Help Make My Gestalt Character Awesome


Advice


So, I'm going to be playing into a very high-level, high-powered game with a gestalt character and possibly including Mythic stuff, with the end goal of the campaign being that our heroes are actively working to ascend to godhood.

The character I've decided to play is a half-orc gestalt Bloodrager (Celestial)/Paladin (Chosen One), whose all about the glory of battle and stuff.

Things that are set in stone about the character: Race, classes, Paladin archetype, Bloodrager bloodline. Everything else is fair game.

It's a 30 point buy. Starting level is 18. 685,000 gp starting gold. Two traits. All current Pathfinder material is allowed, including the DSP psionics and most other third-party stuff (pending DM approval, but since the scope of this game is sort of intended to be OP, there's a fair bit of leniency).

Current design thoughts; I was thinking of using Primalist to ditch the 8th and 16th level bloodline powers to pick up the Celestial Totem rage powers and Come And Get Me. I know Celestial Totem isn't mechanically all that great, but combined with the abilities of the bloodline, I'm really a fan of the thematic idea of going from half-orc warrior to blazing angel of vengeance, complete with wings and a halo, whenever I rage. The increased healing aspect of the first Celestial Totem power also plays well with Lay On Hands.

I'm not sure whether I should be using the standard big heavy 2-handed weapon, or whether to take advantage of stacking Rage+Smite and go with TWF, either with weapons or sword and board. Either way, my goal is as much about durability (through DR, AC, saves, resistances, self-healing, etc.) as it is about damage output. I want to be a badass tank.

Any input is greatly appreciated! Thanks!


How about using a natural weapon fighting style? It works excellently with both rage and smite evil, and could fit very well with the whole "blazing angel of vengeance" theme. It's normally difficult to pull off as a paladin due to a lack of in-class natural attack options, but between the gestalt and the high level you can build up an impressive arsenal. You could use your primalist rage powers to grab claws with lesser draconic blood (if you want gold dragon imagery) or lesser beast totem (if you want to go the whole line to get pounce). From there on, magic items can take care of the rest: a bite with a ring of rat fangs, a gore with a helm of the mammoth lord, a sting with a fleshwarped scorpion's tail, even temporary talon or rake attacks with an animal totem tattoo. Where's the fun in divine vengeance if you can't rip demons apart with your own claws?

Oh, and have you considered the bloodrider archetype? Getting a mount through the bloodrager class could really make up for the loss of divine bond, improving your movement and allowing lance shenanigans. Boon Companion will bring it up to full level progression, and a Ferocious Mount/Amplified Rage/horsemaster's saddle combination can add another 4 or 5 points to your strength score while buffing your mount into an unstoppable killing machine and allowing for additional teamwork feat use as you see fit. With a little bit of investment of feats and magic items, you can have another champion of righteous fury to join you on your crusades.


Go big weapon and take cornugon smash, hurtful, intimidating prowess instead of the TWF feats.
Take either the anternate racial trait or the race trait for the bite attack.

And think about the spirit totem line instead of celestial. Your dead ancestors coming to aid you is pretty awsome. Unless you are fighting lots of undead.


I've played natural-weapon oriented characters in a lot of other games, so I'm leaning towards weapon based combat. I'm just not sure whether I should go with sword and board to blenderize things, or a big two-handed Courageous Fortuitous Furious Holy weapon and take advantage of CAGM to smack people down.

Bloodrider is an interesting suggestion. As a half-orc, I could qualify for Beast Rider, or pick up Monstrous Mount and end up with something more interesting than a horse. Totem Beast might also be a good choice.

I also have the familiar from Chosen One, and I'm not sure how to best utilize it. It's locked into the Emissary archetype, so no Mauler. It also gets bumped up to an outsider (probably cassissian) and can change back into its original form. I'm curious if I could make it do something with Emissary's Smite, which gives it my Smite bonuses.

Also, the campaign is set to send us into the Abyss, so there are a fair number of evil outsider bad guys in my future, which makes the Celestial line more useful.


If you're allowed 3rd party stuff and you're playing a character who runs up and hits people, consider feats from DSP's Path of War. Specifically Martial Training I-VI. Yes, it's a lot of feats, but it's worth it. Look up Silver Crane or Primal Fury.


DethBySquirl wrote:

I've played natural-weapon oriented characters in a lot of other games, so I'm leaning towards weapon based combat. I'm just not sure whether I should go with sword and board to blenderize things, or a big two-handed Courageous Fortuitous Furious Holy weapon and take advantage of CAGM to smack people down.

Bloodrider is an interesting suggestion. As a half-orc, I could qualify for Beast Rider, or pick up Monstrous Mount and end up with something more interesting than a horse.

I'd definitely recommend a two-handed weapon, probably a lance - it's great for both charging and attacks of opportunity. Beast Rider is a great idea, and speaking of Come and Get Me, you could make a really nice attack of opportunity duo with your animal companion by taking Combat Reflexes and Paired Opportunists. Rhinoceros is a classic choice for Beast Rider, and it has the best strength score along with powerful charge. Going into battle on the back of a flying pteranodon could also be loads of fun. But I think I'd have to recommend a stegosaurus for tripping shenanigans - remember, Dirty Fighting can let your dinosaur skip some of the prerequisites for Improved and Greater Trip.

