Metamagic for a Paladin


Advice


Hi all

I am looking for two metamagic feats for a paladin? Any suggestions?

I think extend would be great due to the number of 1 round buffs that now double to 2.

What else should I look at?


Quicken spell, good to use with divine favor as it's only a 1 min buff saves wasting a standard action during combat and in case you don't have it on before going into combat


Thank you Captain-Green

I am looking at using sacred geometry to get access to the metamagic, so Quicken is less favorable.

I know sacred geometry is broken, and am going to run it past the GM before I take it, and it is a PbP so the extra time needed is no issue.

Sacred Geometry


I don't think a paladin with Sacred Geometry would be all that broken.

I'd be more worried about how long the paladin's turn is going to be just to cast some magic when he has other things he could be doing.

Liberty's Edge

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For the most part, I think there aren't going to be many worth it, given the general lack of high level spells for paladins (remember, they cap out at 4th level spells). That means the best you'll be able to do is a MMF that's +3 to the level.

That being said....extend is probably your best bet. There aren't a lot of paladin spells that do direct damage, so things like Furious spell, Maximize, Intensify, etc aren't very useful...which means that things like Merciful aren't super applicable either. Piercing spell might be useful, allowing you to penetrate spell resistance easier, which can be quite handy, but honestly, extend is probably the best.

At least as far as my understanding of paladin spells and MM feats work together.

Good luck!

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Extend Spell would be much better as a rod, even if you have to buy a few of them.


RainyDayNinja wrote:
Extend Spell would be much better as a rod, even if you have to buy a few of them.

How does the rod affect the casting time of the spell?

They must be held as well yeah?
I am using two handed weapons so having to move the rod into my bag causes issue on the shorter duration spells. It is great for minute per level or the like. But 1 round spells, it is basically useless, as you cast the spell, and then have to spend the extra round it gives you to put the rod back in your bag... I suppose you could also drop it.

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J4RH34D wrote:
RainyDayNinja wrote:
Extend Spell would be much better as a rod, even if you have to buy a few of them.

How does the rod affect the casting time of the spell?

They must be held as well yeah?
I am using two handed weapons so having to move the rod into my bag causes issue on the shorter duration spells. It is great for minute per level or the like. But 1 round spells, it is basically useless, as you cast the spell, and then have to spend the extra round it gives you to put the rod back in your bag... I suppose you could also drop it.

Why are you trying to Extend a round/level spell? Most combats last 3 rounds or less, so it's kind of pointless.


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It isn't round per level. it is 1 round. Full stop.

I want to double it because it is a swift action cast and doubles all damage I deal. So I can double my damage for 2 rounds instead of 1. Its less than the 3 rounds combat normally lasts.


Captain-Green wrote:
Quicken spell, good to use with divine favor as it's only a 1 min buff saves wasting a standard action during combat and in case you don't have it on before going into combat

Without further investment you would only be able to quicken orisons. (0 level spells)

Quicken adds 4 to the spell level and as noted above Paladins cap out at 4th level spells. Making this feat nearly worthless to a paladin (without further investment).


Due to limited spell slots and only 4th level spell progression metamagic just generally isn't worth it for a paladin.

Is there a specific reason why you need it? Because my general recommendation would be "Don't bother".


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Captain-Green wrote:
Quicken spell, good to use with divine favor as it's only a 1 min buff saves wasting a standard action during combat and in case you don't have it on before going into combat

This is definitely the best use of the Paladin's 5th level spell slots.


I know that it isn't great because of the 4th level spell progression.
However I noticed a few spells with single round duration which would be amazing to double.
Litany of Righteousness for example.
So I was looking for ways to do that and came across sacred geometry. It is funny because I already have ranks in knowledge engineering.


J4RH34D wrote:

I know that it isn't great because of the 4th level spell progression.

However I noticed a few spells with single round duration which would be amazing to double.
Litany of Righteousness for example.
So I was looking for ways to do that and came across sacred geometry. It is funny because I already have ranks in knowledge engineering.

So it's worth noting that pretty much everyone agrees Sacred Geometry is a broken ass feat that should never be legal under any circumstances.

You should check with your GM before assuming it's allowed. It's not allowed in PFS. And honestly, no sane GM should allow it.

Aside from that, if you want to double the duration of a spell just buy a rod or two of Extend and go about your business. Cast spell with rod in hand and then go about your business.


Claxon wrote:
J4RH34D wrote:

I know that it isn't great because of the 4th level spell progression.

However I noticed a few spells with single round duration which would be amazing to double.
Litany of Righteousness for example.
So I was looking for ways to do that and came across sacred geometry. It is funny because I already have ranks in knowledge engineering.

So it's worth noting that pretty much everyone agrees Sacred Geometry is a broken ass feat that should never be legal under any circumstances.

You should check with your GM before assuming it's allowed. It's not allowed in PFS. And honestly, no sane GM should allow it.

Aside from that, if you want to double the duration of a spell just buy a rod or two of Extend and go about your business. Cast spell with rod in hand and then go about your business.

I know it is broken, and will speak to the gm as noted in my 2nd post.

I asked some questions about the rods up thread and nobody replied.

"How does the rod affect the casting time of the spell?

They must be held as well yeah?
I am using two handed weapons so having to move the rod into my bag causes issue on the shorter duration spells. It is great for minute per level or the like. But 1 round spells, it is basically useless, as you cast the spell, and then have to spend the extra round it gives you to put the rod back in your bag... I suppose you could also drop it."

