Finding invisible spellcasters via their spellcasting


Rules Questions

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Pathfinder Lost Omens Subscriber

so could my manifestation be that in the next 4d6 hours a quartz rock somewhere on my planet will feel hot for 6 seconds?


TriOmegaZero wrote:
N N 959 wrote:
Based on the fact that anything not directly carried becomes visible, I see no basis for claiming that the manifestations are covered by invisibility.
Nor are they dropped or put down, so since the caster is 'wielding' them I feel perfectly comfortable saying that the spell covers them.

LOL. So now your insisting that the manifestations are being wielded so that they can remain invisible?...lol. Knock yourself out.


_Ozy_ wrote:


You have done absolutely no such thing. You presented a circular argument, filled with nothing but question begging and refused to understand your lack of logic.

That's not proof, it's nonsense.

Darn it. And here I thought it was working.


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Bandw2 wrote:
so could my manifestation be that in the next 4d6 hours a quartz rock somewhere on my planet will feel hot for 6 seconds?

The intent of the FAQ is to let people in the area of a cast spell know that magic is being performed.

This can of course be accomplished without in any way pinpointing the exact location of the caster.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
N N 959 wrote:
LOL. So now your insisting that the manifestations are being wielded so that they can remain invisible?...lol. Knock yourself out.

No, I'm insisting that the GM determines everything about the manifestations. Which means that by RAW, the answer to 'can I pinpoint an invisible spellcaster by the manifestations of his spellcasting' is 'depends on your GM'. You rule that manifestations are not covered by invisibiliy and I rule they are and we are both right.


TriOmegaZero wrote:
N N 959 wrote:
LOL. So now your insisting that the manifestations are being wielded so that they can remain invisible?...lol. Knock yourself out.
No, I'm insisting that the GM determines everything about the manifestations. Which means that by RAW, the answer to 'can I pinpoint an invisible spellcaster by the manifestations of his spellcasting' is 'depends on your GM'.

This is the rules forum, not the Rule Zero forum. You don't "wield' spell manifestations. You don't hold them, you don't carry them, you don't posses them. They occur as a consequence of spell casting. Like heat is a consequence of fire. The manifestations are given off as a result of the casting of the spell.

You obviously don't like that result, okay, so rule whatever you want.


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If you want to reference the FAQ, you should at least read the entire sentence regarding that. wrote:
If you want to reference the FAQ, you should at least read the entire sentence regarding that.

It was read.

The next time you want to tell someone that it wasn't read? Don't. There are very good reasons for disagreeing with you that don't involve a failure of reading comprehension on other people's parts.

The FAQ strongly implies that the pretty shiny lights are in the characters squares. If you want to say they're invisible along with the caster that more than makes sense, but putting them elsewhere is both not what the faq implies and is abusable (you stand next to someone THEY have all the pretty glowy lights, you cast the spell and blame them). Trying to get a mechanical advantage out of artistic license is munchkiny cheese and you shouldn't be surprised when people don't read the rule to let you do that. Rules intent is a thing.

For the record i don't think it reveals an invisible caster. I would not expect any consistency as to why because I don't think this FAQ was thought thought through in that much depth. It's a drastic change to patch psycic casters from running roughshod over social encounters, messes up more than a few feats (silent spell, still spell, the two you can't see me casting feats), and monster spell like abilities.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
N N 959 wrote:
This is the rules forum, not the Rule Zero forum. You don't "wield' spell manifestations.

That was why I put the word in quotations. The rules don't cover that part, so anything we describe is going to be not according to the rules, including your determination that invisibility doesn't cover it. It is literally a simple guideline in a FAQ without backup in the rules, so whatever the GM determines is what goes.

N N 959 wrote:
You obviously don't like that result, okay, so rule whatever you want.

I actually don't have a problem with either result. I just went with this stance for the discussion. I'd honestly be likely to say they do give off light, according to the art, which would give away an imprecise position.


N N 959 wrote:


Based on the fact that anything not directly carried becomes visible, I see no basis for claiming that the manifestations are covered by invisibility. The manifestations occur separately from the caster.