DethBySquirl wrote:
I also have the familiar from Chosen One, and I'm not sure how to best utilize it. It's locked into the Emissary archetype, so no Mauler. It also gets bumped up to an outsider (probably cassissian) and can change back into its original form. I'm curious if I could make it do something with Emissary's Smite, which gives it my Smite bonuses.

Step 1: Get an arbiter or shikigami familiar.

Step 2: Give it a pepperbox.

A cracked opalescent white pyramid ioun stone can get it proficiency at a very low cost, and with its high BAB and the capacity of the gun, it can perform four smiting touch attacks in the first round of combat.

Alternatively, just pump its UMD and have the party caster craft it a CL 9 wand of magic missile and a CL 15 wand of fiery shuriken - because the only thing better than dealing an automatic 5d4+95 force damage every round is making touch attacks for 8d8+144 fire.

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To boost your self healing, check out the Mystical Healer feat, and of course, Fey Foundling feat.

Mystical Healer would give all your healing (lay on hands, channel energy, cure spells) +4d6. +4d6+8 to yourself with Fey Foundling.


I'm tempted to take the Monstrous Mount and Monstrous Mount Mastery feats to get a Griffon mount. It's a flying mount with 5 natural attacks and Pounce, which can get even more terrifying when you add in stuff like the Ferocious Beast rage power and stuff like Heroism shared via Blood Bond.

The nice thing about going mounted is that the bloodline feats for Celestial include Mounted Combat and Ride-By attack, which helps offset the need for things like Boon Companion.

Lance is the usual go-to for mounted combat, but I'm not sure how good it is if I ever want to fight while not mounted. Would sword and board still work with mounted combat? It seems like it would combo well with a pouncing mount and Mounted Skirmisher.


Even a cheap CL1 wand of ill omen can be VERY handy in the hands of a familiar.


DethBySquirl wrote:
Lance is the usual go-to for mounted combat, but I'm not sure how good it is if I ever want to fight while not mounted. Would sword and board still work with mounted combat? It seems like it would combo well with a pouncing mount and Mounted Skirmisher.

I'd still probably recommend a lance. Two-handed weapons in general work very well for bloodragers, sword-and-board fighting styles can be very feat and stat intensive, and above all, the value of reach tactics cannot be stressed enough. Remember that at this level, a great number of melee opponents will be Large or larger, and Come and Get Me won't do you much good if you're stuck with a 5-foot reach against attackers 10 feet away. Against enemies with a 5-foot reach, a lance allows even more devastating maneuvers, like incapacitating enemies with Strength Surge combat maneuvers as they approach, or flying 10 feet above an enemy so they can neither get adjacent nor 5-foot step away. None of these sorts of techniques would be possible when fighting with a sword and a shield.

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Yeah, Combat Reflexes and Power Attack really work well with two-handed reach weapons, and at 18th level, aren't big investments and have some pretty good benefits even if you're not using a reach weapon. If you're mounted, you pretty much control a 20 by 20 block of the battlefield; 30 by 30 with a reach weapon.


After chatting with my GM about the campaign, I've decided against mounted combat, because the kinds of places we're going to be going aren't going to be very mount friendly, and mounted combat is a massive feat investment that I might only get to use some of the time.

Now I'm not sure where to go. I've got myself a bit more wiggle room in my build, and I was considering changing up the Bloodrager side of things for Crossblooded Celestial/Draconic. Divine Grace and the fact I'll end up taking Iron Will as a bloodline feat (for lack of better options) offset the Will penalty and I get some more flexibility for interesting powers.

I was thinking of grabbing the Celestial Angelic Attacks, Celestial Resistance, trading out the 8th level power for Lesser Beast Totem and Beast Totem, trading out the 12th level Wings for Greater Beast Totem and Come And Get Me, picking up Dragon Form at 16, and using a Robe of Arcane Heritage (GM says it works with Bloodrager) to get Ascension.

The idea is to combine Pounce with Form Of The Dragon (which has 5 natural attacks) to obliterate things, while also having a respectable AC from the combination of the Form Of The Dragon natural armor bonus plus the bonus from Beast Totem (and whatever defensive spells I wanted to cast).

I'm just not quite sure how to build right for it. I want to use a manufactured weapon while not polymorphed, which probably just means a big two-hander and Power Attack. I'm not sure if it's worth investing all the feats in Dragon Style + Feral Combat Training just to be able to add some more damage to my two claw attacks when polymorphed. Ascetic Style + Dragon Style + Weapon Style Mastery could be good, but it's an obscene number of feats, even with some of the bloodline feats being relevant.

Horn of the Criosphinx is probably a good idea. Maybe I should build for Intimidate, too?

The Rageshaper archetype might be worth it, especially if I can combine it with Improved Natural Attack to get 3d6 claws.


If you are going mythic you may want to look at mythic vital strike. Normally vital strike is not that good, but mythic vital strike is beyond good. It multiplies any damage that would be multiplied by a critical hit by the multiple of the vital strike. At 18th level you qualify for greater vital strike so you can multiple your damage (including smite evil and power attack) by three. Take furious focus to ignore the penalty on your first (only attack) of the round and you will end up one taking down most things in a single hit.

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