Flight's system(s?) and I played with Edge of the Empire for a short period and did like it, but I don't have access to those rules myself. They haven't been on my Christmas radar so unless a friend or family member surprises me with it, I doubt I'll be using them, as I love gaming, but don't really want to buy and learn a whole new rule system just for one game.

EmissaryOfTheNorth wrote:
I mean, how many more games of you do you want me to drool over wishing to get selected?

I mean... hopefully all of them. The games are more fun when people are interested.

EmissaryOfTheNorth wrote:
Only counterargument I could provide is when I read 'The Age of Lament' and saw "The Vault" a tiny part of me yelled BORDERLANDS.

Fun fact--that name has nothing to do with Borderlands and I didn't even think of that connection until some time after beginning work on the setting. The name came from a preexisting country called Valt, and it made sense that when they sealed themselves off with massive walls and fell into ruin, people would start calling it alternatively by Valt and the Vault. The realization came when I started wondering what people would call folks like the PCs and I thought "Vault Hunters" and then about slapped myself. Glad you're down for it despite the mixing of references, though!


Pathfinder Adventure Path Subscriber

Right, I’m just writing down the first things popping into my head as I read these ideas. I’m naught but a lowly political science ph.d. student so not much room for creativity of this kind there, and therefore I don’t know if I’ll come with any input you haven’t considered yourself. But if not that, then at least I can help in regards to the interest check :-)

Idea 1

Quite like the setting itself, but it might come across as being a bit “too” bleak. Doesn’t seem like there is much of any hope of changing anything, keeping the darkness at bay, bringing back hope, getting revenge or something. Just fighting to retire doesn’t seem that catchy, unless it’s spiced a bit up – a bit like a film about Spartacus or Gladiator would less exciting, if they just kept fighting till eventually retiring.

I suspect the overarching metaplot will address that, but with the information provided that’s the feeling I get.

Idea 2

Seems very classical and get a feeling of both ancient myths (as you state yourself), the early part of Tolkien’s Silmarillion and The Time of Troubles with the following Bhaalspawn Saga. Being that classical could both be a weakness and a strength, allowing players to quickly get into character, feel at home in the setting and easily provide input to the GM, but might also be in danger of feeling too much like something done before unless the story has some unexpected twists and turns and catchy NPCs/villains.

Idea 3

Again very classical, though for different reasons and with similar strong points and potential pit falls. Personally I’d rather play in this one than idea 1 or 2 (although I’d apply to join all of them), but I love being the knight in shining armour fighting against evil.

Idea 4

This is the idea I find the most interesting – to the point that I’d both like to play in and read a campaign set in this setting. Rather reminds me of a combination of Grim Fandango, Dresden Files and a homebrewed detective campaign I ran some years ago. Really can’t think of any criticism I’m afraid being as I just find the idea too cool.

Idea 5

This one is a close second to idea 4. I would love to play something like this and again I don’t really have much criticism to offer.


6 people have posted in this thread, counting Loup Blanc.

I have played Star Wars with three of them.

So, it should come as no surprise that I express a great deal of interest in Idea #5, the Star Wars idea.

Unless you convert it to Shadowrun. Then I don't have access to any of the rulesets

Minor Rogue One Spoiler:

I did not like the "choke on your ambitions" pun in that scene, though. Puns don't feel appropriate for Vader.

The movie was great otherwise.

The Gates Ascendant idea is interesting as well. There's actually 3rd Party content that introduces a class called "Godling" that might fit the flavor you're looking for in that one. Here's a little bit about them: Godling. I don't own the book their in, but I stumbled on them once and found them interesting.

Anyway, these are also the only two ideas I have access to the ruleset for, so that's why I express interest on those. Star Wars is definitely the number 1 idea.


Minor Rogue One Spoiler:
I think Loup Blanc meant the scene just before the ending. Awesome display of Vader and what an unstoppable force he was.


