So, the Swashbuckler got hit by the Violet Prismatic Beam... where did he go?


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Liberty's Edge

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The Violet Ray of a Prismatic Spray spell hit the Swashbuckler at the very end of Book 5 of our Skull and Shackles campaign, and of course, after he killed the big bad, he failed his save... so, it says he is sent to another plane, but where can I find a list of random planes so I can figure out where he was sent? Is there an RNG list somewhere?

Thanks


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I would either just choose one of the planes mentioned in the Game mastery guide (at random) or choose a fitting and appropriate one. Keep in mind, some can be fatal. I like the ethereal plane because they're trapped and can still see their friends, which seems like a good plothook.


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You could just look up a list f the basic Planes and roll a dX where X is the number of Planes listed. Easy peasy.

But I think picking a fun one and rolling with it is better.

Sticking him in a fast time plane where he spends days/weeks/months/years alone with nobody to talk to in the hours/days/weeks it takes his friends to rescue him could be neat.

Could really play it up if you wanted. Make it perpetually twilight, and one of those planes where you never get hungry or need to sleep. No way to track the time, no way of telling how long you've been there alone in some featureless expanse.

He'd probably go just a little mad, of course, but that's where the fun comes in!


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He could escape on the backs of Astral Sea Turtles that he lashed together with rope made from his own hair.

RPG Superstar 2012 Top 32

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Astral, Acheron (a part where the cubes are so close together you can jump between them), Ethereal, Fey Wilds all seem fun and swashbuckly.


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I like to think he went to a little farm in upstate Ohio, where he could run in the fields and play with the other pets that mysteriously make their way out to that little farm.

Ooh! Banish him to the Shadow [s]Realm]/s] Plane! Then run an adventure whereby the heroes need to enter into a card tournament in order to convince a crazy archmage to find and retrieve the swashbuckler. Have the swashbuckler run an npc card shark that shows up out of nowhere and joins the party briefly to assist them in the tournament. Bonus points for the npcs having crazy hair and the archmage being the final opponent in the tournament. Yu-Gi-Oh! I want you to run a session or three of Yu-Gi-Oh!

For science.


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You know what, the threads have had some negative energy lately. What better way to brighen it up with the Positive Energy Plane? It'll uh... invigorate you...


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I agree with those that have suggested something that works well from a plot/fun perspective, rather than rolling randomly.

Because if you roll randomly, there is a reasonably high chance he ends up somewhere lethal with no reasonable chance of getting back (though perhaps you are fine with that).


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The Steel Refrain wrote:
I agree with those that have suggested something that works well from a plot/fun perspective, rather than rolling randomly.

Another vote for Yu-Gi-Oh!

Heart of the cards, yo!


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What is the swashbucklers standing with Besmara? You could have him cast into the Maelstrom and have him fished out of the chaos by the Seawraith and Besmara herself.

She could then judge him according to his deeds. "Aye matey! How much tribute have you paid the lady? What have you taken in her name? Let's just see shall we?" At which point a chest materializes on board with all the loot the PC has thrown overboard in tribute to Besmara. Woe be unto him if he hasn't dropped any.

Regardless of the outcome, the swashbuckler would then be required to "walk the plank" off the ship at the end of negotiations. He ends up either swimming by himself (with hungry sharks/weresharks/Kraken if Besmara is displeased) or in a rowboat with a couple of days of food and water somewhere in the Shackles if things take a better turn.

The other thought here is to have him picked up (still in the Maelstrom) by Besmara's herald the Kelpie's wrath. It has been known to pick up drowning sailors in exchange for years of service (when this is to be served could be negotiated) or to help mortals in exchange for large amounts of treasure.

Given that you are at the end of book 5 the character is at a level that justifies this level of interest by the goddess in question.


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In one of my games my bars rogue got hit with one, my sugestions. Is you send him to the plane of shadows, it's one of the safer realms and you could have the cult of desna save him and help him return to the group in exchange for a future favor (make it into plot point at some point)


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I am partial to the infinite staircase myself.


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As one of the players in this game (and the OPs wife) I would suggest against the Shadow Plane. Because as the party bard I can cast Shadow Walk this level, so I would be able to just pop over and get him.

And where's the fun in THAT?


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How would you know where he is on the plane, could could have been jumped and imprisoned the moment he got there, you have no idea if he's even safe, but yea shadow walk is strong, question is did you pick shadow walk as a spell for one of your spells known?


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'Sani wrote:

As one of the players in this game (and the OPs wife) I would suggest against the Shadow Plane. Because as the party bard I can cast Shadow Walk this level, so I would be able to just pop over and get him.

And where's the fun in THAT?

This would be a reason to use the plane of Shadow.

While it doesn't specify, it is likely that the violet ray functions like a Plane Shift spell, which means even if you determine he has gone to the plane of shadow, you don't know where exactly he on that plane he is. That means you can probably rescue him, but it might take a bit of work.

For something like this, you generally want to do one of two things, either make it resolvable fairly quickly and some the party can participate in, or simply rule that the character won't be able to make it back and the player needs to roll up something else. While tales of a prolonged struggle to return home to loved ones and friends can be a great book or movie, a split group doesn't usually work well in a game.


