Sir RicHunt Attenwampi |
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captain yesterday wrote:I play them like cannibalistic barbarians.RE: how people play Halflings.
It's because they're literally the same size and physical makeup as 8-10 year old children, pile on that a natural fearlessness, curiosity, and dumb luck, and what do you get, Halflings.
To be honest, I'm always a little suspicious if they don't play them like their children. :-)
I've been to big box toy stores where the parents abandon their spawnlings while they go do other shopping... I'm pretty sure most children are already barbarians, and I wouldn't be at all surprised if they were cannibals too. While I cannot outrun cannibalistic barbarian halflings on 'raptors, I can (for now) still outrun a warpack of children on Power Wheels in full Fury Road mode.
DungeonmasterCal |
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Hmm...the first answer was my Anti-Paladin, many, many years ago in 1e days. He was much higher level than they were and he harassed and attacked them at every turn, just toying with them.
The second question..let me see. Playing a super hero game called DC Heroes. The player who died was a magic using hero named Spellbinder. He fell from a skyscraper, but most of his magic was stage magic, so he couldn't fly. My character and another player both bolted toward him, hoping to catch him. We both rolled fumbles, missing him by mere inches. He died a pretty terrible death, and both our characters felt awful that we couldn't help him.
DungeonmasterCal |
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Actually, no. I've tried to bring him back a couple of times but the players reacted to it kind of negatively, seeing him as a DMPC and really not caring for that angle at all.
About 1985 or '86 Dragon Magazine released an issue with a Paladin for each alignment. The lawful evil one was called the Illrigger. His name was Lord Kargoth (yeah, it sounds a bit silly now) but he was actually a recurring villain in the games for a long time. They never completely defeated him, just drove him from the land where he was forced to live in exile.
So my plan is to have these new PCs find a seemingly abandoned fortress, which on the map is called Castle Black Rock (I use many Arkansas small town names for villages and landmarks in my settings). The players might remember it, but their characters will have no clue. I hope to either have Kargoth there, living alone except for a servant or two, or have him there as some sort of powerful undead warrior, who came back to reclaim his home and died there, his hate bringing him back to to a semblance of the life he had before.
So there's the plan. Sorry if it rambled a bit!
DungeonmasterCal |
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It's been a couple of years since I started this thread and I found it accidentally searching for another. I realized only know I answered 137ben's question twice. A trivial matter, but it bugged me not knowing that at the time.
It also truly highlights Tacticslion's superpower of liking every post people put out here on the forums.. LOL
DungeonmasterCal |
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Man, that's hard. I have so many favorite dinosaurs. My current favorites are Ankylosauridae, but they'd be too uncomfortable to sit on. Sauropods' shoulders are too high from the ground and I have a fear of falling. But I've been reading a lot about Allosaurs, so I'm going to go with that. Not too large and probably fast enough to avoid bad drivers.
DungeonmasterCal |
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Who was the most memorable NPC you've ever run and why?
The estranged lover of a PC. In her backstory she had left him because he was abusing her. About the time her character made 7th level or so he reappeared, swearing to her he had reformed and had hunted the land over to tell her this and to profess his love. She wasn't having any of it, but he did adventure with them for a bit.
When she spurned him, he gradually became more and more angry until he attacked her. She beat him and sent him away, hopefully for good this time. But it wasn't the last time they'd see him.
In one adventure, they were cornered by a pack of ghouls and it looked like there was no way out. Suddenly, from the rear, they could hear him telling them to keep fighting. He was coming to help. He managed to get the ghouls' attention so the party could escape but he went down underneath their numbers. My player was actually pretty torn up about this. But wait, there's more!
A year or so later in real time it was game night for us. During this adventure they were attacked by several ghouls and a wight. Defeating the ghouls, the wight strode forward and said, "I told you I would love you forever and that's what I intend to do!" She had to kill him herself and it really, really messed with her head. She actually cried at the end of the adventure.
So yeah. That one.
DungeonmasterCal |
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What was your favorite toy, or childhood pastime.
My favorite toys were my hundreds and hundreds of plastic dinosaurs and other prehistoric creatures. I lived on a farm with several stock ponds and I would sit at the edge of the water and pretend the plants that grew along the edge was a primeval jungle. So many happy hours doing that. I later got a geologist's hammer and started busting rocks and collecting fossils. I found mostly bivalves and crinoids, though I had one exquisite trilobite and a partial fossil of what I was told was a bat's wing by a college geologist. Sadly I've lost all those over the years. But I have the memories. And those are just as good.
