A few questions about the Paladin's mount


Rules Questions


So I've got a few technical questions about the Paladin's divine bonded mount. I had a bit of trouble finding a direct answer about it because it basically says "See: Druid Animal Companion"

Paladin

Druid

You hit level 5, you choose the divine mount and then you summon the creature.

- Does the paladin have to choose a mount specifically? Can it get a snake or a bird?

- Is that creature a summoned creature or is it native to the material
plane? If yes...
- Can the creature be dismissed/banished?

- After arriving does it just exist forever until it (or the paladin) dies?

- Does it poof and disappear on death? If yes...
- Does it leave behind anything it was carrying?

- If the Paladin is 30f away from the companion and then re-summons the creature does the creature leave behind it's carried items and appear next to the paladin like some sort of rapture?

- If the creature dies, the paladin has to wait 30 days before he can re-summon it, is this the same "Smokey" "Whisky" "Buttercup" or "Balderdasher" I have grown to love and cherish forever or is it a different one?

- The creature gets an int score of 6, how does this affect its tricks/general handling of the animal?
- Does it still work on Handle Animal checks or is it treated like a cohort?

- At 11th level it gains the celestial template and is treated as a magical beast, does this interact with any of the previous questions?


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When you choose the mount option your mount arrives, whether you find it in the pasture, the cathedral stables, or it appears from Heavenlymountlandia is not defined.

The options for type of animal are spelled out in the description of the feature in the paladin class.

Guidelines for tricks, control and such are in the Gamemastery guide I believe. It is sentient, so more like a cohort.

It is present as a physical, mortal creature. The ability to summon it lets you leave it in the stable while sailing, and then call it once you are again on dry land, or such things.

What happens with stuff on it is unclear, it seems fitting that saddle and barding ould be with it when it appears, but not clear to me.

If your mount dies you may summon "another one" after the 30 day grieving period, so Buttercup 2.0


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Jader7777 wrote:
Does the paladin have to choose a mount specifically? Can it get a snake or a bird?

It must be a horse, pony, or other creature suitable for a mount.

Jader7777 wrote:
Is that creature a summoned creature or is it native to the material plane? If yes... Can the creature be dismissed/banished?

It is an actual creature, just like the druid's animal companion. It is native to the material plane, and is therefore not extraplanar. It can't be banished while on the material plane.

Jader7777 wrote:
After arriving does it just exist forever until it (or the paladin) dies?

It exists for the entirety of its natural lifespan; it's an actual animal that your god chose to serve you. If you die, it still lives (though it might forget its purpose until you return).

Jader7777 wrote:
Does it poof and disappear on death? If yes... Does it leave behind anything it was carrying?

It's native to the material plane and is an animal, so it leaves a corpse on death, and must be raised in the same manner as other living creatures.

Jader7777 wrote:
If the Paladin is 30f away from the companion and then re-summons the creature does the creature leave behind it's carried items and appear next to the paladin like some sort of rapture?

No. The ability to summon it includes anything it is currently carrying.

Jader7777 wrote:
If the creature dies, the paladin has to wait 30 days before he can re-summon it, is this the same "Smokey" "Whisky" "Buttercup" or "Balderdasher" I have grown to love and cherish forever or is it a different one?

If it dies and you wait out the timer, you get a completely different animal. If you want your old one back, you must raise it from the dead.

Jader7777 wrote:
The creature gets an int score of 6, how does this affect its tricks/general handling of the animal?

It gains extra tricks as appropriate (3 per INT point), and can understand a language. You still must use Handle Animal to convince it to do things it might not want to.

Jader7777 wrote:
Does it still work on Handle Animal checks or is it treated like a cohort?

It's treated like an animal companion, just an incredibly intelligent one.

Jader7777 wrote:
At 11th level it gains the celestial template and is treated as a magical beast, does this interact with any of the previous questions?

It's only treated as a magical beast for how spells affect it. It's still an animal.


Thanks, that answers everything. :)

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