Mark me down for
The Gates Ascendant-- I can see mythic and gestalt working for a different type of advancement than levels.
Star Wars--Special Operatives (and a vote for Saga)

Rogue One spoiler:

This line actually made me look over some of the original trilogy lines and see them with a bit of dark, dry humor. When you add in Annkin's sense of humor, it actually works.

If it were just the simple pun, it wouldn't work so well, but as a double pun it does.


Idea 5 -SWOTR Jedi Sentinel or Shadow all the way!


Mark me down for the Age of Lament and the Swords of the Sinners. I've been wanting to play in a classic high-fantasy epic for a while, so I guess Swords of the Sinners more than Age of Lament.


Rogue One Stuff:
I was indeed referring to the scene at the end where Vader just tore through the Rebels. It's one of the few times we see him personally in battle in the movies--actually, now I think on it, it may be the only time--and it's a fantastic scene to showcase just why Vader was so incredibly feared throughout the Galaxy by Rebel and Imperial alike.

I do agree that the choke pun felt out of place--Vader does clearly have a dark, dry sense of humor, but he's never used puns before, and it felt a little juvenile compared to his usual fare. That said, it was one small joke that didn't work in a fantastic film. (And they made up for it with a small joke I did like, namely Chirrut Imwe's disbelief that they'd put a bag over a blind man's head.)

With a check-in at this short point, I count Star Wars taking a lead with seven voices of interest, and the others at two or three each. Not that I'm closing this any time soon, just keeping tabs and counting if only for myself.


Rogue One:

Oh, the end scene was fantastic. Proper Vader, hands down. And the rest of the movie was incredibly enjoyable. I wasn't even too put off by the CGI'd actors.

And yes, the joke with Chirrut Imwe was very good.


My order of preference:

Idea 5 (Star Wars) followed by Idea 2 followed by Idea 4 followed by Idea 3. 1 sounds interesting but I would likely pass.

Assuming I would have time for a submission when a full recruitment starts as my plate here is rather full as is.


Went to see Rogue One again with my younger brother, since he hadn't seen it; it was just as good the second time around, although I also noticed some subplot details that weren't perfect. (Nothing that really mattered.) Between continuing to like and think about that, and the response so far, it's probably safe to say I'll be running the Star Wars game at some point; I'm not closing this thread by any means, and continue to hope for interest for all the ideas I've put forward.

At this point, though, I'd love to hear of some more specifics from the people interested in Star Wars, particularly in terms of timeline. I put forward some thought earlier, but what do people prefer? Old Republic? Clone Wars? I suppose we could even set something in the early Rebellion era, although that'd be a lot harder on Jedi types.


Early Clone Wars is one section of the Timeline I never played in.


If people are going to want to play Jedi types, Clone Wars or Old Republic would be best. I'd be inclined to say Old Republic over Clone Wars, but either works well.


I'd also say Old Republic over Clone Wars, especially with the intrigue idea.


Star Wars Saga Edition during the Old Republic as special Republic agents, including jedi.

The Old Republic provides the most versatility to avoid the canon police. It's a great big universe with lots of wonderful conflicts that need sorting out.

cheers


That is actually a good point. Plus it also has Sith that can be used as direct adversaries, since there are a whole lot more than two running around.


I agree with the growing consensus, Old Republic sounds like the perfect setting. - possibly during the Dark Age of the Republic, to allow for a bit more grey in the mix.

I'm a big fan of Exalted, so The Age of Lament looks interesting.

I'll also say that, for The Gates Ascendant, you may want to check out Godbound (available for free here). It was purpose made for exactly that kind of game, and I'm fond of it myself.

Definitely interested in Ideas 1, 2, and 5.


Yeah, the Star Wars game, set in the Old Republic sounds great. I've never been a big fan of the movies (I liked them, just not to a degree others seem to worship them) but I loooove the setting, particularly around the era of KotOR.

The Deadlands Noir sounds almost as appealing. I really liked all the Savage Worlds games we did.

Age of Lament, Swords of Sinners, and The Gates Ascendant pique my interest in that order, but honestly not a whole lot for various reasons.


