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Hi guys
I plan to give one of my players the chance to have a silver dragon as a divine bond, he's a level 20 paladin with mythic rules and currently we are at the last book of Wrath of the Righteous
Is there a legal way to do that or which is the best way to do that??
Stat wise which feats he need to take or which Dragon will be appropriate ??
Adult Silver Dragon seems like a good choice but the spellcasting and the breath feels a little too much
I just want to balance things with other players
What do you guys think??

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The Bestiary recommends allowing players to get Young True Dragons for the Leadership Feat counting as a Cohort equal to it's CR+8. In this case, a Young Silver Dragon would be a level 18 Cohort or technically 1 level beyond the maximum of the Leadership Table...
But I'll be honest - Dragons are way over-cohort-CR'd. Especially if you're playing a mythic game.
At the levels your PCs are at. Their opponents would have to roll a negative number, perhaps as low -10, in order to miss the Young Silver Dragon's AC of 22. And 104 HP, might, MIGHT, take up 2 swings from an opponent. The thing is, EVEN if your Players take the time and intense resource cost to give the dragon's good gear, they are still going to be way, way under-powered against the foes your PCs will face.
Personal opinion: It's a nice flavor thing to have a Young Silver Dragon as a cohort, but flavor isn't really enjoyable if the dragon is taken out "incidentally" by Attacks/Spells/Special Abilities the enemies were actually aiming at the PCs.
As to your concerns for the Adult Silver Dragon's Magic and Breathe Weapon. I personally don't feel 12d8 in a 50-ft cone at Ref DC 23 is extremely overwhelming at level 20 and will likely be mostly a low-CR "mob-killer" at best. Might actually help speed up your game when fighting big groups of low-low-CR enemies since your party lacks AoE capabilities. As to the spells, the Caster Level of 7 means, your dragons spells will.... fail against most enemies that have SR around the Party's Average Character Level (and practically all Demons above Dretches and Quasits have SR). Even one's that are ACL-5. And a Dispel Magic with a CL of 7... is probably not going to dispel diddly-squat.
This is, of course, my own personal opinion that I am trying to back up with a cursory look at the stats of the Dragons and the Monster Statistics Table of the Bestiary. I don't have any advice to yet offer you on getting this to work but I wish you good luck on your endeavor.

johnlocke90 |
I think it would be fine. With its size, its going to struggle for much of Wrath of the Righteous. Especially if the Paladin doesn't have a bunch of mounted combat feats.
And most likely, his mount is going to fail one of the big AoE saves like frightful presence and flee from the battle. If the Paladin is riding it at the time, he is going to be taken for a ride too.

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I think it would be fine. With its size, its going to struggle for much of Wrath of the Righteous. Especially if the Paladin doesn't have a bunch of mounted combat feats.
And most likely, his mount is going to fail one of the big AoE saves like frightful presence and flee from the battle. If the Paladin is riding it at the time, he is going to be taken for a ride too.
"Fine" is a relative term I suppose. A cohort that provides more hindrance then assistance most likely isn't that fun for a player and kills the bada** motif of a knight riding a dragon into battle real good and thus probably isn't... "fine".

johnlocke90 |
johnlocke90 wrote:"Fine" is a relative term I suppose. A cohort that provides more hindrance then assistance most likely isn't that fun for a player and kills the bada** motif of a knight riding a dragon into battle real good and thus probably isn't... "fine".I think it would be fine. With its size, its going to struggle for much of Wrath of the Righteous. Especially if the Paladin doesn't have a bunch of mounted combat feats.
And most likely, his mount is going to fail one of the big AoE saves like frightful presence and flee from the battle. If the Paladin is riding it at the time, he is going to be taken for a ride too.
I meant fine in that its not OP.
If he wants to be badass, then he needs to take feats for it. Mounted Combat and Indomitable Mount would be a good start for survival.

