Guns everywhere rule s for mysterious stranger and gunmaster

Rules Questions

2 people marked this as FAQ candidate.

I'm going to be playing a mysterious stranger/gunmaster in a campaign that is set in modern times so firearms are everywhere, so I looked in to the rules for firearms everywhere and it says "Guns are commonplace. Early firearms are seen as antiques, and advanced firearms are widespread. Firearms are simple weapons, and early firearms, advanced guns, and their ammunition are bought or crafted for 10% of the cost listed in this chapter. The Gunslinger loses the gunsmith class feature and instead gains the gun training class feature at 1st level." Well the Mysterious stranger replaces gun training 1 at 5th level and the gun master gains Gunsmithing as a bonus feat at first level. So for the first level would the Mysterious stranger gain what it gains at 5th the replaces gun training or does nothing change and is the gunmaster affect by the guns everywhere rule too?

I would imagine you get gun training at level 1 for a single gun, then it stops progressing after the feature is replaced normally.

The rules honestly just don't work well here.

Paizo gave a nod of the head about people playing in non-Golarion settings but as you can see, it was not well thought out because there is no obvious correct solution.

Personally, if I were playing in a more modern setting with guns everywhere I would probably use a different system.

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