Thoughts on the 4 upcoming APs?


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1. Strange Aeons

Lovecraft Horror adventure, curious to see how this one turns out.

2. Ironfang Invasion

Wilderness type adventure with squad based tactical combat, and we get to fight/Guerrilla warfare a Hobgoblin Army.

As long as it is better than Giantslayer I'll be happy and call me old fashioned but this is the one I am most excited to GM, or play!!

3. Ruins of Azland

Check up on a lost colony and find out it vanished, new underwater fighting rules (well needed me thinks) as about a third of the AP is undrwater.

The new rules alone makes me happy and searching for the lost colonists could be pretty cool and different to.

4. Starfinder AP ?

Nothing known at this time, but for me this needs to be the best AP to date for me to consider running this, playing less so. As a GM I don't have a lot of space maps (and I play my games online/Roll20. so that could be an issue. As well as Alien terrain maps......... LOL

So this is the biggest question mark for me of the 4 at this time needless to say.

My interest ranking as of now is

1. Ironfang Invasion

2. Strange Aeons

3. Ruins of Azland

4. Starfinder AP

As we get more info I'm sure this will change and I will buy all of them, but you know some have favorites that keep the blood pumping to see what we actually end up with :)

Cheers

Tom


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Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Note that Starfinder will have its own separate AP line in addition to the Pathfinder AP line. So the first Starfinder AP will be published at the same time as the Azlant AP, the second Starfinder AP will published at the same time as the Pathfinder AP after Azlant, etc.

Just ensuring that someone that wasn't following the Starfinder announcements doesn't get the impression that Paizo will be publishing fewer APs for the Pathfinder rules; which Pazio has been very clear will not happen because of Starfinder. Looking forward to four APs per year (2 Pathfinder, 2 Starfinder) in 2018...

My thoughts:

1) Strange Aeons - With the release of Occult Adventured and Horror Adventures, they have the system mechanics make Lovecraft-esq elements the central theme of an AP (rather than being limited to a supporting role or a single adventure)

2) Ironfang Invasion - The premise sounds similar to The Red Hand of Doom (written by a certain James Jacobs for 3.x); I'm sure that there will be significant differences to the structure and main opponents, however

3) Ruins of Azlant - Hopeful that this will build on Rise of the Runelords, Serpent's Skull, Shattered Star, and Mummy's Mask (as well as, to a lesser extent, Second Darkness, The Emerald Spire, etc.) on filling in more about Golarion's "ancient lore"

3a) Starfinder's first AP - Looking forward to seeing how this is structured within the new ruleset (will space-/star-ship combat be an important part, as with Skull & Shackles, or will ships be mainly a way to cross inter-planetary/-stellar distances? where will the baseline magic/tech balance-point be in economic/WBL, as well as "power," terms?)


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Re: Starfinder

Dragonchess Player wrote:
where will the baseline magic/tech balance-point be in economic/WBL, as well as "power," terms?

As I've mentioned in the past, even something like changing the cost of tech vs. magic (i.e., reducing market prices for high-tech items in the Technology Guide by 90% in "guns everywhere" style from Ultimate Combat), along with increasing effective starting wealth, can have large effects. If tech can create effects at ~1/5th the market price of similar magic items (as the Technology Guide prices are about double the equivalent magic effect to simulate Numeria on Golarion), including universal "tech charges" (batteries at "10 gp" each for 10 charges), then the balance between tech and magic will be very different; granted, magic will still be "powerful," but when any 2nd or 3rd level character can basically shoot 1d8 damage scorching rays (with automatic "Rapid Shot" capability, as well) for a 1,000 gp weapon and "ammunition" costing "1 gp" per shot, the game will play very differently.


I have no interest for Starfinder so that AP is out, as for the 3 remaining ones....

Strange Aeon and Ruins of Azlant would be fighting for first place. I love CoC and the Mythos in general (I read a lot of Lovecraft, C.A. Smith and R.E. Howard) and the whole premisse of the APS intrigues me.

And as for RoA. I brings in a human subrace and one of my favorite monster, plus the underwater element is something I've been wanting to see in a long while. Even have a character concept in mind for it.

Ironfang Invasion comes next. Love hobgoblins, love the idea of the few against the horde. Here also I have my charcter concept in mind.