We talking Sith or Jedi for the Old Republic?


I was under the impression that the potential PCs would be on the side of the Republic, a mix of agents and Jedi. I admit I would not be interested in playing a Sith or generally a bad guy in Star Wars, as I have found out after giving it a try. ;-)

Dark Archive

I might be interested in this, playing either empire or rebel would work for me... have to see if I can find the books in my mess of a house hold


Lot of support for Old Republic, I can see.

I can also tell you that running a Sith game can be very tricky, as one of your primary limiting factors (Dark Side Score) is a benefit for such a game.


Glad to see continued interest coming in. Having given it some more thought, I'm fairly certain I'd stick with the Saga Edition RPG from Wizards of the Coast for Star Wars; while Shadowrun has a neat chassis for the kind of game I'm interested in running in terms of themes, it would be a ton of work to port things over to the degree that it'd still feel like Star Wars. Of course, I'm also keeping an eye on and thinking about the other potential campaigns as well!

Storyteller Shadow wrote:

We talking Sith or Jedi for the Old Republic?

As much as I love the Sith--and you surely know how much I love the Sith!--I think I'll stick with Jedi/Republic agents regardless of era. It lends a little more credence to your work, and definitely keeps you in the James Bond/super-spy/undercover cop vein of things. Especially if we go with the morally ambiguous era of the Old Republic, when Jedi were a little more... "liberal," shall we say, with their use of force and the Force, you may be doing some things that aren't very nice, but it is all in the interest of the greater good of the Galaxy. Plus, the idea originally came about from looking at the Jedi, and it'd be a shame to move away from that entirely.

Tangent Idea:
I've also thought quite a lot about running a Star Wars game where everyone's very much not a Jedi, particularly a game focusing on a team of commandos during the Clone Wars or the Rebellion. For that game I very well could port it over to a more modular system like Shadowrun, or perhaps Savage Worlds; it could lead to a little more diversity than Saga Edition's probable outcome of Soldiers and Scouts who aren't that different from one another for the first few levels. Not one I plan to run soon, but perhaps something for down the line as a different take on Star Wars campaigns.

Dark Archive

Why not consider FFG for Star Wars? It has a pretty solid core for the game...

I don't have the Saga books for Star Wars so if you go for that I will have to bow out

Scarab Sages

I'm all for an Old Republic game of jedi/agents. And I'll put a vote in for Saga working pretty well.


Psyblade wrote:
Why not consider FFG for Star Wars?
In My First Response Post I wrote:
I've heard a lot of good things about Fantasy Flight's system(s?) and I played with Edge of the Empire for a short period and did like it, but I don't have access to those rules myself. They haven't been on my Christmas radar so unless a friend or family member surprises me with it, I doubt I'll be using them, as I love gaming, but don't really want to buy and learn a whole new rule system just for one game.

Also Saga is a solid system and I have a lot of experience with it. A few tweaks are nice for keeping things interesting, but overall it's very solid.

Dark Archive

sorry, I totally missed that about your comment Loup, my apologies...


GM Loup Blanc wrote:
Psyblade wrote:
Why not consider FFG for Star Wars?
In My First Response Post I wrote:
I've heard a lot of good things about Fantasy Flight's system(s?) and I played with Edge of the Empire for a short period and did like it, but I don't have access to those rules myself. They haven't been on my Christmas radar so unless a friend or family member surprises me with it, I doubt I'll be using them, as I love gaming, but don't really want to buy and learn a whole new rule system just for one game.
Also Saga is a solid system and I have a lot of experience with it. A few tweaks are nice for keeping things interesting, but overall it's very solid.

As long as we skip the PvP.... :-)


Only thing I sould miss from playing in 'ancient times' of Star Wars is that sweet, sweet Stormtrooper armor. I've always been a fan of their aesthetics, specially the black commando variant.

That said, Mandalorian armor is steel a thing. (Pun intended)


Psyblade wrote:
sorry, I totally missed that about your comment Loup, my apologies...

