Adaptive Bow with Exceptional Pull


Rules Questions


So I haven't seen a definitive answer. If there is an answer or an FAQ could you give me the link thank you.

a.) Lets say that I have my fancy +1 Adaptive composite longbow. I have a 16 str.
This then becomes:
Damage: 1d8 + 4 ⇒ (3) + 4 = 7 +1 magical, +3 from strength

b.) Now if I have exceptional pull would that not add + 2 to my str rating?
So now:
Damage: 1d8 + 6 ⇒ (3) + 6 = 9 +1 magical, +3 strength + 2 exceptional pull?

c.) What if I din't have an adaptive bow but I had a +1 Composite Longbow +3
With exceptional pull would that not be:
Damage: 1d8 + 6 ⇒ (1) + 6 = 7 +1 magical, +3 strength + 2 exceptional pull?


that's not what exceptional pull does.

Exceptional pull increases the max str the bow can apply by 2. NOT what str is actually applied.

So exceptional pull works like this.
STR 20 so mod 5

with composite longbow +3 = 1d8+3
with exceptional pull =1d8+5

STR 14 so mod 2

with composite longbow +3 = 1d8+2 and a -2 penalty to your attack roll
with exceptional pull =1d8+2 and no penalty to attack roll

so the feat is only good if you're getting random bows and your str is higher/lower than the str rating of the bows. OR if you are able to gain +4 str from rage or mutagen and want a bow that works for normal and buffed.


Pathfinder Maps Subscriber

References:
Exceptional Pull

Adaptive

16 STR => +3 str mod

a) correct

b) Exceptional pull does not add to YOUR strength rating, it adds to the BOW's strength rating and removes the penalty for not having a strength rating equal to or greater than that of the bow.

So the BOW's strength rating becomes equal to your STR mod (due to adaptive) PLUS 2 (due to your Exceptional Pull feat).

c) correct.

I don't understand how there's a question here ...

EDIT: Ninja'd by a pawn


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

If you already have Exceptional Pull, composite longbow (+3 Str) will do the trick. If you don't, you should get an Adaptive bow to have the flexibility to apply whatever is appropriate without a to-hit penalty whether you're raging or not.


If for PFS I'd suggest getting a masterwork composite longbow +3 for 2 PP.
But yes, that +3 bow would support a str score up to 20, and unless you plan on going higher than that on a regular basis, it'll be all you need.

*also take a look at the savage technologist barb. His rage gives +4 to str and dex and no AC penalty and you keep the will save.

*Also I hope you've okayed it with a GM, but most wont allow rage and inspire because inspire does use a perform skill which you can't do while raging. Urban bypasses this but isn't as awesome.


I didn't even notice that. So far no one has questioned it. They all like the idea that when I sing I am angrily singing.

She is lvl 6 (5 Bard, 1 Barbarian) Ifrit. She is ready to level. Just not sire what I want to do. I have a cool snake boon that I wouldn't mind giving her. I mean I would have to retain and add the mad dog archetype. I thought about trying to go through the empty quiver style feats.

I also thought about trying to getting the Oathbow for her.

Liberty's Edge

Chess Pwn wrote:
*Also I hope you've okayed it with a GM, but most wont allow rage and inspire because inspire does use a perform skill which you can't do while raging.

Inspire Courage does not use a perform skill. (references: 1 2)


That's not what Exceptional Pull does. Yes, the feat really is worse than a 1,000 gp enchantment.


A bard is trained to use the Perform skill to create magical effects on those around him

This ability is similar in all respects to bardic performance as used by a bard of the storyteller's medium level (including interactions with feats, spells, and other abilities), and uses Perform (act), Perform (comedy), or Perform (oratory) as the storyteller's performance skill. However, a storyteller gains only the following types of bardic performance: inspire courage (2nd level), inspire competence (3rd level), inspire greatness (9th level), and inspire heroics (15th level).

The exemplar's effective bard level for this ability is equal to her brawler level – 2. At 3rd level, the exemplar can use inspire courage. At 11th level, the exemplar can use inspire greatness. At 15th level, the exemplar can use inspire heroics. Instead of the Perform skill, she activates this ability with impressive flourishes and displays of martial talent (this uses visual components).

So I see that these archetypes gain bardic performance, and only performances that "don't need a perform" and yet they can only be done with certain performances or specifically say instead of perform skill.
Now why would I need to do X instead of Perform skill for inspire courage, greatness, or heroics, if those didn't use a performance in the first place?

Thus it uses a perform skill. There's no check involved. But it's using the skill.


"[W]henever you attempt to use a skill, you must make a skill check." If there is no skill check involved, by the rules how skills work, it can not possibly be a using a skill.

Didn't we have this discussion before?

Fistbeard McBeardfist wrote:
That's not what Exceptional Pull does. Yes, the feat really is worse than a 1,000 gp enchantment.

The feat basically exists so that Primal Hunter archetype works from 1st level on and doesn't require a specific item.

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