Size shenanegans rogue


Pathfinder First Edition General Discussion


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Ok, so Ive been toying around with the idea for a long time and I wanted to see if it has any value. The idea is a goblin unchained rogue with the knife master archetype who uses reduce person to get even smaller, walk up and shank someone in the shin for a lot of damage. Would this even work and if it does, how effective would it be?


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Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

The main thing you'll need to figure out is how to get sneak attack. As a tiny creature you'll have trouble flanking traditionally.


What if I took major magic again and take vanish?


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CaptainCannabis wrote:
What if I took major magic again and take vanish?

You can't.

CRB wrote:
Rogue Talents: As a rogue gains experience, she learns a number of talents that aid her and confound her foes. Starting at 2nd level, a rogue gains one rogue talent. She gains an additional rogue talent for every 2 levels of rogue attained after 2nd level. A rogue cannot select an individual talent more than once.


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You need to dip Mouser


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Or talk your gm into having the amateur swashbuckler feat allow you to grab the mouser's underfoot assault ability. And/or dip one level of something like shadowdancer so you can effectively become invisible at will with hide in plain sight.


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Tiny gives you a better attack bonus and a stealth bonus. Plus a bonus to dex score. So sneaking will indeed be much easier. But you will have lower speed and zero reach, meaning you must move within a creature's occupied space to attack it, which provokes an attack of opportunity. You can still throw daggers though.


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You'd need to be a Phantom Thief to take multiple Major Magics, which unfortunately doesn't get Sneak Attack, and precludes you from taking Knife Master.


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Goblin_Priest wrote:
Tiny gives you a better attack bonus and a stealth bonus. Plus a bonus to dex score. So sneaking will indeed be much easier. But you will have lower speed and zero reach, meaning you must move within a creature's occupied space to attack it, which provokes an attack of opportunity. You can still throw daggers though.

Or snag a Whip, Scorpion Whip, or Longspear, and drop Knife Master. Both would require multiple feats to be effective - Whips need Exotic Weapon Proficiency, Weapon Focus, and Whip Mastery. Scorpion Whips need Exotic Weapon Proficiency twice. Longspears need TWF, Spear Dancing Style, Spiral, and Reach. But when all is said and done, all of the above can (probably) get DEX to damage and reach. Personally, I think the regular whip option seems pretty cool, since you can go Star Wars V on larger enemies.


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There's a mouser build what can basically destroy as a diminutive fairy or something


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Wands and UMD?


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Wouldn't a reach weapon fix the share space issue?

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