Best way to convert created water to real water?


Advice


I don't think this is a rules question, but it might be. If so, sorry.

Create water has the caveat This water disappears after 1 day if not consumed.

What would your creative solution to getting around that be? I'm GMing a game that has a lot of people using that to create high volumes of water, but that part of the spell sort of puts a damper on those plans.

I could just house rule it, or make a custom magic item, but I'd prefer to find some way within the mechanics of the game that'd work.

It'd have to deal with huge amounts of water at a time, and being cheap would be a plus side. Creative interpretations of 'consumed' are welcome and probably necessary.

I'd love to hear your ideas!


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drink it, pee it, purify the result.


It only mentions removing any water. This means, any way to make it not water is workable. Electrolysis, transmutation, freezing?


Yeah, I had the idea of something like that, but it wouldn't work for the high volumes I'd be covering.

Dark Archive

Create a new spell?

Greater Create Water

School conjuration (creation) [water]; Level cleric 2, druid 2, paladin 3

Casting Time 1 standard action

Components V, S

Range close (25 ft. + 5 ft./2 levels)

Effect up to 4 gallons of water/level

Duration instantaneous

Saving Throw none; Spell Resistance no

This spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or in an area three times as large—possibly creating a downpour or filling many small receptacles.


One of the main ideas of this is to RAW create huge volumes of water cheaply, by spamming a cantrip. Sadly using a spell slot would mean no spamming.


If freezing works, (cold) siccatite can be used to freeze a lot of water with little effort.


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The water's disappearance isn't an afterthought on the part of the spell's writers. It's there to make sure people can't do the kinds of things your players want to do. You're going to have to go outside RAW to get around it.


I understand it's intentional, but RAW can be worked around. Also, this isn't the players doing it, it's me using it as a plot point (So I basically have free reign to do anything, even if it's cheesy)

As for siccatite, that's an interesting idea. After reading it, it might even be better to go for the hot version and evaporate it. It'd be a bit of a stretch, but plausible.


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Invalid wrote:

I understand it's intentional, but RAW can be worked around. Also, this isn't the players doing it, it's me using it as a plot point (So I basically have free reign to do anything, even if it's cheesy)

As for siccatite, that's an interesting idea. After reading it, it might even be better to go for the hot version and evaporate it. It'd be a bit of a stretch, but plausible.

A decanter of endless water produces 30 gallons a round at max flow. Why not just use one of those and avoid all the mental gymnastics to cheese a cantrip?


A decanter doesn't really produce the flow I need. I'm looking for enough water to keep a large kingdom running, which by my calculations would be around 76 million gallons per day. A decanter costs 4.5k gold to be crafted, and would produce about 2.5 million gallons per day, so you'd need 31 of them, which would come up to 139k gold. A first level caster kept as a slave could produce 115,000 gallons per day, which means you would need about 22 caster slaves to produce that. Assuming that spaces have no upkeep cost since they can expend a level one spell slot to be fully fed, that means it'd have to cost over 220ish gold to capture a caster for it to be less price effective then a decanter. In the setting I have in mind a 100 gold bounty would probably be enough to capture a Druid, even less if you hire a squad to do it.

Overall you'd need 661ish caster to fuel the nation, which would be 66,100 gold, less then half the price.

Plus it's a good evil kingdom plot hook.


Pathfinder Starfinder Roleplaying Game Subscriber

You could have a whole group of 'good' priests gathered together and enslaved to make water as 'community service' for 'violating local laws' (and 'good taste')?


It never says what needs to consume the water. Fire consumes water when you boil it, so just build a distiller.


Invalid wrote:

A decanter doesn't really produce the flow I need. I'm looking for enough water to keep a large kingdom running, which by my calculations would be around 76 million gallons per day. A decanter costs 4.5k gold to be crafted, and would produce about 2.5 million gallons per day, so you'd need 31 of them, which would come up to 139k gold. A first level caster kept as a slave could produce 115,000 gallons per day, which means you would need about 22 caster slaves to produce that. Assuming that spaces have no upkeep cost since they can expend a level one spell slot to be fully fed, that means it'd have to cost over 220ish gold to capture a caster for it to be less price effective then a decanter. In the setting I have in mind a 100 gold bounty would probably be enough to capture a Druid, even less if you hire a squad to do it.

Overall you'd need 661ish caster to fuel the nation, which would be 66,100 gold, less then half the price.

Plus it's a good evil kingdom plot hook.

Casters that can't operate 24x7 - and if pushed too much will collapse and die. They also need housing, clothing, food, water (for themselves) etc.

Decanters cost money once and are done. I'd just make magic illegal and put bounties on any caster heads - with perhaps a very high tax that allows a legal magic license....


Yeah, boiling it seems like the best option so far. I've been trying to look for a monster that might fit the definition of consuming it, but haven't found anything yet.


I still say you should just go outside RAW and be done with it, but if you must have a technicality, someone could suck some water up into their mouth and then spit it out, and you could call that consumed if you really want to. Might want to purify it afterwards.


Why... do you need water you're not using?

This evil kingdom obviously isn't just putting the water into magic fountains for a desert-country's townsfolk to go get a daily bucket of drinking & cooking water out of. The spell would work for that.

Are you building a lake in a desert? Trying to **flood** another kingdom as an attack? At least one inquiring mind wants to know!


It's easier to just buy a Decanter of Endless Water, which lacks the vanishing clause, if you want to avoid that clause. Much higher rate of water output anyways.


You are better off probably diverting a local stream/river via irrigation.

Or have a higher level spellcaster use weather control spells.


Quintain wrote:

You are better off probably diverting a local stream/river via irrigation.

Or have a higher level spellcaster use weather control spells.

The setting has no streams/ponds/lakes due to a curse by a god, which is why the government is resorting to this.


Then double what I said about the Decanter. It's easily affordable as a collective over a single investor.


If used on crops, the plants will consume it. Why does it need to stay?

The Exchange

drop the created water into a pool/stream/river and have one (or more) water elementals "consume" it thru a vortex, or maybe just thru the water elemental itself.

OH! and I think it would be better to have this created with a religious order rather than a group of slaves. Higher level clerics (more than level 1) could create more water, with a 5th level cleric for example doing the work of five 1st levels.


try reading spells and world changing shenanigans thread.
Decanter of Endless Water creates a lot of water that lacks the disappears after 24hrs statement.
Raise Water can produce interesting results for awhile (can you flood a dungeon with a glass of water?).


I like the water elemental idea- divert through a battery of elementals, have them consume the water and eject their own body water, keep going. Alternatively, get a giant single celled organism (like an ooze like an amoeba) and use it to take in water and then expel it.


mundane living organisms (like algae, amoeba, fungi, human, camel, horses, orangutan) are not a super fast way of 'consuming' water for magical water 'purification' into a permanent substance. Cells have to regulate their water content carefully or die.
Spongebob might be your best bet.
I do not agree that evaporation (a phase change of liquid to gaseous) constitutes consumption. The consume statement was added for utility purposes to balance the 24hr disappear statement, didn't want people suddenly drying out and dying 24hrs later.
Remember that Create Water is a divine spell and deific agents will show up if the spell is being unusually abused.

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