120% Shades?


Rules Questions


Solid Shadows and the level 20 abilities of Shadow Bloodline/Shadow Mystery both add 20% to the realness of Shadow spells and neither caps the realness. Magical Lineage lets you apply Solid Shadows to Shades (80% real). This totals up to 120% real.

I know how super-real spells worked in 3.5 (where they were a lot easier to get), but how do they work (if they even do) in PF?

Silver Crusade

You don't get any advantage to going over 100%


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Source?


Most people wouldn't allow it because it doesn't explicitly say you can go over 100%. There is, however, no restriction I know of besides that. RAW, it works.


There are no rules covering this - so no source exists. There is no source indicating you can even exceed 100% let alone gain any benefit for exceeding that 100%.

So either incorporate the 3.5 rules or speak to your GM.


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Realness caps itself at 100%, as a matter of common sense.

Do we really need to get a ruling for this?


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deuxhero wrote:
Source?

He doesn't have to cite anything. You're claiming that there is a benefit beyond having 100% "realness" to a Shadow spell. As far as I'm concerned, if it's 100% real, then it's all real, full stop. There's no "super-real" or "ultra-real" or "mega-real" or anything like that in the Pathfinder rules that determines what happens when a Shadow spell is more than 100% real.

The only time I would ever think that having over 100% "realness" is relevant, would be if there were abilities or effects that reduce the "realness" of Shadow spells by, say, 10 or 20%.

In fact, that'd be the only benefit of having over 100% "realness" with Shadow spells, and that's about as corner-case as it gets.

It's as Claxon says, it's common sense. Even if, numerically speaking, it's 120% real, it results in a "more human than human" scenario, in which case, how much more "human" (or to be proper, "real") can you get?

Liberty's Edge

It also isn't clear that all of those abilities (and/or others which provide even larger percentage increases) would stack.


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Back in 3.5, a common build was a shadow specialist that got frighteningly high 'realness' percentages, well above 100%.


CBDunkerson wrote:
It also isn't clear that all of those abilities (and/or others which provide even larger percentage increases) would stack.

If they did, would they be flat increases to the original percentage, or would it, for example, increase the original percentage by an amount equal to the percentage bonus being provided?

For example, in one method, it'd be 50% + 20% = 70%. In another, it'd be 50% + 20% = 60%. It makes a difference.


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I'm pretty sure most athletes give 110% effort. That's what my little league ID card pledged me to.

Wouldn't 120% real work the same way?

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

What exactly would 120% realness entail?


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TriOmegaZero wrote:
What exactly would 120% realness entail?

Kanye would show up on time, but you shouldn't be honored by it.


Claxon wrote:

Realness caps itself at 100%, as a matter of common sense.

Do we really need to get a ruling for this?

New and improved, now brought to you with 20% more reality that previously thought possible.


Were you never 120% real?
There are days I'm even 180% real.

Also, the rules don't say that when you're dead you have to remain still and can't speak, attack, or cast spells, do they?


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Yep there's a rule for this. It's called "Too real"

After it goes over 100% realness it becomes 'unreal' and everything automatically doesn't believe it.


therealthom wrote:

I'm pretty sure most athletes give 110% effort. That's what my little league ID card pledged me to.

Wouldn't 120% real work the same way?

It's a figure of speech. It's actually in accordance with the saying "Do the best of someone better." Regardless, it's a logical anomaly.

Simply put, the "110% effort" is still 100% of what you have to offer.

The reason it's commonly brought up is because it's designed to push people beyond what they think is their limits, or to question whether their 100% is really their 100% (as it can vary from time to time).

It otherwise makes no sense when put into a mathematical or logical perspective, which is what we're discussing.


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Pathfinder Adventure Path, Lost Omens Subscriber
deuxhero wrote:
Magical Lineage lets you apply Solid Shadows to Shades (80% real).

In addition to the above common sense lest someone take this idea and run, RAW, Solid Shadows can't be applied to Shades (nor any other non-shadow conjuration, non-shadow evocation spell) without express GM permission.


Restricting it for balance reasons is one thing. However, the over 100% thing makes sense. It's just a copy that's stronger than the original -- either through magnifying the pain and perceived destruction or what have you. At that point, the shadows exceed the power of what they're trying to emulate. Therefore, comprehending them is much more worse than ignorance.


Spastic Puma wrote:
Restricting it for balance reasons is one thing. However, the over 100% thing makes sense. It's just a copy that's stronger than the original -- either through magnifying the pain and perceived destruction or what have you. At that point, the shadows exceed the power of what they're trying to emulate. Therefore, comprehending them is much more worse than ignorance.

