Why is this such a good item?


Advice


In most all the build/equipment advice I read the Quick Runner's Shirt is raved about. Just what makes it so good? I've read the description and it seems very niche to me. Am I missing something?


It got nerfed into uselessness. Before that it was a swift action to to move for only 1000 gp.


I heard that it didn't used to contain the text that says it has to be worn for 24 hours before its ability could be used. So people would buy several and change them out inbetween battles. A lot of the magic item guides(from what few I see) haven't updated in awhile.

Now it's probably best used for emergencies, so it's slightly less valuable, but it's still quite cheap, and if you have nothing better in that slot...


You missed the original pre-errata version probably, which had all of the benefits (ie. swift action for a move action 1/day) and none of the drawbacks (ie. ends turn/must be worn 24 hours). Move and full attack! Change shirts and do it again next combat. Same price to.

RandomReverie wrote:
A lot of the magic item guides(from what few I see) haven't updated in awhile.

Errata like this killed any desire I had to update.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

To elaborate: Swift action extra movement is incredibly powerful for giving you extra threat to your full-round attacks. Most melee builds rely on getting full-round attacks, and a little bit of movement here and there throughout the day can get you them. The difference between full-round and standard attacks at higher level is staggering; it's why pounce is so coveted (and I think it was moreso back in 3.5)


Anzyr wrote:
You missed the original pre-errata version probably, which had all of the benefits (ie. swift action for a move action 1/day) and none of the drawbacks (ie. ends turn/must be worn 24 hours). Move and full attack! Change shirts and do it again next combat. Same price to.

That's because folks were exploiting that lack and bragging about buying and wearing the shirts in layers. Use top one, pull it off, rinse and repeat.


Thank you all. I'd say that covers it completely.


Drahliana Moonrunner wrote:
Anzyr wrote:
You missed the original pre-errata version probably, which had all of the benefits (ie. swift action for a move action 1/day) and none of the drawbacks (ie. ends turn/must be worn 24 hours). Move and full attack! Change shirts and do it again next combat. Same price to.
That's because folks were exploiting that lack and bragging about buying and wearing the shirts in layers. Use top one, pull it off, rinse and repeat.

Then a 24 hour clause would have been sufficient no? But as is depressingly common for PF errata it fails to stop at that reasonable change and instead turns the item into a trap option.


Anzyr wrote:
Drahliana Moonrunner wrote:
Anzyr wrote:
You missed the original pre-errata version probably, which had all of the benefits (ie. swift action for a move action 1/day) and none of the drawbacks (ie. ends turn/must be worn 24 hours). Move and full attack! Change shirts and do it again next combat. Same price to.
That's because folks were exploiting that lack and bragging about buying and wearing the shirts in layers. Use top one, pull it off, rinse and repeat.
Then a 24 hour clause would have been sufficient no? But as is depressingly common for PF errata it fails to stop at that reasonable change and instead turns the item into a trap option.

For the price, it still isn't useless. Some times, full round attacking then moving is really handy. Or casting and double moving. Or Withdrawing then moving to move out of charge range for a lot of enemies.

Even with a 24 hour clause, it would still have been a must buy item as it originally was.

Sovereign Court

Right now its functionality is about right for the low price. It is after all a reusable item for only 1000gp, in a sub-premium magic item slot.

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