More McGuffin finding than fighting the horde?


Ironfang Invasion


Pathfinder Adventure Path Subscriber

Looking at the the synopses of this Adventure Path, I get the impression that there's more find the McGuffin quests in various otherwise unconnected adventure sites than fighting off a horde or an invasion. Does this match the impressions anybody else received?


Pathfinder Adventure Path Subscriber

Well when you have similar authors - who all have their favorite sticks and special tastes as well as strong dislikes - doing similar things again and again following a traditional pattern which might be calle classic fantasy, then you get a similar barebone with different paint on it most of the time.
So yes, it´s probably safe to expect something like that, plus book filling dungeons and 1-3 overruling BBEGs, but who knows, perhaps there will be fresh and pleasant surprises.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Well, I think that is more of a "let's do a traditional AP! Again!" problem than the authors always writing samey stuff. Hell's Rebels is a so fantastically well written AP and totally different from what this AP seems to be from its outline. So I see that diversity ain't the problem, just the decision to do another super-traditional AP, so soon after Giantslayer.


Pathfinder Adventure Path Subscriber

Hells Rebells is indeed awesome and i´m running it currently.

Silver Crusade

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Pathfinder Adventure Path Subscriber

Hell's Rebels is classic fantasy, similar bare-bone of Paizo APs painted over with new paint by a totally familiar pattern of authors who stick to their special tastes (like Richard Pett and weird foodstuffs or Crystal Frasier and dogs), full of book filling dungeons and one very overruling BBEG.

It's also one of the best APs Paizo ever made.


I actually love the premise of the campaign and I'm looking forward to it, even if the idea is fairly simple and straightforward. Classics have become classics for a reason after all and I hope that the PCs get to be really heroic saving towns, helping villagers and fighting back against armies and hordes (and not chasing McGuffins as the title of this thread says...).

I completely missed Giantslayer and I haven't read any of the books, because I was in the middle of running Iron Gods when it got released. I'm listening to the Glasscannonpodcast though, so I'm getting slowly the gist of the AP. My main problems are, that the premise feels quite bland, it lacks a central tension or let's say lack of urgency of the central tension, and that giants seem to be missing for the first few books. If someone told me after listening to the podcast (they are in book 3, I think) that the AP is called Orcslayer or Trailblazers or Dire Frontiers, I would believe them, because the AP seems to be lacking focus.

Liberty's Edge

The great thing about classic games is they are straight forward enough to keep your interest while also fluid enough to be easily able to adapt character stories and side quests without losing the plot. Ironfang sounds fantastic and as I loved Giantslayer, this should be equally satisfying.


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Can we save the whining about the adventure until we actually play it? Uninformed opinions like this do a disservice to the work put into the product.

Shadow Lodge

Brother Fen wrote:
Can we save the whining about the adventure until we actually play it? Uninformed opinions like this do a disservice to the work put into the product.

Paizo puts out promotions and allows their designers to comment on their work so that people can pre-judge whether they ought to buy their product. Naturally, they think they're putting their best foot forward. But if people react badly to that best foot, they're perfectly within their rights to share that opinion, to not buy the product, and even to *gasp* try and convince other people that their point of view is correct.


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Lots of people like classic fantasy. That's why it's classic. Pazio has just done a couple of really unusual APs in Hell's Vengeance and Strange Aeons, it's reasonable for them to do a more "traditional" adventure.

Just my 2cp.


Yeah, it'd be pretty disappointing if the premise of the AP promises armies and massive warfare and the actual adventure is just dungeon-delving and "go find the thing".

Granted, large battles are kind of hard to do in the d20 system but...

Silver Crusade

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Pathfinder Adventure Path Subscriber

Massive warfare systems in d20 (or in any p'n'p RPG for that matter) end up in 2 players being completely disinterested, 1 player being a hyper-wargamer who has all the fun and 1 player trying to upset the hyper-wargamer just because he or she can.

Want big fantasy armies clashing? Play Warhammer: Total War on your computer.

Liberty's Edge

I've had a lot of success with the Mass Combat rules. They have to be adjusted and I usually break up the army so that each player has a regiment but that has worked and provided hours of fun. I reckon I'll do the same with this AP.

The Exchange

magnuskn wrote:
so soon after Giantslayer.

Well if you're looking at the APs, you'll see that there is a certain pattern of more traditional APs vs. more experimental Aps all the time. So given that between Giantslayer and Ironfang, three not-so-traditional APs got published, so "so soon" is a relative term.

And with all the First World stuff, ending sieges and leading armys, I'm not even sure if this AP will really be so traditional as it might sound from the blurbs.

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