What kind of character would fit my group the best?


Advice


Hello Paizo forums, this is my first post!
I like my current character, but I am pretty sure i'm going to die in the next session.

So I was going to roll up a backup character just in case. I want to build a character that fits the group composition the best both in and out of combat. But I am not sure what would work best.

Here is my group composition, sorry for not knowing the specifics

    * [Me] Beast morph alchemist. In combat a tank (I have 18 str and 17 con) out of combat...

    * melee inquisitor (got heavy armor through dm fiat) - in combat a tank, out of combat a intimidation guy.

    * Streets oracle- in combat, not all that much (hits things with a stick), out of combat, constant divination (I am pretty sure every single one of her spells in divination). She is going to take some damage spells next level, is going to be a blaster.

    * Rogue- (she rolled 20 charisma and 16 dex) - in combat does melee, out of combat out party face.

    * Arcane sorcerrer- So far he pecks things with his beak.

    * Investigator- in combat melee, out of combat our skill monkey.


So what do you think would work best?
Some things about our table

    * We are level 2 right now, the campaign will probably last 2 years and get till level 9.
    * suli, the occult classes, and third party content are banned. (Suli and occult are for lore reasons)
    * the campaign is largely religious, and the dm encourages religious characters (Not nececary though, our investigator and sorcerer do not worship). Not really important for builds, but may be taken in mind. Im not sure what the plot is yet, but I am pretty sure 2 gods have died off table so far.
    * Evil characters are allowed as long as they aren't the kind to harm their own party and would work with them. I sorta like the idea of playing an evil character, though Im not sure if i should.
    * a lot of play is out of combat. my last character suffered from build built only for combat. Id be good to have a dedicated role out of combat
    * I built a tank because I thought the inquisitor was an archer when she was built
    * the only person with a healing spell is the investigator who can only use it on himself

Ps. Also what do you think it is that my group needs? What combat/out of combat roles could i fill?

The Exchange

Evangelist cleric of Erastil/Ketaphys. Provide bard song and ranged support at the same time!

Oracles get a choice of inflict or cure spells for free. The oracle took inflict option instead of cure? Why though? If lunar, Id understand why because touch of the moon is pretty cool.

You've got enough out of combat skill monkeys, you don't need an out of combat skill role. If you want, take seeker, and valashmai veteran and you can be the party's wildness guide.


Just a Mort wrote:

Evangelist cleric of Erastil/Ketaphys. Provide bard song and ranged support at the same time!

Oracles get a choice of inflict or cure spells for free. The oracle took inflict option instead of cure? Why though? If lunar, Id understand why because touch of the moon is pretty cool.

You've got enough out of combat skill monkeys, you don't need an out of combat skill role. If you want, take seeker, and valashmai veteran and you can be the party's wildness guide.

We are using homewbrew gods, but I could probably use any of those gods options. What is good about them?

Evangelist looks really cool! What kind of build (Domain ect) do you think would work?

I am pretty sure that she just didn't notice the choice, she hasnt played pathfinder before. Ill tell her next time I see her, I bet she would pick cure.

I like the idea of those traits! Ill probably take them!


- A cleric or Warpriest could be an option for Melee and healing
- A Hunter is another good Melee/healing class and you get lots of nature related goodies.
- Shaman, Oracle and Witch could be of use with their spells (and hex) in and out of combat and all have access to healing spells.
- Slayer can be another good melee option and has a fair range of skills.

Grand Lodge

A wizard or witch focused on battlefield control.

Out of combat you areca prepared caster for utility options.

You have lots of hammers and it seems everyone if doing some sort of damage. You can mitigate damage with crowd control.


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Cleric of Asmodeus. Everyone loves a lawyer :)


I am shocked that you think your Beastmorph Vivisectionist is going die!

My absolute favor character to play.
Our DM called the campaign once i got pounce!

Oops! Apologies, you aren't a Vivisectionist....make him a Vivisectionist!
Problem solved! (Feral mutagen is your friend).