The FAQ leaves that bolded part up to each table to decide.

If an invisible Summoner calls his Eidolon, would you have the rune on his forehead (a manifestation of the link to his eidolon) floating in empty space, or would you say it's a (new) visible part of his body that is covered by the existing invisibility?


bbangerter wrote:
So if a manifestation of a particular spell is that the casters hair turns blue while casting, does this allow an 'observer' to pin point the location of an invisible caster of said spell? Or causes my veins to stand out? Or my eyes to go milky white?

The PDT left the manifestations vague to support artistic preferences, not mechanical ones. What's clear is that I don't need to see the spell caster to use Spellcraft...which per the FAQ is dependent upon manifestations that "all" spells give off. While one GM can say the manifestations is a dust devil and another might say it's a unicorn, what neither of GM can do is determine that the nature of the manifestations invalidates other rules.

Creating a manifestation that can be hidden by wearing a hat, and thus prevent a Spellcraft check, is in violation of the FAQ. If that't suits your groups play-style, more power to you, but then you don't need to come to the rules forum to debate it.

Quote:
You seem to be making up rules about what constitutes as a manifestation, that they must be completely separate from the caster, and that is the only option. Your notion of manifestations is one possibility, so it is not technically wrong for a GM to rule that way. It is however certainly not the only possibility, so pretending that that is the only option IS wrong.

Any interpretation of manifestations that allows you to impose mechanics that are contrary to the rules "IS" wrong. When Spellcraft unambiguously says I need to see the "spell," inventing some fluff that prevents me from seeing the spell because some part of the caster is hidden is in violation of the rules as written and intended.


BigNorseWolf wrote:
If you want to reference the FAQ, you should at least read the entire sentence regarding that. wrote:
If you want to reference the FAQ, you should at least read the entire sentence regarding that.

It was read.

The next time you want to tell someone that it wasn't read? Don't. There are very good reasons for disagreeing with you that don't involve a failure of reading comprehension on other people's parts.

The FAQ strongly implies that the pretty shiny lights are in the characters squares. If you want to say they're invisible along with the caster that more than makes sense, but putting them elsewhere is both not what the faq applies and is abusable (you stand next to someone THEY have all the pretty glowy lights, you cast the spell and blame them). Trying to get a mechanical advantage out of artistic license is munchkiny cheese and you shouldn't be surprised when people don't read the rule to let you do that. Rules intent is a thing.

Nobody is taking you to task for suggesting that the art shows shiny lights in the spellcaster's square. The objection was your implication that this is 'how manifestations must work' when the FAQ pretty much says the opposite of that.


BigNorseWolf wrote:
If you want to reference the FAQ, you should at least read the entire sentence regarding that. wrote:
If you want to reference the FAQ, you should at least read the entire sentence regarding that.

It was read.

The next time you want to tell someone that it wasn't read? Don't. There are very good reasons for disagreeing with you that don't involve a failure of reading comprehension on other people's parts.

Then don't read it wrong? :) I'll explain that in a moment.

BNW wrote:


The FAQ strongly implies that the pretty shiny lights are in the characters squares.

Here is your error that I objected to. The FAQ does not say the manifestations are 'pretty shiny lights'. It leaves it entirely up to the play group if they are lights, changes in skin coloration, their tattoos glowing (or changing color) etc.

The artwork showing 'pretty shiny lights' is simply one possibility. One and only one of the possibilities. Not even a strongly implied possibility in preference over other possibilities. You took part of the sentence, ignored the rest of it, then declared it worked based on how part of the sentence read. When in truth, reading the ENTIRE sentence gave an almost exact opposite indication than what you declared as 'the correct' way.

On a side note, early up thread I did suggest the manifestations need not be centered on the caster. I will officially retract that now. I think N N 959 gave a sound logical argument based on spellcraft checks getting harder based on distance like perception. None of that however changes in what form the manifestations manifest in though - still entirely open to GM rule. (Though I believe we are in agreement in general on this given your statement "For the record i don't think it reveals an invisible caster.").