No worries, just figured it'd be easier to quote myself than explain it again. (Also, it was a chance to play around with how Paizo's quote system tacks "wrote" at the end of the tag, and I rarely pass up that kind of opportunity.)

Storyteller Shadow wrote:
As long as we skip the PvP.... :-)

Yeah, as much as I do find PvP to be a lot of fun in theory (and very occasionally in practice), it's better left to certain types of games where it fits better. And I don't envy anybody who takes it upon themselves to run a Jedi vs. Sith game, although I do give them my utmost respect--especially when you toss a third faction into the mix! I think my players will have enough of a challenge dealing with a GM who theorycrafts with an eye toward practical use, and may have free reign to create diabolical Sith agents with all the cunning and experience that suggests...

EmissaryOfTheNorth wrote:
Only thing I sould miss from playing in 'ancient times' of Star Wars is that sweet, sweet Stormtrooper armor. I've always been a fan of their aesthetics, specially the black commando variant.

While I can't necessarily help you there, I will say that anything I run will have a loose view of canon, if any concerns there at all, and I'm fine with reskinning/reflavoring things as desired (within the bounds of common sense; your E-Web turret isn't just a really powerful pistol, but I'm fine with your combat gloves being sharpened metal gauntlets). It'd be reasonable to pick up "stormtrooper armor" and say it's just a cool-looking and highly functional set of light combat wear.


Ah well all 3 factions at once would have been interesting....


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Indeed it would. But speaking of three factions, I think I've found a potential time-setting for the Star Wars game: how does the Old Republic Cold War sound to people? The only real source of info we'd be going up against is the Old Republic MMORPG, which is a great game I've barely sunk my teeth into at this point, and even that takes place mostly toward the end of the period from what I can tell.

Other thoughts include the outright wars around this period, or perhaps the Third or Fourth Schism within the Jedi Order, but considering the idea evolved from special operations, secret agents, and James Bond, it's hard not to go with the obvious analogue period. It's even called the Cold War, for cripes' sake! And it keeps most if not all options on the table in terms of what people want to play, from Jedi Knights to Republic special forces to hired guns.


The Cold War era sounds pretty cool actually. It is rather flexible as far as canon is concerned and both Jedi and Sith are active. Plus, you could also draw inspiration from SWTOR if need be.

Out of curiosity, have you given ability score generation any thought? Admittedly, having gotten used to Pathfinder point-buy in PbPs (20 or 25 points to distribute with abilities starting at 10), Saga's 25-point buy with 8 as the base feels a bit... underwhelming (although Dawn of Defiance did improve things a little by increasing its point buy to 28).


F. Castor wrote:
Out of curiosity, have you given ability score generation any thought? Admittedly, having gotten used to Pathfinder point-buy in PbPs (20 or 25 points to distribute with abilities starting at 10), Saga's 25-point buy with 8 as the base feels a bit... underwhelming (although Dawn of Defiance did improve things a little by increasing its point buy to 28).

Oh, I'll take care of that--not totally sure of how just yet, but suffice to say it'll be more powerful than that base. In most of the games I run, I like the heroes to be heroic, in terms of ability if not always morality. I'm imagining this game will have its grit, but you'll be very capable in your own right.

In fact, I'm going to be "Pathfinder-izing" Saga Edition in a few ways, nothing that's a major overhaul to the system, but incorporating some of the changes Pathfinder made to 3.5. This will mainly show in Feats, both in how often you get them and how some of them work, but it will have its effects on other elements too. It's something I like to do in almost all my Saga Edition games, as some changes are painful to lose when returning to 3.5 systems. (Here's looking at you, feat progression.)


Awesome. :-)


In our home saga game, we added a feat at 1st level and two additional skills for the concept of background skills. FWIW.

Cheers


GM Loup Blanc wrote:

Oh, I'll take care of that--not totally sure of how just yet, but suffice to say it'll be more powerful than that base. In most of the games I run, I like the heroes to be heroic, in terms of ability if not always morality. I'm imagining this game will have its grit, but you'll be very capable in your own right.