Grand Lodge

The rod doesn't affect the casting (unless it's a quicken rod then it's obviously shorter). Yes they must be held.

You can make use of it even with a two-handed weapon. Hold your weapon in one hand. Move up to your opponent, while moving draw your rod as a free action as it's weapon like and you have at least 1 bab. As you're still moving, cast your spell because it's now a swift action and you can do that at any point in your turn. As you're still moving, drop the rod (free action again). Put both hands on your weapon. You're now at your opponent and can use your standard action to attack (with the benefit of whatever spell you cast).

Or do the same thing with an extend rod and Litany of Righteousness as it's already a swift action to cast it.


Thank you for that explanation.
It is a situation I think I will have to run past my GM as it just niggles me.
Is certainly correct RAW, but I think it might niggle my GM as well

Grand Lodge

Just a note, your gm may not let you cast spells with somatic components with both your hands occupied, but mine have let me use the "metamagic hand" to do so as it's already being used for casting the spell. So it may not be that easy.


RainyDayNinja wrote:
Extend Spell would be much better as a rod, even if you have to buy a few of them.

Ack! I just realized what our Pally has been up to! She's using a Rod as the shaft for her Mace! It's always in her hand.


http://www.d20pfsrd.com/magic/all-spells/w/weaponwand

You could always ask the GM to have a weapon to make this spell permanent and work on metamagic rods.

Sovereign Court

J4RH34D wrote:

Thank you Captain-Green

I am looking at using sacred geometry to get access to the metamagic, so Quicken is less favorable.

I know sacred geometry is broken, and am going to run it past the GM before I take it, and it is a PbP so the extra time needed is no issue.

Sacred Geometry

Even if it's PbP, it will slow down the game. And frankly I think it's silly.


J4RH34D wrote:

Thank you Captain-Green

I am looking at using sacred geometry to get access to the metamagic, so Quicken is less favorable.

I know sacred geometry is broken, and am going to run it past the GM before I take it, and it is a PbP so the extra time needed is no issue.

Sacred Geometry

You have about a 0.01% chance of a DM ever allowing Sacred Geometry. Look at other options.

Grand Lodge

Purple Dragon Knight wrote:
J4RH34D wrote:

Thank you Captain-Green

I am looking at using sacred geometry to get access to the metamagic, so Quicken is less favorable.

I know sacred geometry is broken, and am going to run it past the GM before I take it, and it is a PbP so the extra time needed is no issue.

Sacred Geometry

Even if it's PbP, it will slow down the game. And frankly I think it's silly.

That's quite a bold and frankly untrue statement. In the time it takes him to type out his post something will have already calculated it for him. Have you ever played a PbP game? Eating/sleeping/work/everything else will slow down the game way before actually playing the game will


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Yeah, it two about two weeks after the feat was released for someone to come up with brute force solutions to the Sacred Geometry problem.

It's no longer a time constraint. You just have to admit the feat it was two powerful and that it should have never been printed.


I do enjoy that this has gone from "What metamagic is decent on a paladin" to people b&%%!ing about sacred geometry.

I have spoken to my GM about it, and we agree that if we took it it would be a "Oh SH_T! Oh SH_T! Oh SH_T! Oh SH_T! Oh SH_T! Oh SH_T!" Button rather than an, all the time, every time thing


Pathfinder Adventure Path, Lost Omens Subscriber

Sacred Geometry won't help you with litanies. Using Sacred Geometry increases the casting time to 1 Full Round. So you've risked failing the spell to extend it to 2 rounds, but you used up the first round casting it, so all you really did is change a swift action spell into a full round action spell for the same 1 round benefit.

Silver Crusade

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I've been curious what this feat does.

*looks up Sacred Geometry*

GRAAAAAAAHHHHHHH! NO! COLLEGE WAS 3 F#$$ING YEARS AGO! I AIN'T DEALING WITH THIS S@$# AGAIN.


Captain-Green wrote:
Quicken spell, good to use with divine favor as it's only a 1 min buff saves wasting a standard action during combat and in case you don't have it on before going into combat

Then you have to deal with the action economy of breaking out a quicken metamagic rod, casting the spell then either dropping the rod or putting it away and then drawing your weapon. By the time you're done, you're no better off than without it.


You can't reduce in round casting times below swift.


Drahliana Moonrunner wrote:
You can't reduce in round casting times below swift.

At no point did I say I wanted to


Heretek wrote:
J4RH34D wrote:

Thank you Captain-Green

I am looking at using sacred geometry to get access to the metamagic, so Quicken is less favorable.

I know sacred geometry is broken, and am going to run it past the GM before I take it, and it is a PbP so the extra time needed is no issue.

Sacred Geometry

You have about a 0.01% chance of a DM ever allowing Sacred Geometry. Look at other options.

I always allow it.


Plausible Pseudonym, you made an alias just for me? Daaaw


What about Unsanctioned Knowledge -> Persistent Dazzling Blade?

Takes a lot to use, but a Paladin that can force 4 will saves or blind in a single round while attacking...

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claudekennilol wrote:
The rod doesn't affect the casting (unless it's a quicken rod then it's obviously shorter).

It is important to note that while this is true in this case (Paladins are prepared casters). It is not always true. The rod allows you to apply the fear to the spell. For spontaneous casters this DOES increase the time (except for quicken).

"Possession of a metamagic rod does not confer the associated feat on the owner, only the ability to use the given feat a specified number of times per day. A sorcerer still must take a full-round action when using a metamagic rod, just as if using a metamagic feat he possesses (except for quicken metamagic rods, which can be used as a swift action)."

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