advice on feats and gear? [PFS]


Advice


I just hit level 9 on a PFS melee character and am looking for some advice on which feat I should take and what items I should buy...

He is currently a super mobile melee support character, who uses tumbling and tripping to control the battlefield. And while he is not optimized to deal that much damage, he has so far been helpful to most parties he has played in.

The Build So Far:

Ninja 4/Unchained Barbarian 2/Lore Warden 2/Whirling Dervish 1

HP 70

STR 14
DEX 20
CON 12
INT 10
WIS 10
CHA 14

AC 24 Touch 16 Flat-Footed 18

Fortitude +10
Reflex +13
Will +3 (+5 for a total of +8 while raging)

BAB +8/+2
CMB +10
CMD 26

Acrobatics 20 base/24 jumping/26 tumbling
Bluff 6
Climb 6
Diplomacy 14
Disable Device 9
Disguise 7
Escape Artist 9
Handle Animal 6
Heal 5
Knowledge (Local) 8
Perception 14
Day Job 10
Sense motive 4
Sleight of Hand 9
Stealth 9
Use Magic Device 6

Equipment
+1 Adamantine Dueling Trident
Akitonian Blade
18 Javelins

+1 Glamered Comfort Mithral Breastplate
Mithral Quickdraw Light Shield

Headband of Havoc
Quick Runner's Shirt
Cloak of Resistance +2
Belt of Tumbling
Boots of the Cat
Efficient Quiver

Feats and Special Abilities
Reactionary
Unorthodox Strategy

Dodge
Mobility
Canny Tumble
Confounding Tumble Deed
Spring Attack
Combat Expertise
Improved Trip

Acrobatic Master
High Jumper
Superstition

As I said previously, I just hit level 9 and I have an empty feat slot I haven't decided on. I also have 10,000 gp I can spend on items. I have a couple ideas, feel free to give any and all input.

Feats
I am jumping between three different feats...

The first is Greater Trip.
If I am tripping with my trident I get +18 minimum with additional +6 for canny tumble, rage, and flanking. Greater Trip would give me an additional +2 as well as getting the enemy to provoke AoOs.
The problem with this is that I nor most other people I play with have combat reflexes. This means that the enemy I trip is usually going to be free to stand up, and the only reason why I could get by on 24 AC up till now was because of the -4 to melee attacks while prone. It would, however let us get an extra attack in on casters who don't care about being prone.

The second option is circling mongoose.
This lets me move and full attack when I start next to the dude. Allowing me to canny tumble/confounding tumble and get two attacks per turn in, or a trip and attack, or other stuff...

The third option is Two-Weapon Fighting.
This is similar to circling mongoose. It doesn't let me move and full attack, but it does give me a third attack with my shield.

Equipment
I haven't really thought about what to spend my delicous money on. But right now I think my two weakest points are AC and damage.

I can spend 9,000 gold on my armor, shield, and a ring of protection to boost my AC up to 28.

Or I could boost my trident up to +2 giving me 3 more to trip and an extra hit and damage with my regular attack.

The third option I am thinking is a brown thorny ioun stone this would give me +2 competence to trip as well as acrobatic.

Once again, these are just some things I thought of. I'm sure that you guys have some awesome ideas to and I would love to hear them :D


Greater Trip would provoke immediately. This could free up your allies to move to a better location or on to a more hazardous foe without having to wait for the tripped foe to stand up to get the attack.

Further, if you did trip a foe and cause AOOs, if your allies go between you and the tripped foe, they will get a second AOO when the tripped foe stands up as their AOO action has reset.

You could also re-train a feat potentially to get Combat Reflexes.

Power Attack would really shore up your damage of course.

Placing Furious on your trident seems very appropriate.
Boots of Haste could very powerful, pending party make-up.
Boosting the Cloak of Resistance wouldn't hurt.

Grand Lodge

I'd strongly consider adding Furious to your trident. Assuming you rage when you fight, that will increase your weapons enhancement bonus to +3 (which will also overcome silver/cold iron DR). Because it has Dueling, it would get an extra +4 (total of +6) to its luck bonus, giving you a total of +9 to trip (6 higher than what the weapon is giving you now). This increase will cost 10k.

I would take Greater Trip. But you're right, without combat reflexes it doesn't work out as well for you.

Circling Mongoose isn't going to be as great for you. You already get two attacks per turn. And if you trip them on your first attack, them being prone gives you a bigger bonus than a flank bonus.

Another choice is a Clear Spindle Ioun Stone slotted in a wayfinder. That will give you protection from mind control/suggestion vs evil casters. Definitely wort the cost. 4000g + 250g for the wayfinder.

What level is your 9th level? If you took a level as Monk at some point, you could pick up Combat Reflexes with your bonus feat. You could take Vicious Stomp which would give you another AoO if a foe falls prone next to you (which also stacks with Greater Trip).


Rory wrote:
Further, if you did trip a foe and cause AOOs, if your allies go between you and the tripped foe, they will get a second AOO when the tripped foe stands up as their AOO action has reset.

Somehow it never registered that my allies would probably renew their AoOs before the bad guy goes. I think this pushes Greater Trip to the front of this race...

claudekennilol wrote:
Assuming you rage when you fight, that will increase your weapons enhancement bonus to +3 (which will also overcome silver/cold iron DR). Because it has Dueling, it would get an extra +4 (total of +6)

WOW, I didn't even think how furious would stack with dueling... dang this will definitely be getting added to my trident.

My 9th level was unchained barbarian this got me improved uncanny dodge as well as superstition. Up till now I was only raging to boost my will save and if I really needed that extra damage. I also had 8,000 extra gold but I was thinking to get the headband of havoc for the immediate +5 will when we get ambushed.
Obviously I haven't played level 9 yet so I can still totally change these if you guys think that there are better options.

claudekennilol wrote:
You could take Vicious Stomp which would give you another AoO if a foe falls prone next to you (which also stacks with Greater Trip).

I was planning on finishing my last two levels with ninja 5 and 6, increasing my sneak attack and getting me another ninja trick (which was probably going to be Sneaky Maneuver). However, if I picked up two levels of Monk instead I would get the same amount of attacks after tripping, plus an extra bonus feat and evasion. Right now my character is Chaotic Good, but I can just take Martial Artist or change my alignment...

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