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Well, you'd have to find him first, using divination or some form of communication. He's going to be at a random location on an infinite plane.


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The swashbuckler shivers from the wet and damp, suddenly plucked from the churning maelstrom into the waiting tentacles of a hungry Kraken. At the last second he was spared from being a tasty morsel of a meal and deposited roughly unto the deck of a fearsome ship with an even deadlier crew. Even the greenest of sailors in the Shackles would recognize this ship and her immortal, always dangerous captain. What can only be her first mate and herald strides forward from the crowd to speak.

"Aye matey! You almost made toothy over there a fine starter of a meal! It seems you have stirred the Lady's interest however, so she persuaded her friend to place you upon our deck!" The herald smiles a black toothed grin, his one eye glowing a crimson red as he speaks. "But first we needs to judge ye according to yer deeds. How much tribute have you paid the lady? What have you taken in her name? Let's just see shall we?"

The swashbuckler can only watch in morbid fascination as a large iron wrought chest is dragged from the depths of the maelstrom by the justifiably angry Kraken. It's worked in cold iron and precious metals with large and small jolly rogers picked out of gemstones of the finest quality and clarity. It is easily the most valuable thing he has even seen in his lifetime. With a mind piecing shriek the chest is opened unto the deck and from the blackness inside roll out...
Two shiny gold pieces.

"Lads! Look at the bounty this man has bestowed upon our Goddess! shouts the herald. With this tribute we can raise havoc across all the known worlds!" The crew shouts with joy as if a mountain of coin and plunder had poured forth from within the chest. It takes a few minutes for the mayhem to cease, after which the herald once again addresses the unfortunate swashbuckler.

"Aye! Ye have been judged and found wanting laddie! But yea still have a chance to make yer amends. We will return yea from whence yea came. In exchange, for a year and a day ALL ye plunder save whatcha need for food and lodgins will be thrown overboard in tribute to the Pirate Queen!" The herald pauses to spit something black and viscous over the side of the ship before continuing.

"If yea don't agree now, we feed yea to toothy here! If yea agree and attempt to renege on this agreement, than toothy here will have a second chance at a meal!" The herald gazes upon the swashbuckler with a predatory grin as if almost daring the man to strike him, perhaps offering yet another way out of this predicament.

"So matey! What will yea answer be?"

*Please note that the two shiny gold piece reference is what would occur if this happened in my own campaign. Your mileage may vary.*


Being unable to buy useful items for the rest of the AP will just result in his character dying for real and being worthless in a large chunk of the meantime, so why not skip the middle man and have him pop into the middle of a volcano on the Fire plane?


One, we already have a volcano, and he's already been thrown into it. He got better.

Two, the party actually has chunked a bunch of gold into the ocean for Besmara. It was never the swashbucklers idea, but he always went in on it once it was suggested.

Three, the party plunder isn't divided up, it goes into one big pile in the ships hold that is simply spent whenever someone wants to buy something, so it wouldn't be possible to just take away which plunder is his. Meticulous equal division of loot hasn't been important to the party once we realized we can just generate more cash whenever we want to by pirating more ships.

If he attempted to donate ALL of the plunder we took to Besmara... well we haven't keelhauled anyone since book one.


Spellcasting services costs suggest that a timely arrival aboard the Kelpie's Wrath elsewhere to return him whence he came via the Eye of Abendengo - i.e., delivered by Besmara's Herald itself - would be but a portion of the plunder 'tithed' to Besmara by the PCs.

A bit of fun could be had with the divinations used to track him down going squirrely as they indicate multiple plane shifts before his whereabouts start 'pinging' closer and closer to wherever they're calling port.

YARR!!


If you don't mind getting weird with settings, could always drop him off in Sigil.
If you want to stay canonical, the City of Brass (provided he can survive the 3d10 fire per round) is a hub of trade.

Both would be good spots for pirates to shop/downtime if they can make it there.

RPG Superstar 2012 Top 32

Steal a page or hundred from China Mieville, and have him land in Armada, thousands of ships lashed together to form a city of sorts.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Send him to the Upside Down.


Ravingdork wrote:
Send him to the Upside Down.

The party does include a kineticist...


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

By the way, the GameMastery Guide has a "Random Planar Destinations" table on page 194.

Liberty's Edge

Zaister wrote:
By the way, the GameMastery Guide has a "Random Planar Destinations" table on page 194.

Thanks!

Also, the character in question has never been at all religious or an adherent of any particular deity.

And he has died and been brought back or reincarnated somewhere between 5 or 6 times, counting Breath of Life and the like. So him going to a lethal plane isn't all that bad... he is used to it.

Sovereign Court

City of Axis. That will challenge his (no doubt) chaotic nature, but will not screw him out of the campaign entirely (i.e. he can secure a transaction for a plane shift to come back home)

I'd run a solo game (or if not possible, a single encounter at the beginning of your next S&S game) to address his predicament. Throw him in a solo fight against a bunch of Norgorberites undercity dwellers that pop out of a manhole to attack him for his gear (make them SEVERAL levels lower as he's alone a.k.a. lowly minion mooks)

Sovereign Court

addendum: read "Death's Heretic" by James Sutter to gain an in depth feel of Axis, its bars, and its underbelly.

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