Seth Kairos |
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Orthos wrote:Who was the most memorable NPC you've ever run and why?The estranged lover of a PC. In her backstory she had left him because he was abusing her. About the time her character made 7th level or so he reappeared, swearing to her he had reformed and had hunted the land over to tell her this and to profess his love. She wasn't having any of it, but he did adventure with them for a bit.
When she spurned him, he gradually became more and more angry until he attacked her. She beat him and sent him away, hopefully for good this time. But it wasn't the last time they'd see him.
In one adventure, they were cornered by a pack of ghouls and it looked like there was no way out. Suddenly, from the rear, they could hear him telling them to keep fighting. He was coming to help. He managed to get the ghouls' attention so the party could escape but he went down underneath their numbers. My player was actually pretty torn up about this. But wait, there's more!
A year or so later in real time it was game night for us. During this adventure they were attacked by several ghouls and a wight. Defeating the ghouls, the wight strode forward and said, "I told you I would love you forever and that's what I intend to do!" She had to kill him herself and it really, really messed with her head. She actually cried at the end of the adventure.
So yeah. That one.
Damn
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- Have you ever reused a years old NPC that your players have liked?
DungeonmasterCal |
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Have you ever reused a years old NPC that your players have liked?
I have. One was a sleezy merchant who had connections all over the city and was the best person to go to if you wanted to know what was really happening. His name was Alyar One Eye.
Another was a Gnome named Twiggy Jackapple. They first rescued him from a tribe of primitives who thought he was a god and prophet. He got tired of being worshiped and paid the players a handsome sum to to make him disappear. They later encountered hundreds of miles away as the leader of a small Gnome village.
DungeonmasterCal |
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Tell me everything you know about
- d20Modern
- Oriental Adventures
- Psionics
- Blue Rose and/or True20
I know very little about everything listed except Psionics and Oriental Adventures. I love both of them and have managed to incorporate the former into my campaign pretty successfully.
Psionics use the inner power of a character to shape and affect the world around him. I've only seen the Psionist in actual play, but the main NPC in my current campaign is going to be a Psychic Warrior.
Oriental Adventures has been harder. I love the spells listed and the Sohei class, but I think that the class didn't have as many abilities as it should have. I'd like to figure out a way to translate it over to PF.
DungeonmasterCal |
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And now that we are on it, do you use 3pp?. I like raging swan material and others GM focused things like 101 Hazards and Disasters from rite publishing.
I do, indeed. I like Raging Swan, Dreamscarred Press, Kobold Press, and Rite Publishing the most. I have the "30 Haunts" series of books and really enjoy those.
DungeonmasterCal |
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I really like "Deep Magic" and the Midgard setting books from Kobold Press. Some of the spells in "Deep Magic" are a tad overpowered, so you might need to examine them before allowing them in the campaign.
As far as Dreamscarred Press goes the entire Psionics line is fantastic. Well, I say entire but there is a small handful of them I don't own. Yet.
Sandy Petersen Games "Cthulhu Mythos" hardcover is 500 pages of greatness. It's designed especially for Pathfinder and brings updated versions of the Mythos monsters, new madness rules, and magic rituals that are used to achieve great effects, though often at a cost to the caster.
Dreamscarred Press' "Path of War" and "Path of War Expanded" are based off D&D3.5's "Book of Nine Swords" and bring several new Martial Styles that might seem overpowered but I've not found that to be the case. And with a little work "Bo9S" can be tweaked to fit in with the updated rules from Dreamscarred Press, giving a player many, many options for classes and Martial Disciplines.
Rite Publishing's "Pathways Bestiary" is a book of templates gathered from the Pathways Ezine line. Some really cool templates to add to just about any creature. It would be possible to just use one official Bestiary and by adding the various templates in different combinations you could have thousands of monsters.
The 101 Spell collections are centered around different climes and surroundings. Some very innovative magic abounds in these books. And their "30 Haunts" line has some really interesting things in them, as well "101 Legendary Curses" and "101 Mystical Site Qualities" both add a lot of neat touches to encounters.
Whew. I'm running out of steam!