[Spheres of Power] Wild Magic Handbook Playtest


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Liberty's Edge

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Some of you may know me from such playtests as 'the Destroyer's Handbook' and 'the Shapeshifter's Handbook', or from about a thousand PBP games around here. In addition to the series of releases specific to each sphere in Spheres of Power by Drop Dead Studios, I have put together a book expanding on wild magic. While the base book suggests using the rod of wonder table when using the wild magic drawback, I wanted something more appropriate to the effect being cast. Therefore, I began a project with the goal of creating full 100 entry tables for each individual sphere, along with feats, archetypes, etc.

[SIZE=4][CENTER]Wild Magic Handbook
Wild Magic Tables[/CENTER][/SIZE]

You will notice that the tables are not full. Based on my previous experience, I expect there will be many creative suggestions and I wanted to leave plenty of room for them. In the meantime, just divide your percentile roll by 2 and round up for the tables with 50 entries. I know that entries are somewhat clumped together right now; they will be randomized for the final release.

Thanks for reading, your help is appreciated.


Using an orderly dice-rolling technique to obtain a chaotic result? I like where this is going.

*Stamp of approval*

Now, let's see if I have any thoughts for the tables...


I'm usually not a fan of wild magic, but after reading over the handbook I find this pretty interesting. I really like your idea of having feats where you can choose to increase your wild magic chance in exchange for some benefit.

I am also in favor of anything that will get rid of the silly 1 in 100 chance of casting a fireball that comes with the current wild magic drawback, lol.

Liberty's Edge

Matrix Dragon wrote:

I'm usually not a fan of wild magic, but after reading over the handbook I find this pretty interesting. I really like your idea of having feats where you can choose to increase your wild magic chance in exchange for some benefit.

I am also in favor of anything that will get rid of the silly 1 in 100 chance of casting a fireball that comes with the current wild magic drawback, lol.

Yeah, the rod of wonder table made for...uneven results, depending on what spheres you used. Blasters didn't mind it much, healers...yeah. And some of the 1,000+ entry tables I've seen are certainly amusing, but stranding a party member hundreds of miles from the party is problematic at many levels of play.

One of my main concerns right now is that you can apply hr/level buffs fairly painlessly as many results would have worn off before they mattered. Its tricky when a given sphere has vastly different effects.


Pathfinder Lost Omens Subscriber

I didn't read through it, but have you considered having one of the things being another sphere effect or talent manifesting itself? ones you already you have that is. your magic is wild and all jumbled together, so sometimes when you try to make a fireball, you accidentally also cast the life sphere, maybe it siphoning off some CL but targeting the next creature you touch or if you have the ranged talent the closest ally.

more than just this "random things happen" but specific other sphere talents based upon your character. The issue would be also having a method to figure out which one of your spheres you accidentally cast and with what talents, etc, and does it manifest beneficially or in a hostile manner.

Liberty's Edge

Bandw2 wrote:

I didn't read through it, but have you considered having one of the things being another sphere effect or talent manifesting itself? ones you already you have that is. your magic is wild and all jumbled together, so sometimes when you try to make a fireball, you accidentally also cast the life sphere, maybe it siphoning off some CL but targeting the next creature you touch or if you have the ranged talent the closest ally.

more than just this "random things happen" but specific other sphere talents based upon your character. The issue would be also having a method to figure out which one of your spheres you accidentally cast and with what talents, etc, and does it manifest beneficially or in a hostile manner.

Its an interesting idea, though there is some difficulty in that some casters, especially at early levels, may only have one sphere. Could be possible to work in a general rule set for such things in the text, then have the tables reference a cross-sphere fumble though.

Liberty's Edge

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Crazy ideas for the tables are welcome. Even if I can't use them directly ideas often spark other ideas.

Liberty's Edge

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Added rules for including wild magic in spellcrafting and talent-based item crafting.


Good to have some free wild magical playtest sphere stuff out there. ;)

Liberty's Edge

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The tables are full. I will now be reviewing each entry. Oddly enough, the entries I wrote two years ago don't always conform to how I want them to look now.

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