Help me create a good background for my new character!


Advice


So, I'm in the process of creating a new character for my Rise of the Runelords campaign. The stats are ready to be used, but I haven't got the slightest idea about his background. I've used the Random Background Generator to find some inspiration, but I still can't come up with a decent story.

Can you please help me with some ideas?

These are the stats of my new PC:

Petronicus
Male human (Chelaxian) cleric of Abadar 3
LN Medium humanoid (human)
Init +6; Senses Perception +2
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Defense
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AC 19, touch 10, flat-footed 19 (+7 armor, +2 shield)
hp 33 (3d8+15)
Fort +7, Ref +1, Will +5; +2 trait bonus vs. charm and compulson
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 morningstar +4 (1d8+2)
Ranged mwk light crossbow +3 (1d8/19-20)
Special Attacks channel positive energy 4/day (DC 12, 2d6)
Domain Spell-Like Abilities (CL 3rd; concentration +7)
. . 5/day—inspiring word (1 round), touch of law
Cleric Spells Prepared (CL 3rd; concentration +7)
. . 2nd—align weapon (law only)[D], bear's endurance, lesser restoration
. . 1st—bless, divine favor[D], protection from evil, shield of faith
. . 0 (at will)—create water, detect magic, light, read magic
. . D Domain spell; Domains Law, Nobility
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Statistics
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Str 12, Dex 10, Con 18, Int 10, Wis 14, Cha 13
Base Atk +2; CMB +3; CMD 13
Feats Heavy Armor Proficiency, Improved Initiative, Scribe Scroll
Traits birthmark, focused mind, reactionary
Skills Acrobatics -9 (-13 to jump), Diplomacy +7, Knowledge (religion) +6, Spellcraft +6
Languages Common
SQ hedonistic
Other Gear splint mail, heavy steel shield, +1 morningstar, crossbow bolts (40), mwk light crossbow, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text[UE], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, 118 gp
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Special Abilities
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Cleric Channel Positive Energy 2d6 (4/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Law) Granted Powers: You follow a strict and ordered code of laws, and in so doing, achieve enlightenment.
Cleric Domain (Nobility) Granted Powers: You are a great leader, an inspiration to all who follow the teachings of your faith.
Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates)
Inspiring Word (5/day) (Sp) Target receives +2 on attack, skill checks, ability checks and saving throws for 1 rds.
Touch of Law (5/day) (Sp) Treat all d20 rolls as 11 for 1 rd.

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These are the results I got with the RBG:

Human Homeland
City or Metropolis [Magnimar]
You gain access to Civilized social trait and the Vagabond Child regional trait.

Human Parents
Both of your parents are alive.

Siblings
Male Human [older than you]
Male Human [younger than you]
You have access to the Kin Guardian combat trait

Circumstances of Birth
Middle-Class Birth
You were born to the middle class, which includes merchants, artisans, and tradespeople. You likely grew up in a good-sized settlement, and one of your parents is likely associated with a guild or other trade organization. As a free person, you don't experience the bondage of serfdom or peasantry, but you also lack the privilege of the nobility. You gain access to the Artisan social trait and the Merchant social trait.

Parents Profession
Merchants
You gain access to the Merchant social trait.

Major Childhood Events
Mentorship/Patronage
a mentor or patron took an interest in your development and volunteered to train or sponsor you. This creature's motives might not be entirely clear, but without its influence you would not be who you are. You gain access to the Mentored social trait.

Cleric
Taken in by the Church
You spent your youth in a church or monastery serving as an acolyte or doing menial work on the grounds, either taken in as an orphan, sent there by your equally devout parents, or by taking on the faith of your own volition. The traditions and rituals of the religion served as your way of life throughout your adolescence, and you left that pious community with the skills to champion your faith in the world. You gain access to the Child of the Temple faith trait.

Influential Associates
Well-Connected Friend
In your circle of disparate associates, there was someone everyone knew. This person collected friends like trophies, and she had contacts in every social or professional circle. Through this connection, you continue to meet and associate with a wide variety of people in every walk of life. You gain access to the Well-Informed halfling race trait (which you may take regardless of your race).

Conflict
Destroyed a Reputation
You deliberately ruined the honor, reputation, or fortunes of another individual or group.

Conflict Subject
Enemy or rival

Conflict Motivation
Jealousy

Conflict Resolution
Sincere Regret (-2 CP)

Conflict Points
Total CP: 7

Romantic Relationships
Experienced but No Substantial Relationships
You've had a fling or two, but have so far shied away from any ties or commitments.

Drawbacks
Justice
Unfairness and injustice are intolerable. Whenever you witness them, you feel compelled to act or speak out. When you're personally wronged, you require appeasement—or revenge if you don't receive it. You gain access to the Headstrong drawback.


Given his name I would give him a Harry Potter Esq back story

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