Thinking of Making a Lower-Magic Campaign World - need input


Homebrew and House Rules


Ok, so basic idea:

Start with Golarion/similar world and Pathfinder as it currently is.

All spells level 4 and higher no longer work. All abilities that use those spells no longer function (replace with a lower level spell MetaMagicked in general, others will be on a case-by-case basis. For instance, major hexes would have to be looked at on a case by case basis). So no teleport, plane shift, raise dead, restoration...etc.

Items that need those spells to be made can't be made anymore.

Classes still get the spell slots, but can only fill them with meta magic.

Now other then the obvious issues created because of this (no means to get back negative levels, no plane shifting) what's the effect on the more martial classes?

The setting would be 1000+ yrs after the "no spells above 3rd work" went into effect.

Negative and positive input welcomed.


Given all the inherent problems with continuing to level spellcasting classes with no spells available past 4th level ones, you may want to consider just going the full Monty and capping *all* classes at, say, 6th to 8th level...

IOW, why reinvent the wheel when "E6/P6" has already been done and hashed out in thorough detail?


Allow the casting of higher spells but they are story based - ancient rituals, cooperative castings, requiring great sacrifice, the purview of the ancients etc.


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Unimportant wrote:

Given all the inherent problems with continuing to level spellcasting classes with no spells available past 4th level ones, you may want to consider just going the full Monty and capping *all* classes at, say, 6th to 8th level...

IOW, why reinvent the wheel when "E6/P6" has already been done and hashed out in thorough detail?

Apparently because I forgot about it. http://p6codex.com/

Thanks!

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