Plausible Pseudonym wrote:
N N 959 wrote:


Based on the fact that anything not directly carried becomes visible, I see no basis for claiming that the manifestations are covered by invisibility. The manifestations occur separately from the caster.

The FAQ leaves that bolded part up to each table to decide.

If an invisible Summoner calls his Eidolon, would you have the rune on his forehead (a manifestation of the link to his eidolon) floating in empty space, or would you say it's a (new) visible part of his body that is covered by the existing invisibility?

Rules wrote:
The eidolon also bears a glowing rune that is identical to a rune that appears on the summoner’s forehead as long as the eidolon is summoned. While this rune can be hidden through mundane means, it cannot be concealed through magic that changes appearance, such as alter self or polymorph (although invisibility does conceal it as long as the spell lasts).

Since we are dealing with the world of make believe, I'd argue that the intent is for invisibility to conceal the mark even if the eidolon was summoned after the invisibility was cast. But I wouldn't be blown away if the PDT said otherwise.


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N N 959 wrote:
Any interpretation of manifestations that allows you to impose mechanics that are contrary to the rules "IS" wrong. When Spellcraft unambiguously says I need to see the "spell," inventing some fluff that prevents me from seeing the spell because some part of the caster is hidden is in violation of the rules as written and intended.

Given that the rules and FAQ are completely silent on how invisibility interacts with spell manifestations, any ruling on either side has no rules support.

Inventing fluff that lets you pin point the invisible caster is in violation of the rules to the same extent as them being hidden. That is, neither is denied nor supported by the rules.


N N 959 wrote:


Since we are dealing with the world of make believe, I'd argue that the intent is for invisibility to conceal the mark even if the eidolon was summoned after the invisibility was cast. But I wouldn't be blown away if the PDT said otherwise.

So we come back to: If the manifestation is that my hair turns blue, how is this different then the eidolon mark.

Spellcraft does not state you GET to see spell manifestations, or that you GET to see a spell being cast. It says that in order to use spellcraft "...you must be able to clearly see the spell as it is being cast". We have to look at other rules to determine if that visibility is possible. Again, rules and FAQ are silent on how invisibility interacts with this.


bbangerter wrote:


Then don't read it wrong? :) I'll explain that in a moment.

It wasn't read wrong either

Quote:
Here is your error that I objected to. The FAQ does not say the manifestations are 'pretty shiny lights'. It leaves it entirely up to the play group if they are lights, changes in skin coloration, their tattoos glowing (or changing color) etc.

And the mistake you're making is assuming that it should matter which of those it is when mechanically they all function the same way, because you should not be able to get a mechanical advantage out of a flavor decision. Moving the effect into another square has a lot of mechanical repercussions.

Quote:
None of that however changes in what form the manifestations manifest in though - still entirely open to GM rule. (Though I believe we are in agreement in general on this given your statement "For the record i don't think it reveals an invisible caster.").

The form is irrelevant. Pretty shiny lights should work just like your hair changing color or getting swirly hypnotic eyes.


BigNorseWolf wrote:


And the mistake you're making is assuming that it should matter which of those it is when mechanically they all function the same way, because you should not be able to get a mechanical advantage out of a flavor decision. Moving the effect into another square has a lot of mechanical repercussions.

But you should suffer a mechanical disadvantage because of it?

Though when you state "Moving the effect into another square has a lot of mechanical repercussions." right after I stated "On a side note, early up thread I did suggest the manifestations need not be centered on the caster. I will officially retract that now.", and you wonder why I question whether you are actually reading everything?? :)

Ah, you've actually misunderstood my position.

In truth I think we are actually in agreement. However it works, it should work consistently. Either it doesn't reveal the caster for ALL casters in the game, or it does reveal the caster for ALL casters in the game. And not one way for some and the other way for others.

But which way that gets ruled play group to play group may vary.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
BigNorseWolf wrote:
The form is irrelevant. Pretty shiny lights should work just like your hair changing color or getting swirly hypnotic eyes.

Why? As long as the ruling is made in advance, why does it matter?

