Using a Vrock's Dance of Ruin


Rules Questions


Hello!

I'm not really sure how a vrocks' dance of ruin works. It says that as a full action the vrock can dance and then 3 rounds later an explosion goes off.

Dancing: It doesn't specify that the vrock needs to continue dance for the next 2 rounds for that to happen. Could the vrock dance, then attack for 2 rounds before the kaboom goes off? The players can interrupt the dance, but again, if the vrock can dance and then attack that limits the window of attack. I guess a better way to ask it is the dance a delayed effect ability or a concentration/channeled ability?

Joining a dance: The spell mentions that other vrocks can join the dance to increase damage and DC. Does this mean that all Vrocks need to start dancing at the same time (and for the same duration - till conclusion) for the increase of damage? Or can Vrock B join Vrock A dancing mid-way through? And once Vrock A's dance goes off (10d6), does Vrock B continue dancing for a second reduced effect (5d6) when it goes off?

Dancing while flying: Can a vrock dance while flying? With heroism they can have a +14 to fly; so they should hit the DC 15 Fly for hover consistently.

Using a Vrock: Does anyone have any examples of how to use a vrock (in general) well? It looks like their toolkit is built for melee with the dance of ruin being the exception.

Thank you in advance,


Pathfinder Adventure, Rulebook Subscriber

All Vrocks must continuously dance for the same 3 rounds:

Vrock:Dance of Ruin wrote:
The dance immediately ends and must be started anew if any of the participating vrocks is slain, stunned, or otherwise prevented from dancing.

There is nothing so say they can't "dance" in the air.

Don't forget Spore is a free action.

When I use Vrocks, I cheat and have the Dance go off on the next round, not after 3.


Giving it a quick read, I'd say that the Vrock must dance for those three rounds. But, if another Vrock enters at any point during those three rounds, the Dance gains the bonus.

I wouldn't disagree with the position that it can attack during the next two rounds, but the way I'm reading it, I think they continue dancing during those rounds. That's me though. Clearly, there are two different ways to interpret it.

Also, I'm evil, so if another Vrock joins the dance the 2nd round, then 3 rounds after Vrock2 started dancing another explosion would occur, rinse, lather, repeat.


1 person marked this as a favorite.
LizardMage wrote:
Giving it a quick read, I'd say that the Vrock must dance for those three rounds. But, if another Vrock enters at any point during those three rounds, the Dance gains the bonus.

So there can be one jerk just boogeying in the back while the rest fight, and the rest just suddenly join int the dance number at the end.

I feel like this could do well as a visual gag during a skit. They are a race of flashmob backup dancers.


If you really want to mess with your player's head, just have the Vrocks perform the dances from the following, MC Hammer's "Can't Touch This", Michael Jackson's "Thriller" or "Beat It", anything from Lord of the Dance.


2 people marked this as a favorite.

You can dance if you want to.


1 person marked this as a favorite.

You can leave your friends behind


Pop goes the world!

*slinks off, having ruined everything*


JB -
> Don't forget Spore is a free action.
> There is nothing so say they can't "dance" in the air.
Yes, I have that marked down for use. I'm guessing spores from different targets work for their damage over time. Excellent, I'm glad I'm not the only one who thought that it's possible to dance in air. :)

Lizard Mage -
> Giving it a quick read, I'd say that the Vrock must dance for those > > three rounds. But, if another Vrock enters at any point during those > > three rounds, the Dance gains the bonus.

> I wouldn't disagree with the position that it can attack during the
> next two rounds, but the way I'm reading it, I think they continue
> dancing during those rounds. That's me though. Clearly, there are two
> different ways to interpret it.

> Also, I'm evil, so if another Vrock joins the dance the 2nd round, then
> 3 rounds after Vrock2 started dancing another explosion would occur,
> rinse, lather, repeat.
Absolutely, that's why I'm hoping a dev or someone can chime in for clarification. There is a RAW and a RAI interpretation. I might have to split the middle but I'm hoping I don't have to; I'm certain I'm not the only one who's run into (or will run into) this problem.

Lemeres -
> They are a race of flashmob backup dancers.
Oh my goodness.... I LOVE that imagery, I'm going to have to have fun playing with that.


Okay for future reference for other GMs here's how I'm going to play Vrocks & their dance (assuming no further discussion or a Dev response).

5 Advantages (+3 Int, +2 Wis, Telepathy)

--- Unless there is no time to prepare for combat, Vrocks should teleport to a safe place in order to summon reinforcements, cast heroism and mirror image before returning to battle.
--- Vrocks can Hover/dance assuming they can make the flight checks (with heroism this shouldn't be a problem).
--- A Vrock can join an existing dance with their own dance at any time and the existing dance will gain the benefits. Their dance will continue after the first dance stopped. For example, Vrock A dances, and two turns later, Vrock B joins in the dance; at the end of that turn 10d6 will go off. In this way it's possible to form a 'round' of highly immobile, but ruining dancing that will go off every turn.
--- While a Vrock does NOT need to continue dancing to gain the benefit of the dance so long as they are alive, and mobile enough to dance if they wanted to (not stunned, grappled, prone, etc...), they generally would. If they wanted to, the vrock could dance and then screech or use telekinesis, or attack for the next few turns. To be fair to the players (and to play off RAI) the GM should describe dance's effect as continuing (as an on going electrical charge? Static electricity?) and the Vrock doing exceptionally cheesy dance moves. For example using the Disco Crotch point for telekinesis. While they are contributing to the dance in this way if they are stunned/slain/grappled, etc... the dance they are contributing to (theirs and any others) would stop.
--- Vrocks do not need to be next to each other to dance together; they need only be within 100 feet of each other.
--- Vrocks have Telepathy, are immune to electricity, so covering for each other would be normal for them. They would also be quite aware and willing to pick on casters/archers or focus fire a specific target. For example Disarming, and using Telekenesis on a melee target moving it above the ground for other vrocks to full attack with impunity.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Using a Vrock's Dance of Ruin All Messageboards

Want to post a reply? Sign in.