Zahir ibn Mahmoud ibn Jothan RPG Superstar 2014 Top 16 |
RaizielDragon |
Technically speaking, the abilities of Rhino Hide come from the magical enchantment; the fact that it mentions that it is made from Rhino Hide in the magic item description is pure fluff. If a player were to kill a rhino, skin it, and craft mundane armor from its hide, I wouldn't let them give it the abilities of Rhino Hide just because "it's made from rhino hide".
That being said, as far as I know, altering a "specific magic item" in any way, requires DM approval, including simple things like changing its numerical modifier (in the case of specific magic weapons and armor).
I wouldn't see a problem with it, personally. If all the costs are paid (extra money for darkcloth armor, extra money for the enchantment) then the player has paid the resources needed to receive a specific benefit.
Derek Dalton |
Here's my two cents worth. Official rules state you can enhance magic weapons and armor. That being said our group used those rules adding a multiplier to the cost making unique items. In one case a Phylactery of both Positive and Negative channeling. So if your DM allows it I don't see why you can't make a Rhino darkleaf hybrid armor.