I could perfectly see an Avatar-style character activating lightning powers while invisible and describing the glowing eyes flaring and fading from sight, while at the same time declaring wind powers summoning a breeze that does nothing to pinpoint the characters location.


TriOmegaZero wrote:
BigNorseWolf wrote:
The form is irrelevant. Pretty shiny lights should work just like your hair changing color or getting swirly hypnotic eyes.

Why? As long as the ruling is made in advance, why does it matter?

Because then you'd have to decide how every effect worked, and there are a LOT of effects in the game.

I suppose you could break it down by school? Give it a little variety without needing to add an entire volume of sticky notes. Abjurations don't till you hit them, conjurations show up as a summoning circle around the target, transmutations are visible on the target, evocations make crackling lights around you, enchantments give you hypno swirly eyes...


bbangerter wrote:


But you should suffer a mechanical disadvantage because of it?

PDT made a ruling. You can't hide spell casting, not even from the "uninitiated." Which is what people were trying to do. So this mechanical disadvantage was decided a long time ago.

Quote:
. Either it doesn't reveal the caster for ALL casters in the game, or it does reveal the caster for ALL casters in the game. And not one way for some and the other way for others.

Technically it doesn't reveal the caster. It reveals which square the caster was in at the time of the casting. The caster may still be invisible. The caster hasn't been "pinpointed." If you haven't Readied an action to shoot the square with the manifestation, then you have no certainty as to where the caster actually is.

Quote:
So we come back to: If the manifestation is that my hair turns blue, how is this different then the eidolon mark.

Because the Eidolon mark specifically says that invisibility hides it. And while it's silent about when the invisibility has to be cast, I have no problem with a GM deciding that it doesn't matter.

"hair turning blue" means that if the guy puts on a hat, you can't use Spellcraft. Or if the guys shaves all his hair, you can't use Spellcraft. That is not allowed per RAW.

Quote:
Spellcraft does not state you GET to see spell manifestations, or that you GET to see a spell being cast. It says that in order to use spellcraft "...you must be able to clearly see the spell as it is being cast". We have to look at other rules to determine if that visibility is possible. Again, rules and FAQ are silent on how invisibility interacts with this.

And rules are silent about whether tying your shoe might extend the duration of invisibility. The rules tell us what invisibility covers. Manifestations of spell casting is not among things covered. Invisibility is not infectious or some sort of local area camouflage. Pretending that it could be, is simply that.


N N 959 wrote:
bbangerter wrote:


But you should suffer a mechanical disadvantage because of it?

PDT made a ruling. You can't hide spell casting, not even from the "uninitiated." Which is what people were trying to do. So this mechanical disadvantage was decided a long time ago.

...in normal social settings, because of psychic components. They didn't decide whether to change the existing rules for invisible spellcasting, and left a window of choice so that people can go either way.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
BigNorseWolf wrote:
Because then you'd have to decide how every effect worked, and there are a LOT of effects in the game.

No, you'd only have to decide what actually will come up in play. Invisible spellcasters don't happen all the time, and they don't use a lot of spells. (If they do, they're either really lucky or PCs, and then you know exactly how many spells you need to decide on.) Really, you just need to decide how each spellcaster that uses invisibility manifests, which isn't that much, because they tend to not last longer than one combat.

Shadow Lodge

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N N 959 wrote:
PDT made a ruling. You can't hide spell casting, not even from the "uninitiated."

When you're doing it out in the open. The FAQ is meant to address the 'I can SLA anyone at the party and no one will know it is me' problem. It does not address casting while invisible.


TOZ wrote:
N N 959 wrote:
PDT made a ruling. You can't hide spell casting, not even from the "uninitiated."
When you're doing it out in the open. The FAQ is meant to address the 'I can SLA anyone at the party and no one will know it is me' problem. It does not address casting while invisible.

They did address it because an invisible spell caster is irrelevant to Spellcraft. I need to see the "spell" as its being cast. That's stated unambiguously. The PDT further clarified this by pointing out lots of rules are operating under the assumption that manifestations occur when casting begins. No state change in the caster changes the manifestations. In Core, there is nothing the spell caster can do to themselves that can change the efficacy of a Spellcraft change against them. Being invisible does not make your spell casting immune to Spellcraft.

