The_Dodjr_Dragon |
Crepitch, the chainer of Unchained Rogue Spiked Chain blows
Name:Crepitch
Alignment:Chaotic Neutral
Race:Goblin
Deity:_
Gender:Male
Age:13
Size:small
Height:3'7''
Weight:70lbs
Homeland:_
Classes: Level 1 Unchained Rogue
__
Abilities| | Modifier |
Str | 8| -1 |
Dex|22|+6|
Con|12|+1|
Int | 9| -1 |
Wis|10|+0|
Cha| 8| -1 |
Total HP:9 Damage Reduction|
Current HP|9
Nonlethal damage|
Armor Class:20
Touch armor class:17
Flatfooted armor class:14
[+1 size, +6 Dex
+1 Buckler, +2 Leather]
Saves|
Fort +1
Refl +8
Will +0
Move Speed:30ft
Initiative modifer:+6
Base Attack Bonus(BAB):0
Combat Maneuver Bonus(CMB):-2
Combat Maneuver Defense(CMD):+4
Attacks| DPA(Damage Per Attack); DPR(Damage Per Round)
Utility-only-Sling: +7(d3)(50ft)
Spiked Chain: +7(d6 +9)(x2)
-Average DPA against ac14 including 20's crit: 9.375
-Attack of opportunities: 7/round at 10ft reach
DPR/ac14 is 9.375 +(n x 9.375) where n is the number of AoO provoked by enemies.
Maximum DPR average at 7 AoO is 75 damage.
-D6 sneak attack, not included as it won't happen for AoO usually.
Sneak attack can make sling useful at times.
Items|
Leather Armor(small sized)(+2, max dex 6)(10gp)(7.5lbs)
Spiked Chain(small sized)(25gp)(5lbs)
Sling(small; d3)(0gp/weight)
Buckler(5gp)(2.5lbs)(-1 ACP not typed-in below)
5 torches, 5 rations(b/c small sized)
bedroll
Trained Skills:7
Skill|______________|Total| Ranks| Misc bonuses| Ability mod.| Class skill +3?|
Acrobatics__________|_+10_|_+1 __|_+0 _________|_+6 _________|_Yes____________|
Disable Device_______|_+10_|_+1 __|_ _________|_+6 _________|_Yes____________|
Escape Artist________|_+10_|_+1 __|_ _________|_+6 _________|_Yes____________|
Sleight of Hand______|_+10_|_+1 __|_ _________|_ ___________|_ ____________|
Stealth____________|_+14_|_+1 __|_+4(small)___|_+6 _________|_Yes____________|
Perception__________|_+4 _|_+1 __|_ _________|_+0 _________|_Yes____________|
Bluff______________|_+3 _|_+1 __|_ _________|_-1 _________|_Yes____________|
|_ _|_ __|_ _________|_ _________|_ ____________|
|_ _|_ __|_ _________|_ _________|_ ____________|
Feats and Traits|
Exotic Weapon Profiency: Spiked Chain(why is this applicable for weapon finesse haha)
Unchained Rogue Bonus: Weapon Finesse:Spiked Chain
Rogue talent: Combat Trick: Combat Reflexes
Languages:Common(I hope)
Notes:
Point buy:(-2 racial as Goblin, dropping sneaky rider and darkvision)
[If your DM doesn't allow dropping unwanted racial benefits, your point buy will look
like this:10, 18, 10, 8, 8, 7, you will get +4 ride/sneak so grab a pony or R.Dog]
10, 18, 12, 9, 10, 10
Racial: -2 str, +4 dex, -2 cha
Goblins' base speed is +10, for 30ft as small size.
**Unchained Rogue trades his str mod to damage with dex for a weapon finesse weapon
of choice.
D6 Sneak attack damage
Tactics:
Be 10ft away from as many enemies as possible, and be 5ft away from as many teammates
as possible. Make them take 2 AoO to reach teammates, and 1 to reach you.
For Archers, walk, maybe even double move, right next to as many as possible and wait.
They will provoke AoO in trying anything, works for mages too of course.
Against smarter enemies, you may skulk behind your teammates(DM disgression)
so they don't see your threat zone before it's too late.(+14 hide and small size op!)
Can pass an acrobatics check against ,grease' with a 2, so bring your wizard grease.
This may be the one build that can beat high-resourcefulness kobold arrowtrap dungeons.
Assuming they don't have a safety-platform.
Also beware of overshadowing your team/party haha, that's never a good time;
this is for research purposes only!
.... I like math :)
BigNorseWolf |
ty I'll move it, I can't find the right forums though.
edit: This is general discussion but, I guess I'll let this post slide and go to Giantitp.
Its the general discussion for pathfinder society organized play, the all officially and everything campaign. You want the judean peoples front other general discussion here
Zabraxis |
You can also use your shield arm to wield a weapon (whether you are using an offhand weapon or using your off hand to help wield a two-handed weapon), but you take a –1 penalty on attack rolls while doing so. This penalty stacks with those that may apply for fighting with your off hand and for fighting with two weapons. In any case, if you use a weapon in your off hand, you lose the buckler’s Armor Class bonus until your next turn.
Ditch the buckler unless you want a constant -1 atk & no AC from it if you attack.
You don't get a Rogue Talent till 2nd level so no Combat Reflexes.