There are Social Traits that sub Int for Cha skills. That helps outside of combat.
You can use wands of cure.

Beastmorph allows you really good versatility outside of combat for scouting.

Your Extracts are really potent. Can easily down one to fill any need, since it only takes a minute to prepare, leave some open slots.

Discoveries are awesome. After Feral Mutagen, you may go any way you wish.

Alchemist is a do anything class.

Liberty's Edge

OP: Your group looks pretty balanced. I think you could play anything. The only thing that I note is you already have 3 melee people (inquisitor, rogue, investigator), and it can get congested trying to get space next to the baddies.

So probably play a ranged martial or ranged caster and just do whatever you want.


My first thought is I don't see any ranged abilities without burning spells. Also I would say that saves are weak in the group (on average). A ranger or something similar is a very worthy contender to my mind. Add to it that most of your group seems laser focused so a generalist wouldn't hurt in a group this big.

Alternatively, the group is big enough that they need some boosting/buffing from say a bard or evangelist cleric. Both would a lot but I would slightly favor bard because of the oracle.


I agree with nennafir, with your party make up you could play anything. Maybe a debuffing witch?


If you want a greater non-combat role, consider the Arcanist. I haven't actually played the class, so "consider" is as far as I can go. I certainly can't point to specific archetypes. But... it looks like the ultimate in flexi-caster.

One set of spells for the dungeon, another for the next day carousing in town. Either way, you don't have to know which ones you'll need the most of for that day; you'll cast them spontaneously as the need arises.

If the oracle can't be persuaded to pick up divine-only options like restoration and really wants to go blaster, you can shrug off any blasting spells you bought and go for buffing/debuffing. If you find that you do take over the "blaster" niche, you can focus on picks for a given day that look like they'll be of optimal usefulness for where you are & who you at least expect to face.

Plus, you'll be maxing INT for your spellcasting, so you'll have a decent number of skill points to spend -- and ALL the Knowledge skills as class skills! Sure, no one will confuse you with the investigator, but you should be able to hold your own in the party's second tier.

Can you tell? I'm dying to play one!


I agree you have most of the bases covered, and since the party is still only lvl 2, anything would work. I 2nd the ranged option though.... you seem ranged lite atm.
Maybe a Eldritch Archer Magus, or a ranged Warpriest would work well for you. Or if you dont want to worry about spells a Bolt Ace Gunslinger..


My first thought was a Paladin with a bow. Religious, ranged, CHA based so some Out of Combat skills, but will have issues with evil party members.

My second thought is Zen Archer Monk. Ranged and a bunch of eclectic abilities to help with Out of Combat situations. Add Qinggong and you have even more options.


bitter lily wrote:

If you want a greater non-combat role, consider the Arcanist. I haven't actually played the class, so "consider" is as far as I can go. I certainly can't point to specific archetypes. But... it looks like the ultimate in flexi-caster.

One set of spells for the dungeon, another for the next day carousing in town. Either way, you don't have to know which ones you'll need the most of for that day; you'll cast them spontaneously as the need arises.

If the oracle can't be persuaded to pick up divine-only options like restoration and really wants to go blaster, you can shrug off any blasting spells you bought and go for buffing/debuffing. If you find that you do take over the "blaster" niche, you can focus on picks for a given day that look like they'll be of optimal usefulness for where you are & who you at least expect to face.

Plus, you'll be maxing INT for your spellcasting, so you'll have a decent number of skill points to spend -- and ALL the Knowledge skills as class skills! Sure, no one will confuse you with the investigator, but you should be able to hold your own in the party's second tier.

Can you tell? I'm dying to play one!

My Arcanist (White mage) just hit level 20 in PFS.

I most say, that for sheer power and versatility, Arcanist is pure fun.
That being said, like any full arcane caster class, it does take a few levels to get there.

My opinion about your current Alchemist still holds, however.

Dark Archive

Archer slayer or ranger.

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