The lot of you are clinging to this belief that because some specific interaction isn't mentioned, then we can insert an interaction that mechanically changes the rules. Just like my Survival skill is not affected by the alignment of the planets. The fact that the rules are silent on that fact does not mean I can invent some planetary alignment interaction that changes how Survival works. But you might find traction in the Rules Zero forum

Spellcraft is not in anyway shape or form affected by the state of the spell caster unless the spell caster's square is hidden from view or obscured in some way. Invisibility has no affect on manifestations per things affected by invisibility as defined by the spell. Nor does hiding change Spellcraft. You cast a spell, anything that can view your square knows a spell was cast in your square.

Sorry, but you don't get to hide the fact that you're casting spells.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
N N 959 wrote:
They did address it

Show me.


TriOmegaZero wrote:
BigNorseWolf wrote:
Because then you'd have to decide how every effect worked, and there are a LOT of effects in the game.
No, you'd only have to decide what actually will come up in play. Invisible spellcasters don't happen all the time

They're really really common. There's a reason Doyle never left batform. (except the one time he left batform. And then there were invisible ROGUES)

Quote:
and they don't use a lot of spells. (If they do, they're either really lucky or PCs, and then you know exactly how many spells you need to decide on.) Really, you just need to decide how each spellcaster that uses invisibility manifests, which isn't that much, because they tend to not last longer than one combat.

If you make it an individual thing, why wouldn't every spellcaster go for the least obtrusive spellcasting possible?

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
BigNorseWolf wrote:
If you make it an individual thing, why wouldn't every spellcaster go for the least obtrusive spellcasting possible?

Because the GM has the last word on how manifestations are determined, not the caster.


TriOmegaZero wrote:
N N 959 wrote:
They did address it
Show me.

I've done that repeatedly. Neither the FAQ nor the Spellcraft description itself identifies any modifier based on the visibility or invisibility of the caster. As such you cannot invent one without house ruling. You might as well argue Spellcraft is harder when its high tide.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Because visibility of the caster is a binary yes/no. 'You must be able to see the spell as it is cast'. How can you see the spell if the caster is invisible? 'The manifestations are visible'? The FAQ does not establish that.

Shadow Lodge

You have convinced me to FAQ the OP however.


TOZ wrote:
Really, you just need to decide how each spellcaster that uses invisibility manifests, which isn't that much, because they tend to not last longer than one combat.

It would seem a little inconsistant, or a little unfair if the enemy spellcasters could but the party wizard couldn't.


TriOmegaZero wrote:
Because visibility of the caster is a binary yes/no. 'You must be able to see the spell as it is cast'. How can you see the spell if the caster is invisible? 'The manifestations are visible'? The FAQ does not establish that.

Sickened state affects just about every thing a character does, including Ability Checks. It even affect CMB. But guess what? It doesn't affect CMD. Even though CMD is dependent on STR and DEX modifiers. And even though STR and DEX modifiers are the only modifiers in an their respective Ability Checks. Somehow Sickened makes you weaker at STR and DEX but doesn't make you worse at CMD which is partially dependent on STR and DEX.

The rules do what they state. Spellcraft needs to see the spell, not the caster. Seeing the caster or not seeing the caster is irrelevant per RAW. You don't think it makes logical sense? Well, get in line. Because there's a small ...no, make that large army of things that don't make logical sense in PF and yet that's how they work.

No free lunch for invisible casters.

Grand Lodge

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Pathfinder Adventure, Rulebook Subscriber
BigNorseWolf wrote:
It would seem a little inconsistant, or a little unfair if the enemy spellcasters could but the party wizard couldn't.

That's an issue with the GM.


N N 959 wrote:
TriOmegaZero wrote:
N N 959 wrote:
LOL. So now your insisting that the manifestations are being wielded so that they can remain invisible?...lol. Knock yourself out.
No, I'm insisting that the GM determines everything about the manifestations. Which means that by RAW, the answer to 'can I pinpoint an invisible spellcaster by the manifestations of his spellcasting' is 'depends on your GM'.