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As usual I'll probably end up buying all the APs they produce. That being said, if Starfinder will be having the same release ratio as Pathfinder I may be forced to choose between the two since my wallet isn't made of gold and stuffed with platinum.
As for the APs
Ironfang makes the top of the list. I've wanted more information on Nirmathas for a very long time and this adventure also feels like it is a gesalt of LoTR, King Arthur, and Robbin Hood with a touch of Dragon Age.
Strange Eons is next because everything is better with Lovecraft.
Ruins of Azlant I'm on the fence with. I've always wanted to learn more about lost Azlant, but the Underwater scene has never been my thing. Maybe I'll be plesently suprised and find my previous outlook to be biased due to my own lack of gills, and with aboliths involved I think that'll prove the case.


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Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Strange Aeons currently, but I'm usually most excited about whichever one is next. I think it's the "You've all lost your memories...." start I'm most looking forward to. I've tried that several times over the years and never managed to pull it off. I'm keen to see a professional take on it.

Ironfang Invasion is definitely sounding good though - I like it when they try new things and I look forward to a warzone story. I'm also really keen to see Nirmathas/Molthune fleshed out a bit more, so I'm hoping for one or two campaign sourcebooks.

Ruins of Azlant hasn't grabbed me yet - partly that's because I have this nagging feeling that it's not going to answer the questions I want answered and will just raise more mysteries. Totally irrational, really as I know basically nothing about it - I'm sure I'll have got over it in a year.


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I'm disappointed, and by me, I mean my wallet, that none of these sound boring like Giantslayer. My employer will be happy though, even if they don't quite understand why I'm suddenly putting effort into my job and asking for more hours. :-)

Oh well, looks like the Weeble Wobble collection will have to wait.

Grand Lodge

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I'm just glad were moving on from Cheliax.

The next three PF APs all sound cool to me.

-Skeld

Silver Crusade

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Pathfinder Adventure Path Subscriber

Yes, Maybe, Yes, Likely Yes.


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Pathfinder Adventure Path, Rulebook Subscriber

Galt. Will not be included in the 4th Pathfinder AP. ;)

As to speculation on what it WILL be... hmm. We could have another elven AP which focuses more on their culture and society... and undoes some of the idiocy crafted by Second Darkness.


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Pathfinder Rulebook Subscriber

Strange Aeons looks like a lot of fun! It'll be a bit of a challenge playing with characters who have already met in other games, but I'm ready for some Lovecraftian horror.

Azlant is definitely going to be a blast. If I run it, there'll be Atlantis: The Lost Empire references everywhere, since my friends and I have a bunch of in-jokes related to it and some of the characters have already done cameos in our other games.

Frustratingly, that'll probably be coming out around the same time as Starfinder, which is of roughly equal interest to me. It's likely to grow as we find out more, though. Looking forward to playing a Mechanist with an AI buddy.

Ironfang Invasion isn't really up my alley. A big war puts too much stress 'n pressure on the PCs with all the deaths happening the longer it goes on. I'm probably just biased by Red Hand of Doom, though.

Shadow Lodge

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Tangent101 wrote:

Galt. Will not be included in the 4th Pathfinder AP. ;)

As to speculation on what it WILL be... hmm. We could have another elven AP which focuses more on their culture and society... and undoes some of the idiocy crafted by Second Darkness.

You're being realistic about Galt but holding out hope for sympathetic elves? Silly billy. The only thing less likely to feature in an AP is Taldor (and no, Reign of Winter doesn't count).

Paizo Employee Contributor

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That I love being part of them!

#3 in Strange Aeons
#2 in Ironfang Invasion
#5 in Ruins of Azlant


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Currently the order of most interested too least are...

1)Ruins of Azlant

2)Strange Aeons

3)Ironfang Invasion

As for the Starfinder one I can't rate it until I know what the AP actually is and what the mechanic/world changes that Starfinder will bring will be.


I'm excited about Strange Aeons and the re-release of Curse of the Crimson Throne but after that nothing else from the Paizo product line interests me this year at all. I will cancel my subscription after Strange Aeons.

My group has allot to catch up on. With one group we run through about 2 AP's a year and we still have lined up to play; Iron Gods, Hell's Rebels, Hell's Vengeance, Strange Aeons, Blight(Frog God Games), Distant Worlds(Legendary Games).

