paizo.com Recent Posts in JR NPC’s as buff cardspaizo.com Recent Posts in JR NPC’s as buff cards2016-12-19T00:40:12Z2016-12-19T00:40:12ZForums: Jade Regent: JR NPC’s as buff cardsGlewisteehttps://paizo.com/threads/rzs2u2u9?JR-NPC-s-as-buff-cards#12016-12-19T00:40:12Z2016-12-19T00:40:12Z<p>Doram ob'Han had a great idea in the <a href="http://paizo.com/threads/rzs2mptv&page=5?The-Hungry-Storm" target="_blank" rel="nofollow">Hungry Storm (GM Reference) </a> thread about “NPC Action Cards” that I’d like to expand on. </p>
<p>I found another lower on the boards from bbreitz <a href="http://paizo.com/threads/rzs2nbtn?Alternate-System-for-including-major-NPCs" target="_blank" rel="nofollow"> Alternate System for including major NPCs </a> that does something similar. </p>
<p>I’m thinking of having each NPC be represented by a card that is given to a the players. Each card will have 3-5 buffs that the controlling player can choose from each round at the start of their initiative, and maybe an option that will cause the buffs to stop for the rest of the combat (the NPC throws themselves in front of an arrow and are out of commission for the rest of the encounter or even the rest of the day/week if bad enough).</p>
<p>the NPC's general health will mirror the controlling player's character. As the character gets damaged, the NPC will take damage also.</p>
<p>Some thoughts, </p>
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any help on refining this will be greatly appreciated.</p>Doram ob'Han had a great idea in the Hungry Storm (GM Reference) thread about “NPC Action Cards” that I’d like to expand on.
I found another lower on the boards from bbreitz Alternate System for including major NPCs that does something similar.
I’m thinking of having each NPC be represented by a card that is given to a the players. Each card will have 3-5 buffs that the controlling player can choose from each round at the start of their initiative, and maybe an option that will cause the...Glewistee2016-12-19T00:40:12Z