This is the rules forum, not the Rule Zero forum. You don't "wield' spell manifestations. You don't hold them, you don't carry them, you don't posses them. They occur as a consequence of spell casting. Like heat is a consequence of fire. The manifestations are given off as a result of the casting of the spell.

You obviously don't like that result, okay, so rule whatever you want.

This is the rules forum, stop making rules for the manifestations, heck, the words is not even close to be defined in the book.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
N N 959 wrote:
Spellcraft needs to see the spell, not the caster.

You have not established by the rules whether or not the spell of an invisible caster is able to be seen. As I have demonstrated, the rules are silent on this and the FAQ did not cover it. So it is a GM call.


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Once again. Spellcraft says that you must see the spell. It does not state that you can always see the spell.


TriOmegaZero wrote:
BigNorseWolf wrote:
It would seem a little inconsistant, or a little unfair if the enemy spellcasters could but the party wizard couldn't.
That's an issue with the GM.

*headscratch*

Yes would be a huge game changer on invisibility. I'm not going to say it's not needed but its kind of late for that sort of change at this point.

No you can't see them would be the way everyone's been running it for years, but make you wonder how you could identify the spell at all. I really don't think it's that big of a deal to handwave "feeling" or seeing the magical emanations or something.

Some casters do and some casters don't is a little inconsistent and arbitrary, no matter how the dm breaks it up.

Some effects do and some don't is either going to be a VERY long list , or decided on the spot. You'd have to list everything the party wizard takes along with anything they even think of taking.

Doing it by school would be a middle ground, you get some weird corner cases but would generally work. But invisibility is ubiquitous enough that it would power the schools that work with it and underpower the ones that don't by a fair degree.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
BigNorseWolf wrote:
No you can't see them would be the way everyone's been running it for years, but make you wonder how you could identify the spell at all.

By being able to see it?


TriOmegaZero wrote:
BigNorseWolf wrote:
No you can't see them would be the way everyone's been running it for years, but make you wonder how you could identify the spell at all.
By being able to see it?

I guesse if the target started getting swirly lights and hypno eyes?

A photon torpedo would show the caster's location though


BigNorseWolf wrote:


Yes would be a huge game changer on invisibility. I'm not going to say it's not needed but its kind of late for that sort of change at this point.

No you can't see them would be the way everyone's been running it for years, but make you wonder how you could identify the spell at all. I really don't think it's that big of a deal to handwave "feeling" or seeing the magical emanations or something.

Or you can just go with the likely intent and not let Spellcraft identify the spell if you can't see the caster.

The FAQ was directed at subtle social spell casting - "No one can tell I just Silently Charmed the King" - not invisible battle casting.


thejeff wrote:

Or you can just go with the likely intent and not let Spellcraft identify the spell if you can't see the caster.

The FAQ was directed at subtle social spell casting - "No one can tell I just Silently Charmed the King" - not invisible battle casting.

I don't think invisibility or being around a corner is supposed to shutdown spellcraft/counterspelling completely.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Actually, being around a corner does shut down counterspelling.

Counterspelling wrote:
If the target is within range, both spells automatically negate each other with no other results.

If you don't have line of effect, the target isn't in range.


TriOmegaZero wrote:

Actually, being around a corner does shut down counterspelling.

Counterspelling wrote:
If the target is within range, both spells automatically negate each other with no other results.
If you don't have line of effect, the target isn't in range.

dark and stormy night then?


Pathfinder Lost Omens Subscriber

I just feel the necessary light of an outsider is needed here.

this topic is dumb.


N N 959 wrote:
TriOmegaZero wrote:
Because visibility of the caster is a binary yes/no. 'You must be able to see the spell as it is cast'. How can you see the spell if the caster is invisible? 'The manifestations are visible'? The FAQ does not establish that.

Sickened state affects just about every thing a character does, including Ability Checks. It even affect CMB. But guess what? It doesn't affect CMD. Even though CMD is dependent on STR and DEX modifiers. And even though STR and DEX modifiers are the only modifiers in an their respective Ability Checks. Somehow Sickened makes you weaker at STR and DEX but doesn't make you worse at CMD which is partially dependent on STR and DEX.