My other group we go at a slower pace and take about 1.5 years to wrap up a AP. We are close to finishing Mummy's Mask and will likely do Curse of the Crimson Throne next.

The issue for us is none of the newer products look more interesting then the items we haven't gotten to yet.

We're not interested in Sci-fi role playing so Starfinder is not appealing to my groups.


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Thanks for all the replies gang!!

One of the reasons I put in SF is that for more than a few it might be competing with the three other AP's a bit. Not that I want it to, but with no info a total mystery always has me wondering what we will get.

I would hope they will showcase all the new bells and whistles in SF's first AP, NOT looking for a random table to roll if there is a spacecraft to spacecraft encounter called for during said AP. Hard to do in the voids of space, but I wonder if many of the areas in space you fly through is very specific, not just the unexplored worlds....... :)

OK, I know this is not the SF forum!! LOL

I did hear some spoilers for the Strange Aeons and it kinda put me off for the end game, but most of the fun is getting there so once I get the starting AP's I will know if this will work for my various groups.

For Ironfang I think most of the players will be quite happy with a mostly outside wilderness run, hopefuly somewhat in freeform besides the Hob Army you has to stop from rampaging around and gobbling up so much land, citizens and livestock :)

Not counting GS (don't even get me started on that :() the last real outside adventure was kingmaker so this is still my top pick to have/GM/ and/or play.

RoA if they get the underwater rules all cleaned up and fun/ easy and makes sense as well as showing off some of the forgotten lore and the hunt for the colonists this might be right up there for some fun adventuring indeed.

Cheers

Tom

Silver Crusade

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I'm super excited for all of these APs except for Ironfang Invasion. Ironfang sounds like it has some cool stuff in it, and I will of course read anything with Crystal Frasier's direct influence, but I don't see myself running or playing it. I do not begrudge the old school lovers their fun, but classic monsters are not my thing.

I'm excited to play in Strange Aeons. I don't really care about the Lovecraftian stuff, but I really want to play a character with amnesia. I was hoping the psychiatric hospital stuff would be handled more delicately than it seems to be (I heard they're going the "people being subjected to torture and experiments" route), but I'm still excited.

The other two APs I want to run. I love the idea of an Azlant AP. It's one of those places I've always wanted to know more about. Underwater stuff is not my favorite, but I suspect that, like with Numerian tech, it works better if you're built to deal with it.

I'm excited for Starfinder, though my interest has flagged a bit in light of the toning down of deities in the setting. I still want to run a Starfinder AP, though by the time I get to that, I imagine that the first two APs will be out, so I'll have something to pick from.


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I'm hopeful for Ironfang, and am happy with setting and actors, although unsure how they develop it...

Previous Comment:
I wrote:

It would be nice if they do flesh out the Linghshen background* of the Hobgoblins, culture, alchemy stuff, deities? * presuming that's where they come from before serving as Molthuni mercenaries

Exactly why they are in Molthune instead of Lingshen could actually illuminate recent events of Lingshen itself, e.g. if they are religious heretics, escapees from successful/failed coup, etc.
The whole arc of events sounds orthogonal to Campaign Setting background for Molthune/Nirmathas, so hopefully they also use those events to dig back into that setting material... For one, it seems like a great opportunity with the Dwarves to show how they are relating with Molthune/Nirmathas. Perhaps different Dwarven factions preferring Molthune/Nirmathas, with PC affiliation to M/N affecting which Dwarven factions they work best with? Hopefully something like that, or other intermittent interactions with broader Molthuni/Nirmathi politics... Otherwise it sounds like the AP *COULD* get drawn away from cultural/poltical background, making it so PC interaction with that b/g is disincentivized if they will just be murder hobos interacting with various monster factions.

Hopefully the 'animated object' economy of Molthune gets illustrated a bit here, that's flavorful angle to them IMHO. (seems prime interest for Dwarves to be using/trading for, which would help maintain Molthune/Nirmathi connection thruout AP) Also be interesting to flesh out the details of Molthune's (and Nirmathas') Taldor Empire cultural inheritance, where Molthune's most exemplified the Age of Expansion / pure Military aspect, which happens to conflict with the noble priviledge aspect.