There are no rules that say you create multiple versions of the spell, or the spell effect is more powerful because it has more "realness" to it.

An interesting houserule. But that's all it is: A houserule.

Scarab Sages

If you really want to make your head spin, Fetchlings' favored class bonus for Sorcerer is to make their shadow spells 2% more real. So by the time a Sorcerer could cast shades, you can add an extra 36% real on top of everything else. 156% real!

Which will still just be the same as 100% real.


Darksol the Painbringer wrote:
Spastic Puma wrote:
Restricting it for balance reasons is one thing. However, the over 100% thing makes sense. It's just a copy that's stronger than the original -- either through magnifying the pain and perceived destruction or what have you. At that point, the shadows exceed the power of what they're trying to emulate. Therefore, comprehending them is much more worse than ignorance.

There are no rules that say you create multiple versions of the spell, or the spell effect is more powerful because it has more "realness" to it.

An interesting houserule. But that's all it is: A houserule.

Except there isn't any rules saying it can't exceed 100% I'm afraid RAW is a double-edged sword, my friend


I think some of those people that say there giving 110% are secretly only giving like 80-90% >.> conspiracy!

Grand Lodge

Obviously everything else becomes 80% real to the shades.


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Long ago, Wizards began using shade spells like the ones above to copy reality. Pretty soon, those copies were copied by other wizards who thought they were real and they eventually became empty references in and of themselves. Now, no one can tell the shades from what's real.

Pathfinder: Jean Baudrillard Edition


Ferious Thune wrote:

If you really want to make your head spin, Fetchlings' favored class bonus for Sorcerer is to make their shadow spells 2% more real. So by the time a Sorcerer could cast shades, you can add an extra 36% real on top of everything else. 156% real!

Which will still just be the same as 100% real.

Fetchling (Advanced Race Guide pg. 1 (Amazon)): Add +1/2 to either cold or electricity resistance (maximum resistance 10 for either type).

where are you getting this favored class bonus from for 2% realness?

Silver Crusade

The only thing I found like that was the Arcanist FCB.

Arcanist wrote:
When the arcanist casts an illusion (shadow) spell that deals a percentage of its damage or effect against nonbelievers, increase this amount by 2% (to a maximum of 100%). Source PPC:BoS

The Exchange

When something increases a shadow spell to over 100% I increase numeric effects by that % like I would an empowered spell.


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Medium shot. A Platonist reads this thread. Close up. She stares straight into the camera, grief-stricken and accusing. A single tear flows down her cheek. Fade to black.

Liberty's Edge

Fetchling Arcanist 20th = +40%
Blood Arcanist (Shadow) archetype = +20%
Solid Shadows feat = +20%
Crook of Cidhureen = +50% (5 charges)

That's +130% to most 'shadow' spells (+110% if the GM does't allow Solid Shadows) IF we assume they all stack. If not then you've got a max of +50%, or +40% without items.

Scarab Sages

Sorry. Arcanist is what I was thinking of. Not Sorcerer. So a Blood Arcanist with the Shadow Bloodline, Solid Spells, and 20 levels of FCB into making shadow spells real could get to 160% real for shades, which, again, wouldn't do anything beyond being 100% real.

But their Shadow Enchantment, Shadow Conjuration, and Shadow Evocation spells would be 100% real also.


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If realness inflation regularly exceeds 100% then shadow deflation will reduce the effectiveness of other Shadow spells until maximum realness is back to 100%. In response an angry mob will kill your character, and a Shadow Reserve Board will be instituted to regulate things.


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Plausible Pseudonym wrote:
If realness inflation regularly exceeds 100% then shadow deflation will reduce the effectiveness of other Shadow spells until maximum realness is back to 100%. In response an angry mob will kill your character, and a Shadow Reserve Board will be instituted to regulate things.

But what will the effect be on the Shadow Jones Index?


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quibblemuch wrote:
Plausible Pseudonym wrote:
If realness inflation regularly exceeds 100% then shadow deflation will reduce the effectiveness of other Shadow spells until maximum realness is back to 100%. In response an angry mob will kill your character, and a Shadow Reserve Board will be instituted to regulate things.
But what will the effect be on the Shadow Jones Index?

Umbral Futures will take a dive.


There' is no need for anyone to "prove" that 150% real effects are *not* basically Empowered. The party who wants a specific effect, in this case the pro-shadow crowd, have the burden of proof. That burden has not (and obviously, will not) be lifted.

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