In fact, I'm going to be "Pathfinder-izing" Saga Edition in a few ways, nothing that's a major overhaul to the system, but incorporating some of the changes Pathfinder made to 3.5. This will mainly show in Feats, both in how often you get them and how some of them work, but it will have its effects on other elements too. It's something I like to do in almost all my Saga Edition games, as some changes are painful to lose when returning to 3.5 systems. (Here's looking at you, feat progression.)

Welp, I'm officially even more excited now.


Popping in to mention I'm interested in a Star Wars campaign set in the Old Republic as well; if you go with that, I'll definitely be building a Jedi Shadow for the strike team we're assembling. I don't know if you're intending to run more than one of these concepts (I know we talked about that once before), so my second-most vote goes to either the Dark Souls or the old-school fantasy RPG; I've been itching to play a Paladin.


Hey Loup!

I'd say I favor in order 4, 5, 1, 3, 2. I love Noir settings and I'm a huge Deadlands geek, but it seems like Star Wars is getting a huge amount of love and I'm fine with that, though I don't have any experience with Saga Edition. I do love the Cold War era (especially since The Old Republic was a surprisingly good game) and it includes a lot of interesting concepts to make a character with.


Star Wars is always awesome, though I have never actually gotten a chance to play in a TT rpg game. Made a couple of characters *years* ago, but the various games never got off the ground.

Aside from the Gates of Ascension sounds freakin cool as hell as well.

The other ideas all seem really good, save for the suggested systems. Not a fan of 5e and while Exalted is a system I love(and also haven't played much in), I feel like some of the magic of the setting, system, and overall atmosphere would get lost in a pbp game.


Haha oh man, did somebody say Old Republic? Or Jedi stuff period... I could probably give tips on adapting some level of background/stuff from the Kotor games, if there's interest. (Don't know if Jedi powers would be handled as regular magic, but you could also either use Kotor Jedi powers as statted, since the game's roughly built on 3.5, or something like Spheres of Power or Wordcasting with a limited list of Spheres/Words). Races could probably just be conversions of common PF races.

(Since I see people mentioning SWOTR classes above, I should mention that you could probably easily convert classes as something like Soldier<>Fighter, Scout<>Monk w/armor, Scoundrel<>Rogue, Guardian<>Ranger, Sentinel<>Inquisitor, and Consular<>Cleric, with a few other martial classes tossed in as options)


Star Wars Saga Edition ruleset mate, just with perhaps a touch of Pathfinder refinement thrown in. ;-)


I believe the idea was more that SWSE would be updated much in the same way that DnD 3.5 was updated by Pathfinder as opposed to playing Star Wars actually using a Pathfinder system rebuilt for Star Wars.


Oh! Got it, new system.


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Saga Edition's been around since 2007, but it's one of the best systems WotC ever put out. If they'd used more elements of Saga Edition for 4E, I suspect 4E might have been more popular and less hated (although I found 4E to be an excellent system for introducing new people to D&D - much simpler than 3.5).

GM, as someone who has set Star Wars games during the war that led to the Old Republic Cold War (pre-Sacking of Coruscant), I can state with confidence that it is an excellent era to use for a game. It gives you a vast array of antagonists to work with, and it lets you be more creative with the story. Plus, Jedi are much more capable in the Old Republic era than in later eras, on account of having access to the full breadth of Jedi knowledge and history, as well as not being as hamstrung by the Republic Senate.


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Something that you may find of interest...

Click me.

It contains various resources, references and tools, not to mention a couple of files or three with rules clarifications and errata. I would direct your attention to "Jedi Counseling 100-115", "Official Errata for 6 books" and "Official FAQ & Errata Compilation Thread". The last one is quite possibly the only one of the three that you might need as it is fairly comprehensive (it certainly includes the "Official Errata for 6 books"); as a sidenote, it also is at least partially put together by Ravingdork I think.

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