Not liking the idea of Azlanti AP introducing new underwater combat rules, if those rules are needed they should be issued as Errata. Doing it this way deprives others of these rules, and means future APs/modules with even one scene with possibility of underwater combat will either need to re-print these rules, or be written with assumption of core underwater rules.

If Paizo wants to use some of the AP budget for rules developement relevant to the AP, that's great, but they can publish those rules in Core Errata where Azlanti AP players will benefit JUST AS MUCH as if they were printed in AP material (the AP can even give call out/reference to them, e.g. to Errata/"Core Rules Printing X+1"). I've seen similar tendency in how Rules products are developed, and honestly the same thing applies: a new product may well spur "fixing" a rules element, but that should be properly distributed via Errata/Core Re-Print - Whereby users of new product benefit JUST AS MUCH, AND systemic problems are not created/entrenched by refusal to fix the general rules.

Silver Crusade

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Pathfinder Adventure Path Subscriber
Quandary wrote:

I'm hopeful for Ironfang, and am happy with setting and actors, although unsure how they develop it...** spoiler omitted **

Not liking the idea of Azlanti AP introducing new underwater combat rules, if those rules are needed they should be issued as Errata. Doing it this way deprives others of these rules, and means future APs/modules with...

Open content, Internet, XXI century.


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Pathfinder Adventure Path, Lost Omens Subscriber
Ron Lundeen wrote:

That I love being part of them!

#3 in Strange Aeons
#2 in Ironfang Invasion
#5 in Ruins of Azlant

Speaking of which, you've got some autographing to do.

Now, and in the future. ;-)

Shadow Lodge

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Quandary wrote:
I'm hopeful for Ironfang, and am happy with setting and actors, although unsure how they develop it...** spoiler omitted **

Where does the idea come from that the Ironfang hobgoblins originate in Lingshen? Was it mentioned at the GenCon panel or something? Because if it's just fan speculation/wish fulfillment, it seems unnecessarily complicated. Hobgoblin populations have featured in the central parts of Avistan since at least 2008, when the Campaign Setting came out.


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Pathfinder Adventure Path Subscriber

I'm sceptical about the ruins of Azlant. In my last campaign (Hell's Rebels) there were some underwater fights and they were quite slow and dragging.

The underwater fighting rules need a solid rework, from top to bottom, else I don't think I will like the AP, even if the hookline might be incredible.


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Quandary wrote:


Not liking the idea of Azlanti AP introducing new underwater combat rules, if those rules are needed they should be issued as Errata. Doing it this way deprives others of these rules, and means future APs/modules with...

The problem with that is that errata are actual changes to the printed text of the books, and as such they'd need to make sure the new underwater combat rules take up pretty much exactly the same amount of page space as the current ones or the layout of the CRB will have to be totally redone.

I strongly suspect that the underwater rules, if they are well-received, will be reproduced in an RPG line book, the the chase rules were reproduced in the GMG after appearing in the CotCT.


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Quandary wrote:
Not liking the idea of Azlanti AP introducing new underwater combat rules, if those rules are needed they should be issued as Errata.

Depending on what rule is being used, if I don't like them I might go for Alluria`s 3D combat system intially published in Cerulean Sea


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Not liking the idea of Azlanti AP introducing new underwater combat rules, if those rules are needed they should be issued as Errata. Doing it this way deprives others of these rules, and means future APs/modules with...

Like other AP's with expanding rules in them (Jade Regent, Skulls and Shackles), it will probably be in the players guide, which will be free. I hope so anyways. Not that it matters, because I'm buying them all anyways.


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No interest in Starfinder.

Strange Aeons has Lovecraft, and while I am a fan of Lovecraft, I ran a Lovecraft campaign expansion in my Kingmaker game, which pretty much put an end to our need for this one. My players aren't interested in doing another one based on the Lovecraft mythos. I'd be up for playing in it, but otherwise this one won't happen for us. I'm not getting it.

Ironfang Keep I'm somewhat ambivalent about. I love the idea of learning more about Nirmathas and Molthune, but haven't enough interest to purchase it. However, if our other GM decides to purchase this AP for us to play, I would be willing to play in it.

