deuxhero |
Solid Shadows and the level 20 abilities of Shadow Bloodline/Shadow Mystery both add 20% to the realness of Shadow spells and neither caps the realness. Magical Lineage lets you apply Solid Shadows to Shades (80% real). This totals up to 120% real.
I know how super-real spells worked in 3.5 (where they were a lot easier to get), but how do they work (if they even do) in PF?
Darksol the Painbringer |
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Source?
He doesn't have to cite anything. You're claiming that there is a benefit beyond having 100% "realness" to a Shadow spell. As far as I'm concerned, if it's 100% real, then it's all real, full stop. There's no "super-real" or "ultra-real" or "mega-real" or anything like that in the Pathfinder rules that determines what happens when a Shadow spell is more than 100% real.
The only time I would ever think that having over 100% "realness" is relevant, would be if there were abilities or effects that reduce the "realness" of Shadow spells by, say, 10 or 20%.
In fact, that'd be the only benefit of having over 100% "realness" with Shadow spells, and that's about as corner-case as it gets.
It's as Claxon says, it's common sense. Even if, numerically speaking, it's 120% real, it results in a "more human than human" scenario, in which case, how much more "human" (or to be proper, "real") can you get?
Darksol the Painbringer |
It also isn't clear that all of those abilities (and/or others which provide even larger percentage increases) would stack.
If they did, would they be flat increases to the original percentage, or would it, for example, increase the original percentage by an amount equal to the percentage bonus being provided?
For example, in one method, it'd be 50% + 20% = 70%. In another, it'd be 50% + 20% = 60%. It makes a difference.
Darksol the Painbringer |
I'm pretty sure most athletes give 110% effort. That's what my little league ID card pledged me to.
Wouldn't 120% real work the same way?
It's a figure of speech. It's actually in accordance with the saying "Do the best of someone better." Regardless, it's a logical anomaly.
Simply put, the "110% effort" is still 100% of what you have to offer.
The reason it's commonly brought up is because it's designed to push people beyond what they think is their limits, or to question whether their 100% is really their 100% (as it can vary from time to time).
It otherwise makes no sense when put into a mathematical or logical perspective, which is what we're discussing.
Blake's Tiger |
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Magical Lineage lets you apply Solid Shadows to Shades (80% real).
In addition to the above common sense lest someone take this idea and run, RAW, Solid Shadows can't be applied to Shades (nor any other non-shadow conjuration, non-shadow evocation spell) without express GM permission.
Spastic Puma |
Restricting it for balance reasons is one thing. However, the over 100% thing makes sense. It's just a copy that's stronger than the original -- either through magnifying the pain and perceived destruction or what have you. At that point, the shadows exceed the power of what they're trying to emulate. Therefore, comprehending them is much more worse than ignorance.
Darksol the Painbringer |
Restricting it for balance reasons is one thing. However, the over 100% thing makes sense. It's just a copy that's stronger than the original -- either through magnifying the pain and perceived destruction or what have you. At that point, the shadows exceed the power of what they're trying to emulate. Therefore, comprehending them is much more worse than ignorance.
There are no rules that say you create multiple versions of the spell, or the spell effect is more powerful because it has more "realness" to it.
An interesting houserule. But that's all it is: A houserule.
Spastic Puma |
Spastic Puma wrote:Restricting it for balance reasons is one thing. However, the over 100% thing makes sense. It's just a copy that's stronger than the original -- either through magnifying the pain and perceived destruction or what have you. At that point, the shadows exceed the power of what they're trying to emulate. Therefore, comprehending them is much more worse than ignorance.There are no rules that say you create multiple versions of the spell, or the spell effect is more powerful because it has more "realness" to it.
An interesting houserule. But that's all it is: A houserule.
Except there isn't any rules saying it can't exceed 100% I'm afraid RAW is a double-edged sword, my friend
Spastic Puma |
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Long ago, Wizards began using shade spells like the ones above to copy reality. Pretty soon, those copies were copied by other wizards who thought they were real and they eventually became empty references in and of themselves. Now, no one can tell the shades from what's real.
Pathfinder: Jean Baudrillard Edition
vhok |
If you really want to make your head spin, Fetchlings' favored class bonus for Sorcerer is to make their shadow spells 2% more real. So by the time a Sorcerer could cast shades, you can add an extra 36% real on top of everything else. 156% real!
Which will still just be the same as 100% real.
Fetchling (Advanced Race Guide pg. 1 (Amazon)): Add +1/2 to either cold or electricity resistance (maximum resistance 10 for either type).
where are you getting this favored class bonus from for 2% realness?
CBDunkerson |
Fetchling Arcanist 20th = +40%
Blood Arcanist (Shadow) archetype = +20%
Solid Shadows feat = +20%
Crook of Cidhureen = +50% (5 charges)
That's +130% to most 'shadow' spells (+110% if the GM does't allow Solid Shadows) IF we assume they all stack. If not then you've got a max of +50%, or +40% without items.
Ferious Thune |
Sorry. Arcanist is what I was thinking of. Not Sorcerer. So a Blood Arcanist with the Shadow Bloodline, Solid Spells, and 20 levels of FCB into making shadow spells real could get to 160% real for shades, which, again, wouldn't do anything beyond being 100% real.
But their Shadow Enchantment, Shadow Conjuration, and Shadow Evocation spells would be 100% real also.
quibblemuch |
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If realness inflation regularly exceeds 100% then shadow deflation will reduce the effectiveness of other Shadow spells until maximum realness is back to 100%. In response an angry mob will kill your character, and a Shadow Reserve Board will be instituted to regulate things.
But what will the effect be on the Shadow Jones Index?
Drahliana Moonrunner |
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Plausible Pseudonym wrote:If realness inflation regularly exceeds 100% then shadow deflation will reduce the effectiveness of other Shadow spells until maximum realness is back to 100%. In response an angry mob will kill your character, and a Shadow Reserve Board will be instituted to regulate things.But what will the effect be on the Shadow Jones Index?
Umbral Futures will take a dive.