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He currently have a Dragonne as an animal companion and they seems pretty the same, of course the Adult Silver Dragon have better stats
Dragonne
Qelsar-Kor
Celestial dragonne (Pathfinder RPG Bestiary)
LG Large magical beast
Init +6; Senses darkvision 60 ft., low-light vision, scent; Perception +5
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Defense
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AC 40, touch 13, flat-footed 36 (+9 armor, +4 Dex, +18 natural, -1 size)
hp 189 (13d10+65)
Fort +12, Ref +16, Will +5 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion; DR 10/evil; Resist acid 15, cold 15, electricity 15; SR 27
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Offense
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Speed 40 ft., fly 30 ft. (poor)
Melee bite +20 (2d6+8), 2 claws +20 (2d4+8)
Space 10 ft.; Reach 5 ft.
Special Attacks smite evil
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Statistics
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Str 26, Dex 23, Con 19, Int 6, Wis 12, Cha 12
Base Atk +13; CMB +22; CMD 38 (42 vs. trip)
Feats Combat Advice, Fortified Armor Training[UC], Hover, Improved Natural Armor, Light Armor Proficiency, Lightning Reflexes, Toughness
Skills Acrobatics +6 (+10 to jump), Fly +10, Perception +5, Swim +12
SQ devotion, improved evasion, multiattack / extra attack
Other Gear +5 champion demonios-defiant chain shirt
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Tracked Resources
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Smite Evil (1/day) (Su) - 0/1
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Special Abilities
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Combat Advice As mv act, designate enemy, ally gains +2 comp bonus on next atk vs. target.
Damage Reduction (10/evil) You have Damage Reduction against all except Evil attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Energy Resistance, Acid (15) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (15) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (15) You have the specified Energy Resistance against Electricity attacks.
Evasion (Ex) No damage on successful reflex save.
Fly (30 feet, Poor) You can fly!
Fortified Armor Training Break armor or shield to turn critical hit into a normal hit
Hover Can hover in place without Fly checks, and kick up dust cloud if within 20 ft of ground.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Multiattack / Extra Attack Multiattack or second attack with primary weapon at a -5 penalty.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Smite Evil (1/day) (Su) +1 to hit, +13 to damage when used.
Spell Resistance (27) You have Spell Resistance.
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Adult Silver Dragon
Adult Silver Dragon CR 14
XP 38,400
Silver, adult dragon (Pathfinder RPG Bestiary 110)
LG Huge dragon (cold)
Init +4; Senses dragon senses, fog vision; Perception +25
Aura frightful presence (180 ft., DC 23)
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Defense
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AC 29, touch 8, flat-footed 29 (+21 natural, -2 size)
hp 195 (17d12+85)
Fort +15, Ref +12, Will +17
DR 5/magic; Immune acid, cold, paralysis, sleep; SR 25
Weaknesses vulnerable to fire
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Offense
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Speed 40 ft., fly 200 ft. (average); cloudwalking, graceful flight
Melee bite +24 (2d8+12), 2 claws +23 (2d6+8), tail slap +21 (2d6+12), 2 wings +21 (1d8+4)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks breath weapon (50-ft cone, DC 23, 12d8 cold), crush (Small creatures, DC 23, 2d8+12), paralyzing breath (50-ft. cone, 1d6+6 rds, DC 23)
Spell-Like Abilities (CL 17th; concentration +22)
. . At will—detect evil, feather fall, fog cloud
Sorcerer Spells Known (CL 7th; concentration +12)
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Statistics
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Str 27, Dex 10, Con 21, Int 20, Wis 21, Cha 20
Base Atk +17; CMB +27; CMD 37 (41 vs. trip)
Feats Flyby Attack, Hover, Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Power Attack, Vital Strike, Weapon Focus (bite)
Skills Acrobatics +17 (+21 to jump), Diplomacy +25, Fly +16, Heal +25, Intimidate +25, Knowledge (arcana) +25, Knowledge (local) +25, Knowledge (nobility) +25, Perception +25, Sense Motive +25, Spellcraft +25
Languages Auran, Common, Draconic, Dwarven, Giant, Terran
SQ change shape (humanoid or animal; polymorph)
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Special Abilities
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Blindsense (60 feet) (Ex) Sense things and creatures without seeing them.
Breath Weapon (50-ft cone, 12d8 cold, usable every 1d4 rounds, DC 23) As a standard action, affect an area with elemental damage (Ref half).
Change Shape (humanoid or animal; polymorph, 3/day) (Su) You can change your form.
Cloudwalking (Su) Can tread on clouds or fog as though it were solid ground.
Crush (Small creatures, 2d8+12, DC 23) A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as m
Damage Reduction (5/magic) You have Damage Reduction against all except Magic attacks.
Darkvision (120 feet) You can see in the dark (black and white only).
Dragon Senses (Ex) See four times as well as a human in dim light and twice as well in normal light.
Fly (200 feet, Average) You can fly!
Flyby Attack You can take a standard action during your move action while flying.
Fog Vision (Ex) Vision is not hindered by foggy conditions.
Frightful Presence (180 feet, 5d6 rds, DC 23) This special quality makes a creature's very presence unsettling to foes. Activating this ability is a free action that is usually part of an attack or charge. Opponents within range who witness the action may become frightened or shaken. The range i
Graceful Flight (Ex) A young or older silver dragon's aerial maneuverability is one step better than normal.
Hover Can hover in place without Fly checks, and kick up dust cloud if within 20 ft of ground.
Immunity to Acid You are immune to acid damage.
Immunity to Cold You are immune to cold damage.
Immunity to Paralysis You are immune to paralysis.
Immunity to Sleep You are immune to sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Paralyzing Breath (50-ft. cone, 1d6+6 rds, DC 23) (Su) As a standard action, creatures in area are paralyzed (Fort neg).
Power Attack -5/+10 You can subtract from your attack roll to add to your damage.
Spell Resistance (25) You have Spell Resistance.
Vital Strike Standard action: x2 weapon damage dice.
Vulnerable to Fire You are vulnerable (+50% damage) to Fire damage.
The Adult Silver Dragon have
-Better saves
-4th level spell casting
-12d8 breath
-More skills
-Paralyzing Breath (DC23)
-Vital Strike
-Immunity to Acid, Cold, Paralysis and Sleep
-Darkvision 120ft
For the change he will lose
-Smite Evil
-Celestial Template
-Scent
What do you guys think? It seems that the spell casting and the immunities seems like a little too much

Burnscar |
Thing is, it's 7th level sorcerer spellcasting.
At caster level 7, with appropriate DCs.
So it's pretty much never going to land anything that has a saving throw, and the best no-save damage it can do with it is 8d6 of scorching ray.
So, in reality, it's Mage Armor, some other buff spells, and maybe a little bit of utility.
Its combat abilities are laughably subpar for a mythic level 20 game.
So basically, you have nothing to worry about, and should totally allow the paladin to ride that thing.
Go nuts.