Ruins of Azlant I'm all over! This one has me exceptionally excited, and I can't wait to get my hands on it. I love the ancient history stuff for Golarion. Thassilon has been an incredible amount of fun for my players, as they all love it the history too, and Azlant is something I've desired to learn more about for a long time. Also very excited to do some underwater exploration! Everything about this AP is win where I'm concerned! I wish it was next!

And for those disliking the fact that they're doing new underwater rules for this AP, I think they're overreacting a lot. My expectation is that they'll put these new rules in the free Player's Guide, as Valantrix1 stated, and so it won't be hard for anyone to get their hands on them for absolutely no cost to them at all.


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Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I get to PLAY in Strange Aeons, so I'm allll about that.

I'll probably be back in the GM seat by the time we do Ironfang Invasion, and I Believe In Crystal Frasier, so that looks solid.

Love the idea of Ruins of Azlant, hope I don't have to run the damn thing!

And Starfinder is something I'm interested in supporting, so...


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zimmerwald1915 wrote:
Where does the idea come from that the Ironfang hobgoblins originate in Lingshen? Was it mentioned at the GenCon panel or something? Because if it's just fan speculation/wish fulfillment, it seems unnecessarily complicated. Hobgoblin populations have featured in the central parts of Avistan since at least 2008, when the Campaign Setting came out.

I guess you could call it speculation, but assuming that one population of mercenary Hobgoblins has some derivation from the main population of Hobgoblins on the planet (timeline:unknown) seems the SIMPLEST explanation to me, barring specific info suggesting otherwise... Any alternatives would seem very weird, to "independently" result in exactly the same species. I would say the same for Elves, Taldans, Mwangi, etc. And I suppose for real-world ethnicities or species.


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Paladin of Baha-who? wrote:
Quandary wrote:


Not liking the idea of Azlanti AP introducing new underwater combat rules, if those rules are needed they should be issued as Errata. Doing it this way deprives others of these rules, and means future APs/modules with...
The problem with that is that errata are actual changes to the printed text of the books, and as such they'd need to make sure the new underwater combat rules take up pretty much exactly the same amount of page space as the current ones or the layout of the CRB will have to be totally redone.

Understood, although if there is space issues, they can also be addressed by the surrounding (unrelated) rules text being edited for brevity: much of rules text could trivially be shortened while maintaining functionality, in many cases that would improve readability.

Quote:
I strongly suspect that the underwater rules, if they are well-received, will be reproduced in an RPG line book, the the chase rules were reproduced in the GMG after appearing in the CotCT.

If it's simply rules that go beyond the scope of the existing game, then sure, that's fine, but if the new rules essentially negate/re-write existing Underwater Combat rules, then that really should be Errata.

Again, if these rules are good, then they should be the base assumption for all future Underwater encounters, even one isolated scene, and groups using just Core rules should be able to make use of those in-line with assumptions the writers used. If the rules aren't Errata'd but Paizo wants to maintain Core rules asssumption, then the new rules would need to be ignored as the baseline assumption except when they are re-printed with the new material. Anyhow, if Paizo does plan some Errata, it would be great if they do a "Temporary FAQ" until the next print run is ready, an approach which has worked well in the past.

Liberty's Edge

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Quandary wrote:
zimmerwald1915 wrote:
Where does the idea come from that the Ironfang hobgoblins originate in Lingshen? Was it mentioned at the GenCon panel or something? Because if it's just fan speculation/wish fulfillment, it seems unnecessarily complicated. Hobgoblin populations have featured in the central parts of Avistan since at least 2008, when the Campaign Setting came out.
I guess you could call it speculation, but assuming that one population of mercenary Hobgoblins has some derivation from the main population of Hobgoblins on the planet (timeline:unknown) seems the SIMPLEST explanation to me, barring specific info suggesting otherwise... Any alternatives would seem very weird, to "independently" result in exactly the same species. I would say the same for Elves, Taldans, Mwangi, etc. And I suppose for real-world ethnicities or species.

Elves are a bit of a weird case. Do we know that there weren't any elves in Tian Xia before Earthfall?

And if elves were in Tian Xia back then, hobgoblins could have arisen there. I don't think the location of the Cantorian Spring when it was used to create hobgoblins has yet been noted. Regardless, with all the warring and Earthfalls and humans, hobgoblins were probably spread around the world long before the Age of Anguish.