The rules do what they state. Spellcraft needs to see the spell, not the caster. Seeing the caster or not seeing the caster is irrelevant per RAW. You don't think it makes logical sense? Well, get in line. Because there's a small ...no, make that large army of things that don't make logical sense in PF and yet that's how they work.

No free lunch for invisible casters.

Once again you are confusing mechanics within a flawed argument. Everything YOUR character does involving a d20 is penalized by being sickened. It does not affect what other players do to you, hence why your AC and CMD is unaffected. It's really that simple. I can choose to stab you, and the mechanics remain the same. If I choose to cast a spell on you, YOU have to actively resist it, hence the penalty kicks in. To try and correlate this with your other argument is a fallacy.


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What was dumb was releasing a FAQ that didn't bother to describe what happens in the case of an invisible spellcaster.

Scarab Sages

Ravingdork wrote:

In a recent game I threw a powerful witch at my players. Said witch, knowing the PCs had access to see invisibility, used dust of disappearance prolifically during the battle (which allows invisibility, and specifically defeats see invisibility).

When the witch later cast a spell, my players demanded to know his exact position (that is, grid square), citing that the FAQ made it clear that the magical manifestations generated from spellcasting are easily observable by all. They further claimed that, per the rules for invisibility, light sources (such as the glowing runes of spellcasting sometimes portrayed in Paizo's art) could not be hidden by invisibility effects.

I denied them this knowledge, and instead allowed them to make Perception checks to try and pinpoint the caster's square by sound (as he made no attempt to conceal his voice). They were less than pleased, but the game moved on.

What does the RAW have to say about this? Can you actually locate spellcasters via their spellcasting while they are invisible? Does nothing short of a high, opaque wall and a deaf target keep others from realizing you are casting a spell?

If you look up the perception rules, essentially, noticing an invisible creature is a perception check with +20 to the DC. +40 if the invisible creature is stationary. I think a caster using somatic spells, isn't stationary, so is only +20 to the perception DC.

If an invisible creature isn't attempting to be stealthy (like talking normally, perhaps as a verbal spell component), I'd say they didn't roll stealth that turn, so the DC to notice them is just DC 20.

If the invisible creature tries to be stealthy while casting, then I'd use a stealth roll to add to that DC. GM could impose defensive casting to represent the focus on stealth AND casting, but that would be relative to the situation and not something I'd impose every time.

Non-somatic spells would get the full +40, provided the creature wasn't moving also.

PS: Just because you can't see the invincible target, doesn't mean you can't use sight to locate them. You can't see them, but you can see their impact on their surroundings, which with high perception, should be enough to know where they are. That said, they are still transparent, so you can't see colors on the creature, or read books they are holding, and so forth.


Murdock Mudeater wrote:
Ravingdork wrote:

I think a caster using somatic spells, isn't stationary, so is only +20 to the perception DC.

This is the only part I would disagree with. If I'm sitting on the couch, but use a hand gesture to call my dog to me, did I become less stationary? I would say no. Generally, I would say, if what you do is confined to your 5-foot square, you would be considered stationary, ie hand waving isn't enough to incur a -20 penalty for you, or a +20 to your opponent effectively.


I'm not sure what's worse. When people whining for an FAQ response don't get one, or when they get one they disagree with. With how bloody annoying the backlash on this one is I wouldn't be surprised if the PDT stopped answering these more difficult questions.


Pathfinder Lost Omens Subscriber
_Ozy_ wrote:
What was dumb was releasing a FAQ that didn't bother to describe what happens in the case of an invisible spellcaster.

yes

my poitn exactly, the rules currently are vague, really vague, I'm all for people getting another FAQ but only because it is vague, neither side is right because of how vague it is.

to top it all off, the perception rules don't even say that when you beat the DC you know the location of the target, only that you noticed them.

if someone is behind an opaque screen and is yelling at the top of their lungs, you notice the screaming, you don't get insight to their exact square.

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