Serpent's Skull Help


Serpent's Skull


Greetings, Gamers! I recently started a campaign with some experienced gamers. They chose the Serpent's Skull and having read a few message boards with people expressing displeasure with this AP, I was wondering if anyone could throw me some advice as to what changes I can make that would improve the overall campaign/story. We've had one game session so far and hit level 2. We stopped just as they were getting ready to explore/loot some of the wrecked ships in the cove of Smuggler's Shiv. Any advice is appreciated.

Grand Lodge

Check out the Serpent Skull forums for suggestions.


Got a link? I keep getting routed to the play by post threads.


This thread is in the Serpent Skull forums. I'd look specifically at Book 2, which is a railroad as written. I'd also look at fleshing out the city in books 3 & 4. With some modifications, the AP can be quite stellar. The suggestions from the community are fantastic for this AP.


Just starting book 4 and it's been fun for everyone. There are a lot of sandboxes in this AP so DM's can really stretch their creative juices.

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