Feedback on Magus Idea


Advice


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Hello folks, I'm looking for some feedback on a magus idea I had and am currently playing in PFS. The original character concept was supposed to be something of a mounted spellcaster (inspired by the Dark Knight class in Fire Emblem), but what it turned into was something a bit different--a spontaneous caster raised by wolves.

Here's the proposed build:
Male half-elf magus (eldritch scion) 1st level, Destined bloodline.

Str 14+2, Dex 14, Con 14, Int 12, Wis 8, Cha 14
Traits: Beastkin (wolves), Reactionary
01: Exotic Weapon Proficiency (katana)(from Ancestral Arms), Nature Soul
03: Quick Draw, Familiar arcana
05: Improved Familiar, Arcane Strike(B)
06: Flamboyant Arcana
07: Animal Ally
09: Mounted Combat, Hasted Assault arcana
11: Intensified Spell(B), Spontaneous Metafocus
Alt 11: Ride-by Attack, Spirited Charge

The reason I want Improved Familiar is because I've got a boon that qualifies for a pretty good one (explained in spoilers, below). The more important question is: Is this character too greedy? Or should I pick a different feat spread?

My reason for going for a familiar is pretty straight forward--the right familiar gives you an improved action economy. Given his relatively low intelligence (I went 12 just so I could have 3 skills...I'm using my favored class bonus for extra arcane pool points), a Sage archetype familiar could also help out with knowledge checks.

Familiar Choice:
I qualify for a pseudodragon at level 5 thanks to a boon from Perilous Portent. Pseudodragons are pretty great because they can use wands and have blindsense. Plus, it sets up a good dynamic, as the character is a Minkaian worshiper of Tsukiyo, who is closely tied to Shizuru, whose sacred animal is a dragon.

What does everyone think?

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