One on one campaign suggestions


Homebrew and House Rules


Hello! Started playing "Gambler's Quest" with one player, played two sessions and from the looks of it there will be probably one more, two if he really stretches it. The story -if anyone is familiar with it- ends with the player getting information on the location of an artifact. Couldn't find any of the 1-on-1 adventures that seem to be a continuation of this. So, I was thinking of playing an actual campaign somehow connecting it to this. The tough bit is that I actually set "Gambler's quest" in Mendev, and the PC is a Wizard with the city guard. The easy bit is that he's hauling an npc fighter and an npc cleric with him (he's playing them in the battles, rolling their checks and everything) so I won't need to scale things much. Any suggestions either on campaigns or any advice on how to play 1-on-1 welcome.


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I guess that "get more players" might not be the advice you're looking for. A Wizard in a one player party might as well "go nuts" with stuff like familiars and cohorts though. It would be kind of cool if he were actually a 1 PC party in technical terms.

Anyhow, it looks like there are plenty more "1 on 1" adventures by the same publisher. Check this link. One of them is even called "The Pleasure Prison of the B'thuvian Demon Whore". Whether that's a good or bad thing is up to you!

Regardless of which adventures you play some things you could consider are:
- Use Hero Points: This could help avoid an unlucky d20 roll ending the adventure
- Hand out potions, wands, etc: A lone PC could easily run out of healing or not have the right condition removal available
- Keep companions weaker: Whether the PC brings along a familiar and cohort or you just supply some NPC sidekicks it might be nice to keep "the hero" a cut above everybody else as the main character of whatever story develops in the game. It is rarely OK to put the emphasis on a single PC, so you might was well do it while there's nobody else to upset or bore.


Pathfinder Adventure Path Subscriber

I don't know the adventure, but have played a few single player games.

1 on 1 games allow you to break the rules of the game in new and interesting ways without upsetting other players. Its a great time to experiment with new house rules, systems of magic and 3rd party products.

The above applies to stories as well, one of my solo games has me spirit linked to Arodens death in the past and trying to resurrect him, all the while I'm slowly succumbing to my Vamparic heritage (long story).

From a power point of view, your NPC's could dominate the game. Its better imo to buff the player than add more than one or two NPC's. Hero points are a good start, Gestalt progression (allow levelling in two classes simultaneously) is great as are Corruptions from Horror Adventures.

Don't be afraid to focus on the player character. Just say NPC X & Y are having an epic battle while concentrating on the players epic battle.

A single character needs to be able to switch rolls, a normal party has a healer, a close fighter, a stealth expert and a magic user (broadly speaking). You will need to help your player by choosing or creating games that focus on the areas they are good at while allowing for his/her weaknesses.


Devilkiller wrote:


Regardless of which adventures you play some things you could consider are:
- Use Hero Points: This could help avoid an unlucky d20 roll ending the adventure
- Hand out potions, wands, etc: A lone PC could easily run out of healing or not have the right condition removal available
- Keep companions weaker: Whether the PC brings along a familiar and cohort or you just supply some NPC sidekicks it might be nice to keep "the hero" a cut above everybody else as the main character of whatever story develops in the game. It is rarely OK to put the emphasis on a single PC, so you might was well do it while there's nobody else to upset or bore.

Thanks for the suggestions. I was going with "Why don't you re-roll that?" a couple of times, hero points sound like a better idea. I'll try to think of what potions, condition removals he may need and give him a few potions / scrolls / items.

Laughed at the last line by the way, that will indeed be easier than trying to make sure no single PC overshines the others. He can have all the glory to himself :)

CaniestDog wrote:

From a power point of view, your NPC's could dominate the game. Its better imo to buff the player than add more than one or two NPC's. Hero points are a good start, Gestalt progression (allow levelling in two classes simultaneously) is great as are Corruptions from Horror Adventures.

Don't be afraid to focus on the player character. Just say NPC X & Y are having an epic battle while concentrating on the players epic battle.

A single character needs to be able to switch rolls, a normal party has a healer, a close fighter, a stealth expert and a magic user (broadly speaking). You will need to help your player by choosing or creating games that focus on the areas they are good at while allowing for his/her weaknesses.

Thanks! For now, the PC is playing the Npcs combat so he's ok. If he decides to go solo the "healer" bit is covered, he's a spell sage and I'll supply potions too. I suppose he can summon to replace the close fighter if need be.

The only bit that I've been having a problem with is traps, he's disarming them by setting them off. Till now I have either removed traps completely or have made their damage / effects insignificant.


I'm almost finishing the Gambler Quest with one friend, and i'm preparing the Star of Olindor to go all the way with the Olindor Continuum. All of them are 4 adventures set for one-on-one.

Advice: IF you need to fudge the dice do it, the important is that PC doesn't know and the illusion of randomness is kept. Also that the story keeps flowing.


Zilfrel Findadur wrote:

I'm almost finishing the Gambler Quest with one friend, and i'm preparing the Star of Olindor to go all the way with the Olindor Continuum. All of them are 4 adventures set for one-on-one.

Advice: IF you need to fudge the dice do it, the important is that PC doesn't know and the illusion of randomness is kept. Also that the story keeps flowing.

Need DM screen... sigh... will look into the adventures you mentioned thank you. Am looking into Wrath of the Righteous too. It's not for 1 player but my PC is "building a party that will help him become the greatest wizard of all time" so I might give it a shot.

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