Has anyone every experimented with a True Strike fighter


Advice

Dark Archive

For example, 1st level Titan Mauler, n levels Spire Defender Magus.

Use weapon wand with an oversized Fauchard (reach), cast True Strike from the wand every round and then either AoO or (when of sufficient level) Vital Strike. Go full-on Combat Expertise and Power Attack, and don't worry about the -4 penalty when attacking with reach over someone's head or the -2 penalty for using an oversized weapon.

Is this good, bad or ugly?

Richard


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

If for no other reason, action economy makes this an unworkable plan. Sure, with that +20 bonus, you can hit everything... for one hit, after spending a standard action on the spell.


It works incredibly well for a magus with the wand wielder arcana. Basically guaruntees a hit (which can be used to dirty trick, trip, disarm, sunder, etc).

Kinda sucks for almost everyone else. Its pretty hard to do a lot of damage when you attack once every two rounds. Until you get quicken, in which case it is solid for landing attack-spells on things with abnormally high AC (high-level monks, for instance).


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

"Ugly."

Sure, you're pretty much guaranteed to hit. However, since you can only cast (or activate a spell-trigger object with the Wand Wielder arcana) one spell(-effect) per round with Spell Combat, you loose the extra attack/damage rider from Spellstrike that is the magus' bread and butter. Quicken Spell (or the Quickened Magic arcana) is gained way too late to make this competitive with a normal magus.

Dark Archive

You're not just about guaranteed to hit, you're also just about guaranteed to confirm a crit.

An oversized fauchard does 2d8 damage 18-20. With reach, you might hit once a round with AoO or once every other round with Vital Strike. With weapon wand you're not using any of your move actions so you can get around the battlefield.

I've heard it said in discussions about combat rogues that the problem with these guys is that they rely on getting a full round of attacks to make their sneak attack worth while. If it is, indeed, rare to get a full round of attacks off, then you can look at getting one highly damaging attack off, and every other round guaranteed isn't that bad if you weren't hitting better than 50% anyway.

Richard


A Wizard with an Improved Familiar could do this pretty well. Since 'True Strike' grants +20 to hit on only one attack, it really doesn't matter what BAB you have.

Sovereign Court RPG Superstar 2009 Top 32

richard develyn wrote:
For example, 1st level Titan Mauler, n levels Spire Defender Magus.

Very good, once you realize that the Magus has (plenty of) other options besides spamming shocking grasp.

This is particularly nice with maneuvers, but you can also tack on defensive combat (you don't care about the penalty, and get +3 to AC), and make your weapon flaming/shocking/freezing per the Magus ability.


I have a wand wielder magus designed to spam a true strike wand to do maneuvers (mostly disarm and trip). The main problems are limited DPR and the concept doesn't really come on line until 3rd level at a minimum and possibly 4th or 5th level depending on how the character's feat line is arranged.

Grand Lodge

Note: A wand wielder Magus still can't use Spell Combat with a 2-handed weapon.


So it is possible without homebrew. I'm impressed.


Varun Creed wrote:
Note: A wand wielder Magus still can't use Spell Combat with a 2-handed weapon.

There is still some debate as to whether a three-armed wand wielder Magus can use Spell Combat with a one-handed melee weapon wielded in two of the three hands.


Rub-Eta wrote:
A Wizard with an Improved Familiar could do this pretty well. Since 'True Strike' grants +20 to hit on only one attack, it really doesn't matter what BAB you have.

Spending your actions casting True Strike on your familiar is usually a terrible waste for a Wizard.

Or did you mean that the familiar is using a wand of true strike on itself?

Either way, I really can't see the point.

RPG Superstar 2012 Top 32

spell combat wrote:
To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand.

I don't see where the debate is... it has to be a light or one-handed weapon. If you really want to do a true strike build with reach, you could use a dorn-dergar (dwarven chain flail) with the dorn-dergar master (chain flail master) feat, or you could replace the one level of titan mauler with 3 levels of phalanx fighter and wear a buckler so you can one hand a polearm.

I personally really like the spell combat/true strike trick but I don't see it as the foundation for a build... its amazing for disarming other humanoids but its good to just be able to dish some dpr too when the situation calls for it.

@Gisher- the familiar uses true strike on the wizard... technically that's not how share spells works, but some GMs allow it


nate lange wrote:
spell combat wrote:
To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand.
I don't see where the debate is... it has to be a light or one-handed weapon. If you really want to do a true strike build with reach, you could use a dorn-dergar (dwarven chain flail) with the dorn-dergar master (chain flail master) feat, or you could replace the one level of titan mauler with 3 levels of phalanx fighter and wear a buckler so you can one hand a polearm.

Or they can use a whip.

nate lange wrote:
@Gisher- the familiar uses true strike on the wizard...

How? True Strike has target of 'you.'


How about a true strike mesmerist?

They only really want one big hit, and they lack attack bonuses as far as I am aware.

Dark Archive

The point about using the Magus is that they have both True Strike and Weaponwand in their spell list.

I think the only other class that has them is the Inquisitor.

So you cast Weaponwand to put the True Strike Wand into the Fauchard at the beginning of the round. Then you cast True Strike from the wand as a standard action each round, use moves to get into place and then hope for an AoO, or use Vital Strike next round if you don't get one.

As soon as you can afford a +1 Fauchard you can use your Magus arcana to make it Keen, giving you a 15-20 threat range.

And, true, you could also use the Fauchard to trip people with your attack. Your AoO when they stand up will be without the +20 but obviously if you've tripped them in the right place they'll get lots of AoOs.

You're not using Spell Combat or Spellstrike with this build. You're using a Fauchard which is two-handed and reach.

Richard


nate lange wrote:
spell combat wrote:
To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand.
I don't see where the debate is... it has to be a light or one-handed weapon.

If the character is two-handing a one-handed melee weapon he is still using a one-handed melee weapon. One side of the debate will allow this with spell combat on the basis of weapon type, while the other side of the debate will say the intent is that character's cannot two hand a weapon while doing spell combat even if the character has three fully functional arms.


The other thing you might consider this for is a distant-archer type -- use true strike to overcome range penalties and hit from a considerable distance. Might work better for an NPC, though.

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