Using We Be Goblins


Jade Regent


I'm sure people have thought of this, but my search-fu is weak and I'm just missing it. Has anybody used the We Be Goblins pregens during the Licktoad encampment? My characters are using rolled stats, so they are above average and I have 5. In the town, I'm thinking of leaving Chief Gutwad with 3 goblins, but the other 4 groups of 3 goblins replacing one in each group with 1 of the four pregens, possibly advanced to 2nd level.
Anybody done anything like this? Did it work out?


LankyOgre wrote:

I'm sure people have thought of this, but my search-fu is weak and I'm just missing it. Has anybody used the We Be Goblins pregens during the Licktoad encampment? My characters are using rolled stats, so they are above average and I have 5. In the town, I'm thinking of leaving Chief Gutwad with 3 goblins, but the other 4 groups of 3 goblins replacing one in each group with 1 of the four pregens, possibly advanced to 2nd level.

Anybody done anything like this? Did it work out?

If you look back in this subforum, there are a few threads in which people talk about actually running "We Be Goblins" as a prequel. I didn't do it for my group, but it sounds like a lot of fun!

Some people will feel a bit bad about PCs killing former PCs, so bear that in mind. I gather some GMs who ran WBG left the "goblin heroes" out of sight when the Jade Regent PCs showed up.

If you're not running WBG as a prequel, then I'd say using the pregens will make the village fights a little tougher but not excessively so.


We ran We Be Goblins, and when we first started JR with the Licktoad threat, my players figured out that they were going to have to kill former PCs and started moaning. I didn't mind avoiding that fate, since by the time they got to the goblin village, I had downloaded We Be Goblins II.

I had the four goblin-heroes standing watch on a roof at the approach point. When they saw longshanks coming they had a highly recognizable (& hence pleasurable for the players) exchange amongst themselves about the desirability of running--Reta, you see, had to be convinced. (Luckily, some of the PCs could understand Goblin.) At that point, the goblin party sounded the alarm, ran downstairs, and tried to get out the gate. They were running full-out, clearly posing no threat at all. However, by then, the players had changed their minds! The PCs ran to attack!

I had to bribe them with the promise of We Be Goblins II OOC to get them to let the feckless four go. LOL

Liberty's Edge RPG Superstar Season 9 Top 16

Yes...thread necromancy, but on topic.

I'm in the middle of a Jade Regent game right now, and I had a couple of players who had started a previous JR game, so they knew the normal plot. I integrated We Be Goblins a lot more, with a number of rewrites that I thought were thematic.

1) Bring back Scribbleface as a swamp encounter.
2) Bring back Vorga at the ship.
3) Bring back all 4 WBG heroes, but use them in separate encounters. I placed one at the village, 2 in other encounters, and saved one back for part 2. I think all 4 of them will make memorable encounters, and gives me a lot more mileage out of them. (I was originally putting all 4 in the village, but quickly decided I could use them better.)
4) I used We B4 Goblins and the wedding attack as background information to kick off the campaign, with Shelelu reporting coming across the attacked farm as the reason for the bounty.
5) I cut the ear bounty in half, but put 50 GP bounties on the 4 heroes of WBG.

Don't want to spoil more until Book 1 is done, just in case my players come back, but the overall change here is that I got 6 interesting characters that players will recognize at some level to design interesting encounters around.

Contributor

Ah, I love it when a good plan comes together, cool idea!

Rich

Community / Forums / Pathfinder / Pathfinder Adventure Path / Jade Regent / Using We Be Goblins All Messageboards

Want to post a reply? Sign in.
Recent threads in Jade Regent