The Midnight Mirror / From Shore to Sea Runtime


Adventures

Grand Lodge

Pathfinder Rulebook Subscriber

I'm considering running one of these 2 modules for PFS the weekend before Halloween and was curious if anyone could give a rough estimate of how long they would take to run?


It's entirely group dependent (Midnight Mirror is very investigation-based, so it'll depend on how long it takes your group to put two and two together). When I ran it, it took ~35 hours, but my group plays online and we're pretty loose when it comes to "hey I need to grab food, give me a minute" types of breaks, so you could easily shave several hours off of that time.

Silver Crusade

When I played Midnight Mirror, it took us about 9-10 hours to complete the module.

Sovereign Court

Having played though "From Shore to Sea" we played for about ten hours and got about 2/3 the way through. I suspect that three six hour sessions would be sufficient to finish it.


When I played Midnight Mirror it took us about 6-7 hours to TPK, roughly halfway through (at best).

Dark Archive

To add a data point, I ran From Shore to Sea last month for a party of five. Played nearly 11 hours, and I ended up needing to skip most of the encounters in the final area so we could finish before the location closed. Also came near a TPK at one point due to a nasty encounter with 8 legs.

Grand Lodge

Pathfinder Rulebook Subscriber

Sorry for the late response, I totally forgot about this thread. Thanks for the replies everyone, this should help me plan this out a lot better.


Janice Piette wrote:
To add a data point, I ran From Shore to Sea last month for a party of five. Played nearly 11 hours, and I ended up needing to skip most of the encounters in the final area so we could finish before the location closed. Also came near a TPK at one point due to a nasty encounter with 8 legs.

When I ran From Shore to Sea a few years back, whenever I was meant to run a random encounter, I made the party cavalier, who consistently dealt more damage than any enemy had HP, roll initiative against the enemy and see who won. Every time the cavalier won, I ruled that he squished the enemy in one hit and the encounter was skipped.


Pretty late reply, but anyway: I played Mignight Mirror in two PFs slots, so about 10 hours. First session was pretty relaxed and a slow pace, second session I had to push them slightly. If I had kept the same pace as the first, it would probably have been 11-12 hours. So, depending on how fast you run through it, 9-12 hours seems right.

Scarab Sages

midnight mirror was about 12h online

Sczarni

Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens Subscriber

We ran from Shore to Sea at a con last year, When people sat down they were warned that we were under a time crunch, so we will try ot keep you on topic, and to try not to waste time during your turn. It was scheduled over 2x 4 hour slots + the 30 minute 'travel/lunch' time in between. It ended up going 20 minutes over time, and they skipped two encounters.

Dark Archive

Even with pre-drawn maps and lots of prep, I struggled to run From Shore to Sea in less than 9 hours. I'd really recommend setting aside at least 10; I had to softball the final encounter because we were out of time. There's a big sandbox element to it at one point, so this can really eat up time.


Pathfinder Adventure, Adventure Path Subscriber

Midnight Mirror took my group about 30 hours to complete. There are a few red herrings in there, which I happily let them explore.

If you point out more clearly how to proceed, I am sure it can be done in about 10 to 15 hours. If you want less than that you would have to cut a significant amount of content.

Midnight Mirror:
For example the entire Ilquis storyline.

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