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Strange Aeons seems neat, but between running Carrion Crown and recently-ish finishing a game where we killed Cthulhu (and Hastur, and Shub-Niggurath, and Ithaqua, and...), I'm horror and Mythos'd out.

Azlant has SO MUCH POTENTIAL, but chalk me up as leery of an underwater heavy campaign too.

Hobgoblins are my favorite "classic" monsters, and sadly under-utilized, so Ironfang sounds cool. Seriously why is a race that combines many of the most intimidating traits of other monsters into one (regimented discipline of devils, hordes like Orcs, tricksy like goblins) barely used?

The only other monster type that deserves an AP around them more is Rakshasa IMO.

And we know nothing about the Starfinder AP, so I have nothing to say except maybe "Woo space" I guess?


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Since we don't knoe anything about the Starfinder AP yet, I can't comment on that, but for the PF APs there is only one that makes me excited and that is Strange Aeons.
Ruins of Azlant has potential to be interesting, maybe, but I certainly need more information about it.
Ironfang Invasion I don't care about.


Pathfinder Adventure Path Subscriber

I´m now sceptic on the next 3 APs. I´ll definately look at them, but none of the themes or topics gets me excited even a little bit.
Underwater combat stuff is even something i could do very well without.

From the DC/Marvel fans over the mythos fans to the azlant/underwater fans, even the dragon fans, everyone got something now.
Well the dragon fans could deserve a bit more in comparison.
Disapointed though there´s not more TianXia anywhere on the horizon except some little drops in a player companion.

Might consider pausing subscribtion and perhaps wait for Starfinder, that sounds at least a bit interesting.
Vote with your wallett they say...


Were did they say they were doing new underwater rules?


Pathfinder Adventure Path Subscriber

Not sure if they actually said that, but it´s discussed^^

Liberty's Edge

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When ranking these, I list as follows:

1. Starfinder: I have such a jonesing for good space adventure

2. Azlanti: Always been a fan of exploring strange new world and environments. This always holds my interest as it may delve deeply into the grand lore of Golarion.

3. Ironfang: There is a lot of promise to this one. The more I think on it, the higher it climbs my interest scale. Outdoor/wilderness adventure is always cool and tactical adventuring also has a lot of promise.

4. Strange Aeons: Not the slightest bit of interest here. In fact this led me to cancel my subscription. I guess I had such a poor experience with the horror elements of Carrion Crown that I expect this to serve no better. To me horror works much better in different systems.


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Know Directions latest Podcast (138) Highlighted (though they almost forgot to by the end of the show)the newly announced AP at GENCON.

To me they almost forgot because they were to busy discussing the lack of new info on Pathfinder stuff in general compared to Starfinder at GENCON. LOL

I'll listen again and see what they said exactly,

Tom

Dark Archive

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I'm really excited about Ruins of Azlant, but less excited that it's going to heavily feature underwater combat. Not that I think the new rules won't be good, it's just that I've played enough Skull & Shackles to know that aquatic creatures are a huge pain.


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OK here it is from the very last of the youtube podcast

-VERY Pathfinder lore centric (Shattered isles) because of the Starfinder AP out at the same time

-NEW RULES for doing underwater adventure/exploration focus (and character options to!!) taking up about 1/3 of the 2/3's exploration dungeon heavy areas.

Module 1 The Last Outpost by Jim Groves

Module 2 Into the Shattered Continent by Robert Bowls

Module 3 The Flooded Cathedral by Niko Colio

Module 4 City in the Deep by Emery Scott

Module 5 Tower of the drowned dead by by Ron Lundy

Module 6 Beyond the veiled Past by Thirsty Hilman

Cheers, forgive if I misspelled the authors.....

Tom


Anything is way better than what we have now, as I have played and GMed Skull & Shackles and the party I GM is just about to go down into the final level of The Lucky Bones in Hell's Rebels. LOL

Tom


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If they are going to do a supplement (or more likely part of a supplement) that has underwater combat rules, they could save some space and effort by doing aerial combat rules at the same time. Obviously not everything is the same, but the 3-D aspect is in common, and that's significant.


