Can you use a weapon card to acquire a weapon?


Rules Questions and Gameplay Discussion


This may be a unique question, but we're new to this adventure card game, and a friend of mine did this last session. I wasn't sure about it then, but didn't want to say anything until I got some input.

Basically, he's playing Valeros. When he would explore and draw a weapon to acquire, because the "Check to Acquire" says Strength Melee he was using a weapon card from his hand to give him an additional die (or two, if he recharged it) to acquire the weapon.

As an example, let's say he drew the "Horsechopper +1" weapon card while exploring. The Check to Acquire for the weapon is Strength Melee 9. Valeros has a d10 in Strength, with a Melee +3 bonus. He would then reveal a longsword to give himself an additional d8 to the roll, and discard (or recharge it, because he's Valeros) for another d6. Thus, he would end up rolling 1d10+1d8+1d6+3 to acquire the "Horsechopper +1" with a score of 9.

Is that legal according to the game rules? Or, must he only use his d10 Strength +3 Melee roll to acquire the weapon?


Using weapon is combat check, so no you can not a combat check to do melee check.
Was wondering the same in the beginning of the Pathfinder Gaming career.
Same goes with spells, you can not use arcane combat spell to get arcane spell. (Some spells can give a bonus though)

The difference is that you need melee check to use a weapon, otherwice you could use weapon to use a weapon. That could lead to messy outcome ;-)
And weapon is used for the combat check and that is different than melee check.


Exactly that.
On purpose the text of all spells and weapons start by for your combat check... And on purpose combat is never listed as a skill in the skills to aquire box on a weapon or spell.


Many thanks to the both of you! I shall pass this knowledge on tonight when we get together to play.


In general, Combat means combat means combat - not "fighting like things".

Combat checks are checks that say "Combat", not a check to fight a monster (barriers and checks to close can and do have combat checks). You can't use an enhancer on non-combat checks to enhance combat checks on barriers, even though it doesn't look like combat.

Paizo Employee Chief Technical Officer

Every rulebook since the second printing of Rise of the Runelords has had a page in the back called "Things to Keep In Mind," which includes a section headed "Cards Don't Do What They Don't Say." It's very germane to your question.


Vic Wertz wrote:
Every rulebook since the second printing of Rise of the Runelords has had a page in the back called "Things to Keep In Mind," which includes a section headed "Cards Don't Do What They Don't Say." It's very germane to your question.

The Rise of the Runelords box that we have was bought something like 2 years ago, so I'm not sure it has that page . . . but I've personally not read the rulebook anyhow, so I can't say for sure. Two of the gents that I play with were looking through the rulebook the first couple times we played, and the person in question (who was doing this) came into the game on our third session, so I don't think he's seen the rulebook either.

Regardless, your point is taken, and all the help has been appreciated very much!

Paizo Employee Chief Technical Officer

You can get an updated Runelords rulebook PDF here. However, I recommend grabbing the Wrath rulebook PDF from the same link instead, as it's better organized and more clearly worded. There are some rules in there that tell you how to deal with things that aren't in Rise of the Runelords (most notably, Mythic and cohorts), but you can just ignore them.

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