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UnArcaneElection wrote:

If they are going to do a supplement (or more likely part of a supplement) that has underwater combat rules, they could save some space and effort by doing aerial combat rules at the same time. Obviously not everything is the same, but the 3-D aspect is in common, and that's significant.

I really like that idea and it makes perfect sense. I would go for that supplement.


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I would have to say that the back's of most AP's sound good but what gets it for me is what actually goes on inside and how the author sets the scene and lays out the action to occur.

So in general I will answer each by itself:
1) Strange Aeons: I need to read the horror rules first but IMHO this is either very good or very poor.
2) StarFinder: I like space stuff but again I need to know a lot more about the core rules and how they fit together to say if I would be interested in it or not.
3) Azlanti: I like the concept and it sounds very interesting to me and I see (right now with no info) some ways it could interest me a lot more. But again the devil is in the details.
4) IronFang: Like #1 I think it is going to be very good or very poor.

Note:
Writing adventures is very hard, often you do not get paid well, have short deadlines and or have to make quick changes to various things and have to provide a product that appeals to lots of different play styles and groups.
So in general I take my hat off to all adventure authors and applaud them for their efforts.
But having said that there are a few adventures out that that I hate and seriously question what the author was thinking at the time.

MDC


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I really don't care for Strange Aeons and Starfinder.

I hate Hobgoblins, but the AP won't be only about them I suppose so i'm still going to try it out.

Ruins of Azlant is something i'm most excited about, can't wait for that AP to happen!

Quote:
The other two APs I want to run. I love the idea of an Azlant AP. It's one of those places I've always wanted to know more about. Underwater stuff is not my favorite, but I suspect that, like with Numerian tech, it works better if you're built to deal with it.

but please leave the Numerian technology out of this, you have Starfinder by then.


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For the record, I hope Starfinder doesn't put an end to Numerian technology and plotlines in Pathfinder.

(Also for the record, I don't expect it to.)

Silver Crusade

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Pathfinder Adventure Path Subscriber
Isabelle Lee wrote:

For the record, I hope Starfinder doesn't put an end to Numerian technology and plotlines in Pathfinder.

(Also for the record, I don't expect it to.)

We're in luck, James Jacobs confirmed in his AJJA thread that science fiction isn't going away because Starfinder is a thing.

It's not going away.

It will be there.

Robotz with lazors will keep returning.

Let thaaaaat siiiiink iiiiiin...

ROBOTZ WITH LAZORS.


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Not particularly interested in wondering why folks need to state at the outset of their posts that they aren't interested in Starfinder, so...

Looking forward to Starfinder!!!

Strange Aeons scratches the Prisoners of the Slavelords/Naked Doom old-skool itch, plus will totally irritate those annoying folks that spend waaaay too long generating a background (yup, I have badwrongfun and rarely bother with much background and enjoy the development from there) AND it looks ookily spookily as all get out. YAY!!!

Hobgoblinfinder? On the surface, this looks so incredibly boring I think possibly only poking my eye out with a blunt militaristic baton would relieve the drudgeness, but a warzone and possibly other details might make this actually interesting. I detested the sound of Giantslayer, but I'm actually further into playing it (via PbP) than any other AP, though the fact that it is slightly deviated and the PCs are psychopathic orcs/half-orcs might have something to do with it. And again, I was really interested in Iron Gods, and subscribed for the whole AP but found it wanting. So maybe Ironfang will be good?

Azlanti: This sounds great. Though yes, Alluria Press already did 3D/underwater rules. But if the promise of Azlant is uberpeople, magitech and weird histories, lost colonies and deep (both in the sense of great AND underwater) tragedy it could also be good,

DID I SAY STARFINDER YAY?!?!?!: REALLY LOOKING FORWARD BOTH TO THE RULESET AS WELL AS HOPING FOR PLENTY OF CLASSIC TROPES in the ADVENTURE PATH

- abandoned hulks/plagueships/salvage stories
- weird planets with strange makeups/gravity/temporal distortions
- intergalactic (or intra, if we aren't going that big) espionage, bounties and secret orders/clans/lineages
- good old fashioned space opera
- piracy and blockade runs
- and, at the other end of the spectrum - motes of hard scifi, transhumance, decay and devolution
- all that other oogly-boogly sci-fi that quirks out the Fantasy-only crew. It's ok because they won't be buying it.

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